2D Artwork: I want to design toys... Hopefully not wasting my time

Discussion in 'Transformers Fan Art' started by TedimusPrime, May 8, 2011.

  1. Geminii

    Geminii Toyetic multiformophile

    Joined:
    Nov 2, 2003
    Posts:
    1,218
    Trophy Points:
    287
    Likes:
    +405
    Nice work. And I'd second putting it up on Shapeways. If Hasbro isn't immediately interested, there are still a lot of us here who'd be happy to buy a couple of these.

    Plus, of course, it adds to the portfolio and demonstrates conclusively that your designs work in 3D plastic as well as on paper.
     
  2. Superquad7

    Superquad7 OCP Police Crime Prevention Unit 001 Super Content Contributor

    Joined:
    May 19, 2003
    Posts:
    52,494
    News Credits:
    16
    Trophy Points:
    447
    Likes:
    +7,422
    Twitter:
    TP, definitely keep us posted on your experiences; we wish you all of the very best!

    [​IMG]


    I'd also add to make sure your portfolio is varied. It's cool that you like Transformers, for example, but having a good working knowledge and aptitude for ALL of Hasbro's ventures (or at least showcasing that you do) will work wonders :wink: 
     
  3. TedimusPrime

    TedimusPrime Full Time Toy Designer

    Joined:
    Jun 3, 2009
    Posts:
    3,520
    Trophy Points:
    292
    Likes:
    +1,495
    Also I think Hasbro looks for experience in 3-D modeling. It's something I must check out
    I will and thank you. That last bit of advice was perhaps the most useful I've read so far. (luckily there are few things from hasbro I don't like... Might as well draw some ponies)
     
  4. phoenixliger

    phoenixliger Ogre

    Joined:
    Oct 1, 2007
    Posts:
    1,199
    Trophy Points:
    287
    Likes:
    +555
    Great design Tedimus! I would love to see you design in 3d. You definately need to creat a portfolio for your work. make a list of different characters vehicles playsets and ect for you to work on in the future also give your self a deadline for each one you create make sure that you use your own ideas or ideas that arent common. (your design here is a great example) pick up some super sculpey or other oven dry clay, some styrene, and tools and try building some of your designs. theres tons of tutorias here on the boards to help you too OH and real quick use styrene or 3d modeling(printing) for mechanical and clay for organic designs.
     
  5. SpeedFreak01

    SpeedFreak01 Well-Known Member

    Joined:
    Nov 1, 2010
    Posts:
    190
    Trophy Points:
    62
    Likes:
    +1
    Don't worry dude; Tedimus is FAR too competent to make a plastic abomination like....*shudder*...Armada Sideswipe.

    On to the chainsaw; that is a brilliant design! You are definitely not wasting your time, my friend! I'm intrigued about this Co-Op you mentioned- do you think it is available in Britain?
     
  6. TedimusPrime

    TedimusPrime Full Time Toy Designer

    Joined:
    Jun 3, 2009
    Posts:
    3,520
    Trophy Points:
    292
    Likes:
    +1,495
    Maybe. Do some research and see what schools might have it. It is not something exclusive to UC (though it did start there).
     
  7. Superquad7

    Superquad7 OCP Police Crime Prevention Unit 001 Super Content Contributor

    Joined:
    May 19, 2003
    Posts:
    52,494
    News Credits:
    16
    Trophy Points:
    447
    Likes:
    +7,422
    Twitter:
    Honestly, this is one of the BEST things you can do, because you'll be doing . . . work. Work will always demand that you end up doing at least SOMETHING you don't like. You might as well get some practice :) 
     
  8. TedimusPrime

    TedimusPrime Full Time Toy Designer

    Joined:
    Jun 3, 2009
    Posts:
    3,520
    Trophy Points:
    292
    Likes:
    +1,495
    I agree... and so I have practiced.

    UPDATED 5/11-
    I've always wanted to do a sniper rifle targetmaster... I thought one would be so cool. Unfortunately the shape makes it really difficult... but I love a challenge. Anyway, here you go. I like it, maybe not as much as the first one, but I like it.

    And for people following this, I think I may do something bigger next time... who knows. This was just warm up.
     
  9. rattraprules98

    rattraprules98 AKA Chr0nus

    Joined:
    Jul 18, 2009
    Posts:
    3,808
    News Credits:
    10
    Trophy Points:
    262
    Location:
    California
    Likes:
    +316
    You'ce inspired me to design TF's. I also know what college I want to go to...
     
  10. TGping

    TGping Well-Known Member

    Joined:
    Jul 3, 2005
    Posts:
    1,771
    News Credits:
    1
    Trophy Points:
    287
    Likes:
    +3,625
    I encourage you to keep a sketchbook separate from any toy/mecha designs and to fill it with still-lifes, backgrounds, lifedrawings. Things like plants and park benches.

    It'll really help expand what you can draw influence from. It was the best advice I ever recieved from a portfolio review with a comic editor.

    You'd have a serious edge against anyone who only draws in a certain 'style'

    Other than that, the key to being a toy designer is to design toys :)  So keep on drawing.
     
  11. Geminii

    Geminii Toyetic multiformophile

    Joined:
    Nov 2, 2003
    Posts:
    1,218
    Trophy Points:
    287
    Likes:
    +405
    Yup. Drawing giant robots is all very well, but if they have to be drawn where they're interacting with Earth landscapes, structures, and people, it's not good enough to have only one of those things drawn well, even if the giant robots are the focus.
     
  12. TedimusPrime

    TedimusPrime Full Time Toy Designer

    Joined:
    Jun 3, 2009
    Posts:
    3,520
    Trophy Points:
    292
    Likes:
    +1,495
    I appreciate it the advice... I think you've inspired me.
     
  13. TedimusPrime

    TedimusPrime Full Time Toy Designer

    Joined:
    Jun 3, 2009
    Posts:
    3,520
    Trophy Points:
    292
    Likes:
    +1,495
    Updated 6/28

    Drew this at DAAP camp for funzies.

    Twas great time, mostly because of the friends I made but also due to
    -I met a man who worked as a toy modeler for Hasbro for many years
    -I met a man who was likely the head of toy design at Kenner for a while (presented some of the very first Star Wars toy designs to Lucas at his house in person.
    -I met a STUDENT who did the color pallets for classics ratchet, smokescreen, as well as others.
     
  14. starshooter8

    starshooter8 AutoCon

    Joined:
    Aug 25, 2008
    Posts:
    129
    Trophy Points:
    56
    Likes:
    +2
    i love them they look G1'ish but look like they would work with armada cybertron and energon too very nice i don't think your wasting you time at all
     
  15. catch22

    catch22 Well-Known Member

    Joined:
    Jan 22, 2007
    Posts:
    1,884
    Trophy Points:
    247
    Likes:
    +65
    Ebay:
  16. TedimusPrime

    TedimusPrime Full Time Toy Designer

    Joined:
    Jun 3, 2009
    Posts:
    3,520
    Trophy Points:
    292
    Likes:
    +1,495
  17. Gilgamesh

    Gilgamesh Mostly Harmless

    Joined:
    May 5, 2009
    Posts:
    5,452
    News Credits:
    4
    Trophy Points:
    287
    Location:
    Chile
    Likes:
    +1,187
    I wish you the best luck. It's one of the things I would have liked to do, but never got the courage to, and now I'm too old to start learning everything.

    You'll have to get training on some 3D building tools and study some industrial engineering I guess. And remember, even if Hasbro won't take you, you'll learn a lot of useful things and there's always 3rd party or other toy industries! Just don't give up.
     
  18. Wazdakka

    Wazdakka Decepticon

    Joined:
    Jan 12, 2011
    Posts:
    1,111
    Trophy Points:
    212
    Likes:
    +163
    Hasbro needs you! Way to go!
     
  19. caitlindevi

    caitlindevi Sculpticon

    Joined:
    Apr 17, 2007
    Posts:
    1,759
    News Credits:
    4
    Trophy Points:
    267
    Likes:
    +154
    And Hasbro isn't the only company out there, they're just one of many, you might even find yourself setting up independantly. even just concentrating on action figure design is limitiing yourself. Having many strings to you bow is only going to help your case.

    Most of the 'big boys' as far as toy companies are moving to 3d software to produce the toys so getting those skills under your belt should definatly be a priority for you.

    Maya is the big one, but it also pays to learn things like z brush and some form of CAD software. percevierence and practice practice practice
     
  20. TedimusPrime

    TedimusPrime Full Time Toy Designer

    Joined:
    Jun 3, 2009
    Posts:
    3,520
    Trophy Points:
    292
    Likes:
    +1,495
    They teach those kind of things at DAAP, but I'd like to get some experience now. Do you know of any site that is good for teaching the basics?