I didn't see any reviews posted for these guys, so I thought I'd give it a whirl. First off, some box shots. Front: Sides: Top: Bottom: Back: The box consistently calls Excavator "Power Shovel" in Japanese, so it looks like they're just going for the accurate name for the alt mode in each language rather than giving the toys an official "name". Kind of like how Battle Tanker is called "Tank Lorry" or whatever in Japanese on his box. Excavator and Bulldozer are stored in a plastic try with a plastic over-tray (like Battle Tanker was): And there's a card behind them with pictures of the two: The instructions are on the back of the card: The instructions are fairly similar to Battle Tanker's in style. Prototype photos with pieces highlighted in different colors and some arrows. They're not the clearest, but they get the job done. First impressions about the toys? The plastic on both of these figures is fantastic - it feels heavy and solid. Much better, even, than the plastic used in Hercules' various members. That also means that these two figures are TIGHT - in some cases, it actually hurt my fingers to disconnect some pieces from other pieces. Keep that in mind as we go through the review. In the box we have: - Bulldozer - Excavator - Right Generator Trailer - Left Generator Trailer - Cannon barrel The generator trailers are meant to be pulled by Giant's versions of Mixmaster and Scrapper, so we can't do anything with them in vehicle mode with Excavator and Bulldozer. Interestingly enough, they are actually labeled "L" and "R": You'll notice that they also have handles which can extend out on both sides. As far as I know, these are pretty much just allow you to combine the trailers with the "tools" that come with Set B to form jackhammer weapons. Kind of a cool little easter egg! The barrel is an interesting piece as well... I'm not really sure why that back piece folds down... It doesn't look like it's necessary for the big gun combination, and it certainly isn't necessary for the barrel's "side-arm cannons" mode for Excavator and Bulldozer... It could just exist so that the cannon could have a stable back piece to lock it all together, or maybe it's part of some as-of-yet unrevealed feature? The cannon also splits into two parts to form two sort of "side-arm cannons" for Excavator and Bulldozer. More on those later. Next up is the vehicle modes for Excavator and Bulldozer. Fair warning, the colors on these two are much darker than these alt mode pics suggest. For some reason my phone's camera likes to over-saturate in some lights. Excavator: Excavator with both side-arm cannons attached: Here's where we hit snag #1. The idea of being able to attach the cannons in vehicle mode is a cool one, but the execution is a little weak. The cannons attach by slotting onto a peg on the vehicle mode's side, but there isn't really enough clearance for them. You are forced, as you can see, to have them on at an angle, and they're in kind of a bad place. Not really the greatest feature. Of course, there are only two "side-arm cannons", so you can only attach them to one figure. One on each would probably look a little awkward... Bulldozer: Bulldozer w/ both side-arm cannons attached: The cannons work a little better for Bulldozer, but the attachment mechanism is the same. Robot mode time! First, Excavator: Excavator has by far the cleaner robot mode of the two. It feels more stable than Bulldozer's. Given that the two figures seem to be identical from the waist down, this is likely attributable to Bulldozer's alt-mode kibble, which I'll talk about when we come to him. The only real annoyances for Excavator are the shovel hanging off his arm, and the combiner kibble on his back. The shovel limits his poseability a little, but not overly so. The combiner kibble, however... Just hangs there. It doesn't lock into anything, and adds a lot of dead weight. It's unfortunate, because his waist is designed to bend backwards and the placement of that combiner kibble was an excellent opportunity to give Excavator and Bulldozer a spine to help them lock upright. It also looks unsightly - I kind of wish they'd designed the toy to allow you to rotate it so that you could hide the combiner peg in the chest cavities, which are empty on both toys. Either of these innovations could have helped lock the toys upright - something that doesn't really happen as-is. This means that whenever I pose them I wind up accidentally folding their waists and have to straighten them up again. That might be a problem down the road if the friction on that joint declines with wear. One thing to note before we get into Bolldozer's robot mode: My Bulldozer has two left thighs, so his hip armor cannot lock in place properly. One hopes this is just an assembly mistake: Regardless, it means that the armor piece on his right hip will be sitting loose in all my pictures. My apologies! Bulldozer: Bulldozer about to smack you with a paddle: A note about those paddles... Don't pull them off, or try to have him hold them. Just don't. It's not worth it. Remember that strong plastic? They're a pain in the butt to pull off, and another one to put on. And then there's this strange design choice. These are the paddles as they sit on his waist: And this is what happens if you pull on the grey piece at all: It's DESIGNED to come off easily. And that grey piece is what fits into Bulldozer's hand. Which means that when you try to pull the paddle OUT of his hand, you have ZERO leverage, and a VERY tight fist holding that grey plastic. It took a scary amount of pressure to get the handle out of his hand. Never again. Finally, here's a picture of his combiner kibble (the same as the kibble Excavator has). See my comments on Excavator's kibble above for my thoughts: All-in-all, Bulldozer feels just as solid as Excavator plastic-wise. The only real problem (aside from the combiner kibble, and the assembly error on mine) is his alt-mode kibble; specifically the paddles. Their joints are strong, which means they're reluctant to move or reposition. And their placement is REALLY BAD. They get in the way of everything from the transformation to poses. Not terminally so, mind you; just enough to be annoying as all heck. I'd remove them... But remember my comment about how much force is required? Not worth the risk. Oh - and his hands leave gaping cavities in his arms when you fold them out for robot mode. That's a little bit annoying too. Finally, combiner modes! Excavator: The hands on both sides are well-articulated. All the fingers are on separate ball joints, and the hand rotates freely. Both arms also have a full range of motion, with bicep and elbow swivels, in addition to shoulder rotation and extension. This range of motion is accomplished in no small part because of what I like to call "Menasor Syndrome" - that is to say, Excavator and Bulldozer are essentially attached to a "combiner skeleton", as you can see here: Personally, I think that's lazy engineering. I already commented on the effect it has in robot mode and I won't reiterate that here, but in combined mode it doesn't really cause any problems. The skeleton hides well in the vehicle modes of both toys, and the extra movement may help Giant avoid some of Hook's kibble or something later down the line. Bulldozer: As you can see, Bulldozer has a great whopping hole in his arm mode. I doubt it'll cause many problems, given that the hole will look in on Hook's side when he's combined, but it's still something to note. One option is probably to swivel the cab section forward to cover the hole. Provided the piece will stay in place at that angle, you'll be left with a centered cab that might look a little strange, and no hole. Also, same note about the combiner skeleton effect: Final thoughts: Honestly? This feels like a pretty middling effort overall. The toys are substantially the same toy, which is understandable given the similarities of their alt modes and their function in the final combiner. It also means, though, that similar design flaws effect them both. The plastic quality is great, but that doesn't do much good when that same plastic quality hinders some of the toys' gimmicks. Hopefully the plastic quality proves its worth in combined mode. The engineering on these two is ok, but it feels like the designers weren't considering the end-product when they put them together. That being said, the toys are quite solid (except for the waist bending issue) in both modes, and they're complex enough that I don't feel ripped off per se. They also just *look* like updated versions of the Constructicons to me, which is a major plus over Hercules' team members. (Side note - in case you can't tell, I'm leaning towards Hercules as being the better of the two. Giant's combined form just doesn't "do it" for me.) So, there are some pluses and some minuses. If you like the over-all look of Giant, or want a set of updated Constructicons that aren't HUGE (these are sized like a deluxe), these might be a good investment for you. If you're just looking for a cool toy... Well, you might want to pass on these and buy some of the other Giant members when they come out.