So chatting with Jarodimus at the comic shop got me to thinking. We need a thread with a list of good, intelligent questions for the Hasbro panel. None of the "Why no Fort Max Reissue even though it's been gone over 12098 times online. I saw a picture and state law says if you see the pictures you have to release it" questions. Or "Why didn't First Aid make it into the Classics line, he was the dreamiest Protectobot of them all?" Some that bounce around in my noggin... Has there ever been a toy that you thought would do well and flopped, or vice versa? What is the hardest part of the process from concept to final product? Was it/how much more difficult was it to design the movie toys with both modes basically designed for you? How many manhours go into the process from beginning to end, or through each phase?