Legend of Zelda: Twilight Princess

Discussion in 'Video Games and Technology' started by Liege Prime, Jan 4, 2008.

  1. Liege Prime

    Liege Prime Well-Known Member

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    I just recently had the pleasure of access to a Wii, and one of the first games I had to finally play was LoZ Twilight Princess. Since I have been playing it, I wanted to start a thread and see what others thought.

    I have only been playing it for about 20 hours now, and my feelings are really mixed. First off, the controls seem extremely dated, as do the visuals. Art direction is nice, but actual models and textures are just a step or two over the N64 Zelda's. My theory is that where normally a company will use the same engine for a sequal on a similar platform, they couldn't do that since they wanted a drastically different art presentation from Wind Waker. So, to save time and money, they took the Ocarina/Majora's mask engine and worked from there. Still, the game was delayed a great deal and I know it's now been out over a year.

    I can get past the visuals, but the controls are a different matter. After playing games with better control schemes featuring even more things mapped to the controls, it seems crazy that they use pretty much identical controls as the now 7 year old Ocarina of Time. It gets annoying having so many things mapped to the A button, and having Link leap off ledges when he gets near them. Assasin's Creed controls may seem complicated at first, but now that I am reminded of these older control schemes, I appreciate Assassin's Creed controls much more. Altair does what I want a lot easier then Link. During certain scenes in Zelda, such as riding on Epona while fighting enemys and protecting a wagon, you have to coordinate a lot of things (fighting the guys around you, shooting birds out of the sky, putting out the fires on the wagon), but thanks to the controls, this turned out to be much more of a chore and annoying, rather then the fun and exciting scene it could have been. I don't even mind challenging, if it weren't the controls that were the challenge. I am getting used to the controls, but no amount of getting used to them will change that they could have been better.

    Also, Zeldas often run a fine line between a game that is made up of chores, and game that is fun. This one started out slow and almost lost my interest before I could finally get out of the first village area.

    Anyways, this all sounds negative, but the game still pulls me in with its ingenious puzzles and huge world layout, and general fantasticallity of a Zelda. So, I am enjoying it enough to stick with it so far, but I wanted to know what other people think since I missed the boat on its intial release.

    EDIT: I also wanted to say that if you ever want to get into game design, put on your resume that you like escort missions. Because, despite anyone I have ever known saying that hate those, those missions pop up in almost EVERY game. So, obviously the only people who like them are designers who have made it into the industry. College might help, but that's probably moot if you like escort missions.
     
  2. drippy

    drippy is a freethinker.

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    I got bored with this game after 7 or 8 hours in.

    I haven't touched it in over a year.
     
  3. flywheels

    flywheels Decepticon Assault Team Veteran

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    It was the first Wii game I bought when I picked up the system on launch day on 2006. I got stuck towards the end of the game trying to catch a stupid red fish in the Zora's waterfall cave...so I pushed the game aside for awhile. Shortly after that I bought a 360 and to be honest, my Wii hasn't seen as much playtime since!

    Up until that point, I loved the game. I'm not a huge Zelda fan, but I enjoyed the varied gameplay between the wolf and human forms. I'll probably revisit it again soon as I really want to see the outcome of the story.
     
  4. McBradders

    McBradders James Franco Club! Moderator

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    I hate, hate, hated it. So much. So very much.
     
  5. Liege Prime

    Liege Prime Well-Known Member

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    Any particular reason? I guess I want to know if you agree with some of my points againts it.
     
  6. onesock

    onesock Banned

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    My favorite Zelda game to date...well, besides Majora's Mask. Nice to see them go for a darker story rather than "frolic through Hyrule" like usual.

    Great story, great characters, and fun to play.
     
    Last edited: Jan 4, 2008
  7. McBradders

    McBradders James Franco Club! Moderator

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    I played it on the cube, and it was just... so boring. So very, very boring.

    Too many dumb fetchquests, took forever even to get started, the first dungeon was annoyingly large and lacked any sense of fun, wonderment or adventure like a Zelda dungeon should.

    I preferred Ocarina of Time, and I didn't like that a whole lot either.

    Boring.
     
  8. Dirge121

    Dirge121 Eat the chikums

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    I got stuck in the sky temple/dungeon, that was early/mid last year, I havent touched it since.
     
  9. Bendimus Prime

    Bendimus Prime Rolls for initiative TFW2005 Supporter

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    I'm a huge Zelda fanboy, and it still gets a "meh" from me. It really felt like a step backwards from Wind Waker, which I think was the direction the series needs to take. Ocarina is one of the best games ever made, but I don't want to play it over and over again. I'm still hoping that the next game is much more of a mix of Wind Waker and Majora's Mask.
     
  10. Liege Prime

    Liege Prime Well-Known Member

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    Well, I loved most of the Zeldas, but I felt Wind Waker was a little annoying because of "boating" everywhere early on. otherwise it was good. I also felt Majora's Mask was a little tedious and felt more like a chore then a fun game. Ocarina is probably my favorite, but if it came out now, I'd probably be saying similar things about it as I am about Twilight Princess, but this isn't 1998. Either way, Twilight Princess still took longer to get out of that initial boring beginning town stuff then Ocarina did.
     
  11. Boardwise

    Boardwise is scary - Sig Killer - M Super Mod

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    I managed to get a copy of it on the Cube (Actually at the same time Twist got his) I've started it but not very far into it (don't even think I got to the first dungeon)

    Now I loved Ocarina and Majora's and found Wind Waker to be a refreshing new look and played well, but I just have zero motivation to play Twilight Princess. I don't know what it is.

    Besides, for my Zelda fix I have Phantom Hourglass which is hands down the best DS game I have played and probably ever will.
     
  12. CrypticIllusionist

    CrypticIllusionist Well-Known Member

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    I really like Twilight Princess, more than Ocarina of Time or any of the 3D Zelda games for that matter. However, I don't consider the best Zelda (that honour still belongs to Oracle of Ages in my book). One thing I noticed about Twilight Princess is that it stays too true to the usual formula:

    A Link to the Past
    Step 1: Beat 3 Dungeons
    Step 2: Get Master Sword
    Step 3: Beat More Dungeons
    Step 4: Kill Ganon

    Ocarina of Time
    Step 1: Beat 3 Dungeons
    Step 2: Get Master Sword
    Step 3: Beat More Dungeons
    Step 4: Kill Ganon

    Twilight Princess (are you ready for this? it's gonna blow you away!)
    Step 1: Beat 3 Dungeons
    Step 2: Get Master Sword
    Step 3: Beat More Dungeons
    Step 4: Kill Ganon

    The other titles had references to those that preceded it, but Twilight Princess is almost like nothing more than a different take on Ocarina of Time's exact story.
    As for the controls, I really don't see the problem. Yes, it's the same setup that been used for around a decade in Zelda, but it works, and it works pretty good.
    The difficulty is the one thing I really dislike about the game though. All the bosses, as soon as you figure them out (which is easy even without consulting Midna), are incredibly easy to beat without taking any damage. The puzzles, while unique, don't really serve my desire for more complexity in Zelda puzzles; the puzzles were different than the standard Zelda but they weren't harder.
    There's a lot of visual detail in the game and most of it is beautiful, but that didn't stop me from noticing that certain things were considerably polygonal even for a Gamecube title. But, I'd say the levels of smoothness in certain areas (Midna's and Zelda's faces for example) balances it out.
    And, not that it matters but just for the record, I beat Twilight Princess in just under a week.
     
  13. MilkManX

    MilkManX TF Comicbook Fan

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    I love Twilight Princess on the Wii. I thought the controls were perfect and intuitive. The story follows the same blueprint as all of the other Zelda games. Overall its my second favorite behind Link to the Past.
     
  14. Liege Prime

    Liege Prime Well-Known Member

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    The game may not have been so visually dissapoitning to me if I hadn't been playing Mass Effect and Assassin's Creed recently in hi-def. The bosses have been easy once the pattern was figured out, but figuring that part out is usually the tough part.

    The problem with the controls is that back with the 64, they had to map a lot of stuff onto a controller with one analog stick, but now they don't really need to do that. Aiming shouldn't always have to be a seperate affair- i.e. you should be able to aim with the Wii mote for the arrows and such without having to go into a sperate "Aim" mode, having the B button to shoot or use sub weapons while using A to swing the sword. It was a waste to have the Wii motes motion sensing for sword swings. Also, they could have cleaned up the whole ledge jumping thing by making the player hold down a button to jump or maybe when holding the z button you couldn't leap off a ledge. This doesn't solve all control problems and things would need to be moved around, but the point is that the control scheme was made to accomadate a outdated controller, and there is no need anymore.
     
  15. Bendimus Prime

    Bendimus Prime Rolls for initiative TFW2005 Supporter

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    The next game really needs a difficulty slider. For those of us who've played through all the games, even if is just meant the enemies hit harder, and/or items didn't drop as much would add more for me.
     
  16. Liege Prime

    Liege Prime Well-Known Member

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    Sorry, but the controls are imprecise, even getting up a ladder or opening a chest takes some getting used to. Most games now-a-days have a little more "help" so that the detection area for opening something/grabbing something isn't so small. I walk over and have to circle around almost everytime as a dog to dig somewhere. There are other small problems that I could say if I was playing. I get used to it, sure, but after playing so many Zelda's, it's dissapointing to see little advances.

    EDIT: Oh, and having the A button do so much gets annoying when you have to come to a stop so you don't leap in order to put your sword away so you can use A to interact with something else.
     
  17. Spekkio

    Spekkio Master of War

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    I'm going to go completely against the grain here and say that I love Twilight Princess. I started playing it recently and I've barely been able to put it down. I like to say that it's the best Zelda game since the last Zelda game, because (for the most part) the series has been so consistently good.

    Things I love:
    *Battle on horseback
    *Tons of sword techniques
    *Great story
    *Beautiful graphics and sound
    *Game is genuinely exciting and scary

    As for similarity to predecessors, I say only this: why fix what isn't broken?
     
  18. Liege Prime

    Liege Prime Well-Known Member

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    Well, I may be sounding negative, but I am pretty addicted myself. I really enjoy the puzzle solving aspect- which makes the game feel constantly rewarding. I actually got a PS3 the day after I got the Wii, and haven't opened the PS3 yet and only been playing either this or Mario Galaxy.
     
  19. Ra88

    Ra88 Dutchman!

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    I liked it, it was a fun game to play. But it felt amazingly short, felt too much like a OoT story instead of a new thing (like WW managed to do, despite being a direct sequel), and I HATED some of the later story stuff (the villian's sudden twist). The ending was this close to having me in tears, though.
     
  20. MasterOfPuppets

    MasterOfPuppets Banned

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    Where to even begin...

    Well first I'm very surprised at the negative feedback this game is getting from a lot of you guys.

    That said, I enjoyed it very much. I found the controls to be fun and well integrated. At no point during the game did I feel frustrated with the controls, I was able to control everything with ease and fluidity. The dungeons, puzzles and items were fun. From an artistic standpoint, the graphics are nice. Technically, they are last gen, mind you, very nice last gen. I've had a lot of fun with this game. The Twilight World was also a treat to look at.

    Needs some improvements though. Bosses were too easy. I agree on the difficulty slider bit, give the bosses some new tricks on higher levels. And please punish the player for making mistakes. Bosses are weak and losing half a heart for falling off a cliff is weak. Speaking of cliffs, enough with the bottomless pits. For a Zelda game built from the ground up for Wii I would expect your sword slashes to match your movements. A better graphical presentation, Mario Galaxy has shown us that the Wii is certainly capable. And please Nintendo, voice acting!

    Overall though, Twilight Princess is a game I could replay multiple times and still enjoy. Well to a certain degree anyways.
     

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