But I think that each class should only have ONE ability each. and if they should have more, make them available from any level, same goes for the weapons (minus what I said about there only being one). Having such ridiculously powerful abilities like the Infiltrator's EMP bomb thing and the Soldier's Shield is an absolute joke as they are. But to make them ONLY available to high level and experienced players...? Wow... Game Design Fail. I know for a fact (After studying Game Design and Theory for the last 2-3 years) that the number one thing to ALWAYS keep when developing and creating a competitive game (player vs player) is to keep BALANCE. Meaning that each player must have equality and access to the same things to keep the game fair. It's like playing Chess with just Pawns, it's completely unfair. I played my first few games of Fall of Cybertron a few minutes ago and I part of me just knew that this was going to happen, the "high tier" abilities were going to be much more useful/powerful and the number one skill that made me think was the Infiltrator's EMP grenade. Not only does it distort your ENTIRE view but it slows you down as well! Making escape impossible, it is in the entirety of the phrase, an "I Win Button". Now, this would not be as big as a problem besides the fact that it needed to be nerfed but it is only available upon reaching a certain level! One player in the match DOMINATED the other team by just exploiting this ability, nothing more. After the match had finished, the whole team had left. This is very bad for a new game with new players. My studies on previous titles with online play with similar problems show that players who are bested by others purely because of their "earned" advantages are FAR more likely to ditch it rather than suffering through to get to the same level. High Moon, this is NOT how you keep players involved and interested in your game. This is REALLY bad Game Design. The Demo nailed the fairness of the abilities on that you KNEW what to expect upon facing a certain class of enemy. I had FAR more fun with the demo of FoC than I have so far with the full game as everything new I have encountered has left me scratching my head and wondering if they actually took notes from the Demo. Now with the Infiltrator for example, if you get hit with the EMP you might as well as set the controller aside and wait to respawn. I KNOW that HMS will not make the changes that I believe will make the MP much more enjoyable and I know a lot of you will more than likely disagree with me. (Mostly because you are at said level to use such abilities and enjoy racking up masses of kills and such). Anyway, just felt like dusting off the old essay/thesis writing skills to put down my thoughts on why I was so disappointed on my experience of MP so far. (Which is a real shame because it is fantastic seeing my characters with the full customization along with everyone else's.) At the end of the day... I just bloody hope the EMP bomb thing gets nerfed... yikes.