Hellgate: London

Discussion in 'Video Games and Technology' started by Bryan, Jan 4, 2008.

  1. Bryan

    Bryan ΜΟΛΩΝ ΛΑΒΕ

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    Any fun?

    My roommate has an extra copy, something to do with it being not Mac-compatible or sumptin'. He offered it to me. I'm not a gamer, but if it's pretty easy and fun to get into, I might try it. But if it's difficult for any of y'all, I don't want to even bother.
     
  2. NGW

    NGW Rawr

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    Hellgate: London...

    Well, there is a game that had potential...only to be muddied by that bullcrap "premium" schtick.

    The game itself isn't THAT great anyways, which is kinda disappointing considering who it's from.

    Depending on the price sure it'd be worth it. But really I wouldn't bother.
     
  3. Prisoner1138

    Prisoner1138 TFW2005 Supporter

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    HGL.. bleh.

    The game itself isn't difficult. However, it uses an inventory system I'd have called outdated in a game 5-6 years ago. It's like playing tetris every time you need to pick up an item.

    It's been out for a while now, still riddled with bugs. Most are just minor nuisances, some major. You can blow through the game with a class on normal in 2-3 days, and then you have nightmare difficulty, which is exactly the same thing over again, just the monsters will be tougher. Once you do that, then there's...

    Oh, and the pvp consists of dueling, which means you have to zone into an area with enemies, clear them out, duel, and the loser ends up having to resurrect as if they were killed by a monster.

    Can't really farm bosses for good drops, as once you kill them, they don't drop the same type of "boss loot" they did the first time.

    The stat system sucks. Basically, if you swap a piece of gear, you may need to remove 5 other pieces of gear and figure out the right order to put them on, because they all have different stat requirements to equip, but you need the stats from one item to put on another, and so on.

    The game is a very poorly executed waste of what was a good concept. Basically the core developers were the guys who made diablo 1 and 2, they left blizzard a few years back. Turns out they forgot blizzard acquired them when they were working on diablo 1, made them make it fun, and then released it. Without blizzard telling them how to make a game playable and fun, they suck.

    They also have a nasty habit on their forum(which requires a game account to even view), of when the ENTIRE community asks them to take a look at something(like difficulty scaling), of coming back with a "learn 2 play, it's not broken" response, when 75% of their userbase tells them it is. Once they let a forum riot break out, then they promise to fix it later on down the road.

    Fortunately, they have a free account, and paid account. The paid subscription was supposed to have a number of bonus features, such as a bank between characters, in-game mail, extra character slots, etc. BUT, they keep taking subscriber features and making them free for everyone to try and keep people playing. Most of the subscriber features were never implemented, except for the holiday events.

    And the holiday events. Nothing like killing a boss, having it drop a piece of armor, 2 potatoes, a recipe for a pie, and an apple. Of course the food items didn't have descriptions, so you didn't know what they actually did for your character, and they dropped nonstop, making sifting through them to try and find the real loot, a pain in the ass.

    I could go on and on like this for an hour.
     
  4. Prisoner1138

    Prisoner1138 TFW2005 Supporter

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    It certainly wasn't the subscriber extras that killed that game(especially since they took half of what they had implemented and made them available to free accounts anyway). It was doomed because the only people working there had ideas, and no one to tell them "hey, this doesn't work" or "this isn't fun".
     
  5. NGW

    NGW Rawr

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    Oh I know...I just didn't feel like ranting on it at the moment, I've done enough of that on various things in various ways the last..however many days and what not across the internet.

    I was real disappointed in the game..espescially since I absolutely loved Diablo and Diablo II (though the first is still the best IMO). Really expected more from them.

    Also, you seemed to hit the nail on the head rather well.
     
  6. Prisoner1138

    Prisoner1138 TFW2005 Supporter

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    Well, it is what happened with the first diablo.

    Blizzard found these guys making a game, said "work with us", had them make some tweaks, and they had an instant hit, and became known as Blizzard North. Odds are they were working on diablo 2, with blizzard looking over their shoulder playing backseat developer, and bam, another instant hit. Then they got cocky and left blizzard, and created an instant flop.

    The funniest part about the whole mess, was the forum about 2-3 weeks after the game launch. That was absolutely THE BIGGEST hate gathering against a developer I have ever seen on a forum. Sure, people complain all the time on forums for other games, but it was never to that extent. Maybe 1 out of 5 threads wasn't a very legitimate complaint. In the first week or two, there were a lot of fanboys backing up the developers of course, but weeks 3-4, pfft, even most of them left.

    Which of course really sucks for the people who coughed up $150 for a lifetime subscription, because they were told they only had 30 days from game launch to get it, then 60 days... and so on.

    Plus, if you subscribed within the first 2 days the game came out(if you could that is), your confirmation email for your subscription came with the account information of another user, which means YOUR account information went to another user.

    Then there was the halloween launch event. They decided that since people were having difficulty subscribing, they'd patch the game so everyone could get the halloween items, little did they think, that taking the servers offline on launch day for 8 hours, in the evening, might be a bad idea.

    Did I mention this game sucks yet?
     
  7. Dinobot Nuva

    Dinobot Nuva Johnny 3 Tears Veteran

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    They lost me at statistical damage+First Person Shooter. EPIC PHAIL!
    If I shoot somebody in the head, its a dead drop kill, if I shoot 'em in the chest, it should hurt the same amount EVERY time. None of this stats based RPG crap.
    DN
     
  8. Prisoner1138

    Prisoner1138 TFW2005 Supporter

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    Umm, that's what the game was from the start. It's not like they didn't announce that till launch day. It was a first person RPG(which is class dependent anyway), not really a first person shooter(as not every class relies on guns as their primary damage).
     
  9. Dinobot Nuva

    Dinobot Nuva Johnny 3 Tears Veteran

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    You can still have RPG elements with FPS aside from statisitical damage. I mean, I can understand if certain weapons are better against certain enemies, and that your guns get more powerful as you level up (something that can be seen in Coded Arms), but shooting an enemy and then having random damage dolled out is just plain retarded. There's plenty of other ways to implement RPG elements to guns besides that.
    Hell, RPGers were bitching on the IGN boards b/c it WAS in first person, and they "don't like FPS games!!!", omfg.
    They marketed it as an RPG/FPS crossover, and failed to blend the two genre's well enough for most people on either side of the spectrum. I'll stick with Crysis and Orange Box k thnx.
    DN
     

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