Any here care to speculate how purchasers of Transformers: War For Cybertron will see it? It’s been said in interviews and a podcast that the game will play a lot like Gears of War, a game I do not have, but looked up on YouTube. I can live with a functionality like that, though I wonder how transforming, assuming this is an option, will work with those sort of mechanics. The games based on the first two movies force transforming onto the player. Transforming isn’t just an option, it necessary for combat and achieving high scores and medals, which just isn’t fun in my opinion. The Gamer should be able to use whatever means he/she deems necessary to achieve the goal at hand. If a character can’t fly, why place a latter or something for him/her climb? If a character can’t swim, why not have platforms or some other device to aid the gamer along? (if the character's a boat, lucky him/her) The games based on the movies take away the gamer’s ability to choose, as you can’t walk, run or climb your way through missions as you’ll miss the time necessary for success or meddling at all—the gamer’s supposed to fly or drive his/her way through missions while using turbo or start over from scratch until done as intended—I fear this is set to happen all over again with this game, as I feel the developers don’t want their hard spent time developing alternate modes wasted on gamers wanting to spend their time admiring the robot designs. The clip I saw of Gears of War appeared to give the gamer total freedom, which is most excellent. Any here know if gamer’s can lock-on to an opponent at will? Game controlled cameras can really mess a gamer’s intended plan of attack. Especially if getting hit makes you spin in the direction of the attack only to be hit by another from a complete different direction, imagine this happening again and again while being surrounded by many unfriendlies. A gamer’s only recourse is to mash buttons, hoping one or more of his/her wild swings connects with at least one of his/her attackers, attempting to make the marry-go-round of pain stop—I want to be able to lock on to my opponent, not ammo from guns with homing mechanisms. Another thing I didn’t particularly like about the movie based games was the telling of the story by all playable characters, which wasn’t done badly, by the way. I just feel this process limits story to be told in a certain manner (chopped up) and the gamer is once again forced to complete a scenario(s) with a character not of his/her choosing—what if I DON’T like Bumblebee? Why can’t the gamer continue using his/her chosen character throughout the entire game? If his/her character isn’t the lead, why not let that character ride in the backseat, watching the events unfold as a viewer? Don’t stop the flow of the story. We all know everyone isn’t going to have a big screen time, so why should developers try so hard to make this happen? If that’s going to be the case, I hope only Prime and Megatron are playable in story mode, and all other characters free for online mode. Heck, I’d settle for being a non-important Autobot/Decepticon taking orders from prominent figures from start to finish if it’ll free me from having to switch characters throughout the game, completing missions that require fliers or whatnot. I wouldn’t be against multiple side stories with bonus/non-lead characters having their own short stories in addition to the main one being told, however. I want free roaming, my own options and my own character. What do you gamers want out of this game?