Jump Superstars

Discussion in 'Video Games and Technology' started by Omega Supreme-1, Nov 18, 2006.

  1. Omega Supreme-1

    Omega Supreme-1 Autobot Sentinel

    Dec 8, 2002
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    I picked it up from Best Buy today, even though it was 50 dollars not bad for an import. I didn't have to pay any shipping and it was mint in shrink wrapping.

    From the Wikipedia page http://en.wikipedia.org/wiki/Jump_Super_Stars:

    Jump Super Stars (ジャンプスーパースターズ) is a 2D fighting game for the Nintendo DS. It was developed by Ganbarion and published by Nintendo. The game was released on August 8, 2005 in Japan and accompanied the release of a red Nintendo DS. An international release of this game is quite difficult due to copyright issues: Different companies hold the import rights to games based on the different manga series, making it hard to license all of them. Although the game was only released in Japan, the U.S. electronics chain Best Buy now carries the import version of the game, interestingly an advisory sticker is featured stating the game is in Japanese. Jump Ultimate Stars has been announced for a Japanese release November 23, 2006.

    Jump Super Stars features characters from the Weekly Jump manga magazine in Japan. The game features gameplay similar to that of Super Smash Bros., however, unlike SSB, characters can be defeated without knocking them out of the stage. The game supports 2-4 players in multiplayer and features over 25 missions.

    Koma (panel) is the term for the characters that the player can use in the game. Each koma uses from 1 to 7 squares of the koma deck at the bottom screen of the Nintendo DS. The deck has 20 squares (4 x 5) for the player to place his koma.

    There are three types of komas: help koma, support koma and battle koma.

    Help koma are only one square large. They'll boost up or help players in the game, but they'll not appear on Battle Screen.
    Support koma are two to three squares large. These koma will show up briefly on the battle screen to help the player, either by doing an attack, blocking or restoring health, or eventually other actions.
    Battle koma are four to seven squares large, and are those used in actual battle. These koma represents the characters that the player controls in the battle screen, and the player can switch between characters by tapping their koma in the koma deck like a tag battle.
    The player can build and store up to ten koma decks, and each deck must have at least one help koma, one support koma and one battle koma to be valid for use in battle. There are also a set of predefined decks that the player can use, but the player cannot change or delete those. It is also possible to exchange decks between friends, but they won't be able to edit the decks.

    Ally boosting is done by placing komas next to each other in the deck maker. If the komas placed next to each other are "compatible", their attributes will go up. Battle characters can get longer health bar, or increase the maximum number of special attack gauges.

  2. Deathx360

    Deathx360 Farewell Dear Friend

    Jul 18, 2006
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    I love that game. Some of the later missions are hard as hell with some Koma being unlocked in missions were you have to avoid being hit. I really want the new one, Jump! Ultimate Stars, which I believe is being released in Japan this month but I could be wrong. I don't know when I can get it but hopefully sometime early next year.
  3. Primevil

    Primevil *Insert Witty Title Here*

    Jul 1, 2002
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    I was going to say "How the hell did you get it at Best Buy?", then I read the Wikipedia stuff. Kick ass. This makes the fact that I'm getting a DS for Christmas even sweeter. Now to either try and save money for the game, or throw it on my Christmas list.

    By the way, how many of the characters on that huge list are actually playable? I'm guessing just the 34 battle characters?

    *EDIT* Nevermind, I looked it up on GameFAQs, and I was right. Geez, why the heck isn't Ryoma Echizen a battle character?!

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