I absolutely hated the way the chest panels sat in jet mode so I've been putting all my concentration on that for months. Originally I had the chest panels hinged on the upper shoulder and it looked great for robot mode but complete ass for the jet as they were way to blunt and ruined the aerodynamics of the whole piece. Soooo, I finally figured out an alternative with some out of the box thinking. ^^Here you can see where I've strayed from the toon. Instead of having weird spiky crap on his lower forearms, I went with a more toy orientated weopon pack. These bomb containers will be red and act as the covers for the hand flippy mechanism. (Tutorial has been prepared for how to build hand flippy things) By nothing other than luck, the design even allows for a cargo area in the center as seen in several episodes. ^^Start transforming by bringing the arm up horizontal. ^^Turn the arms to the side. Pull chest panels outward, then swing around to the front. ^^Put the arms down. ^^Drop nose by opening head containment panel (Which locks the front end together) Then shift the chest panels up and over the edges of the aircraft nose. ^^ The arms can be extended or shortened depending on the pose so he should be capable of shouldering a riffle. ^^Other weopon payload includes a total of four missiles mounted in the leg armour/rear of jet. He'll also feature the intake cannons that'll sit just inside the vents near the cockpit as seen in that one episode. ^^Every Skyfire I do/plan use the upper arms to simulate the aircrafts fuel tanks which was never used in any incarnation but seemed like a natural fit. ^^The headsculpt was originally a Masterpiece Rodimus Prime that I had the great customizer Sculptbot build for me. With an actual Rodimus built by Takara, the need for a custom one fell through. With permission, I altered the helmet portion to resemble Skyfire.