I couldn't find a dedicated thread for this so.......... I pick up KOF XII today. I have to say it is a mixed bag. I really like the graphics. I like the fighting engine, even if they need to loosen up the controls to compensate for the 360 pad. I played a few games online and I really hope they fix the netcode. It was like playing a slide show. I don't need a game to have 30 or more characters. Blazblue is awesome with only a few characters. I do wish the characters were more fleshed out. They need opening intros, more win poses, and character interactions. Some characters animate really well, others are only ok. I really hate when they recycle the same walk animation for forward and backwards...Clark, Ralf I'm looking at you. I like the critical counter system. Nothing like getting a close up of the ass kicking that ensues. As much fun as I am having it seems really un-polished. They need more modes. I usually play 1-on-1. Yes, even in a KOF. I liked the challenges of KOF XI, 98UM, and 02UM. No boss isn't really a big deal to me as they are usually over-powered. It feels like they go so far into making a game and needed to get some revenue to continue. They didn't finish the Ash story but, kept things that were supposed to be in it. Iori losing his flames and Kyo's biker look. Then they go back to Terry's old outfit? I wish the character roster was a little different. I wanted some Nests characters. All in all a good "step" towards a true next'gen KOF game.