So I've played about 2 hours of Heavenly Sword. I love it. It is everything I had hoped it would be. It very similar to God of War, but in a different way. As I played I kept saying, "I'll just quit after the next checkpoint". Which is pretty much the same thing I would say playing GoW. The problem with that is I would get to the next checkpoint and say the same thing. The game is by far the best looking game I have ever played. Now, I don't have a 360, so I can't make any comparisons to 360 graphics. All I know is that the game looks damn good. I also like how you switch between the swords. It make for a very fluid gameplay. One thing I'm unsure about is the combos. They are a little excessive. I'm not sure if I'm just supposed to pick a few that I like and keep using those or what because so far I have unlocked about 50 combos. I seem to execute combos when I'm just mashing buttons and when I try combos sometimes I don't get the expected result. Another thing I'm a tiny bit unsure about is that this game is very linear. So far I can only go the way they lead me. I don't really have a problem with this because otherwise if I could go anywhere I would inevitably go in the wrong direction and get totally off track (ie Zelda). This works for me but I could see how some people would prefer a little more freedom of movement. There is also some kind of style point system. I'm not exactly sure how it works. I think you get ranked on a scale of 1 to 3 for each checkpoint on the style of your kills with more styles unlocking more things. One thing that I really liked about the game is that they pretty much just dropped you in and all kinds of baddies started attacking. Pretty cool. There is also very interesting use of motion controls. You can pick up all kinds of stuff in this game and throw it. When you throw it, if you hold down the "X" button you get a kind of "bullet time" effect where you are the object that you threw and you control its trajectory with the motion controls. I'm not sure how accurate they were but so far I have not been in a situation where they had to be exact. If you needed to throw something at a target you would get multiple objects to throw in case you missed. I'm sure I will get more accurate as time goes. The story is fairly impressive so far. The cut scenes are implemented very nicely and flow great with the game. Hopefully this game is a sign of things to come for the PS3.