cement, sir. it will create a block on or next to the spikes and let you hop through without worry until you get the hang of it better.
Interesting. But come on, Fake Man? That's kind of a dumb name for a police robot. How about Officer Man? Or Police Man? Or Cop Man? Or Corrupted Donut-eating Flatfoot Man? That works for me.
This game is HARD. I've only been able to beat Galaxy Man. I've come close to beating Tornado Man, but the amount of jumping plus my big thumbs means I end up accidentally hitting 1 and 2 at the same time, disconnecting the controller mid-jump. Is there a way to fix that?
I know that, but when I heard the name Fake Man, I imagined a Robot Master that could take the forms of previous Robot Masters, including Protoman and Megaman.
I hope other game modes will branch out into a whole new adventure eventually, and maybe have Bass as a playable character. There was a sprite of him on Wily's screen at the end
I beat this game 3 days after it came out (would have been sooner if not for work) and I'm about to get the Wily stages playing as Proto Man. Man Proto Man is so weak. His damage is too high. I wish Fake Man was Bass instead. I'm still hoping we he becomes downloadable at some point.
Woo Hoo, beat it tonight. Return of the freaking Spoiler Devil (piece shifter) . I wish he would stay dead.
I just got the game, finally, and I'm loving it. I haven't had time to finish it yet, but so far I'm actually finding the Blues/Protoman game easier than the normal mode despite the double-damage. I guess I'm just too used to being able to slide and charge my buster. I still think the gameplay regression is a shame. Shoulda taken the series back to the mechanics of part 5, not 2.