Discussion in 'Creative General Discussion' started by Tyripticon, Jul 24, 2011.
How do you make bumpy plastic
Maybe a *bit* more information would be helpful....
Agreed. There are several ways to go about something like this depending upon which specific desired effect you want.
Yeah, are you tlaking about how to make rivets? Like the little bumps on airplane models?
I've been wondering how you'd make hail-damage effects.
like how paint bubbles are. I'm trying not to use paint but if that's the only then I'm fine with it
Sculpting seems like the best option.
So you're talking more of a surface finish? like giving something texture? i've done that before with paint.
I don't think you'll be able to add texture without altering the color of the figure, so you might want to dry gluing some fine dust or sand and then painting over the area with your desired color.
yes i am altering the figures coloring. i just want to know if there's a way to make the plastic bumpy without paint.
How did you do it
pretty simple. small rattle can (spray paint) and i held it farther back from the surface than I would. The paint dries a little on its way and creates a little bit of "orange peel". is the bumpiness of an orange (ish) what you are trying to achieve?
it takes just a little bit of practice. just make sure you have it in a room thats okay for painting. you'll get alot of overspray (paint that doesn't hit the part your painting, rattle cans have a wide spray pattern), so you'll want to make sure you dont' paint anything you didn't mean to.
you could also go to the home depot, they sell a textured spray ( for that popcorn ceiling effect, you can control the size of the texture well with some of them.. not sure if it would stick well to plastic, but might be worth a shot. do a google search for homax texture spray
Orange bumpynes is what i'm lookinking for so thanks!
Ahh, cool then. One more thing to note is acrylic paints seem to work a bit better for this. they dry faster with the air.
It's amazing the kind of advice one can get with just a little bit of specificity
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