There are a lot of vector tools out the, but the one I find most useful (both for fan stuff like this, as well as a lot of stuff at my day job) is Vectormagic. Available at Precision Bitmap To Vector Conversion Online - Vector Magic I have a subscription and get a lot of use out of it. There are a TON of settings and options you can play with, I intend to eventually purchase the desktop version which won't be limited in some of the ways the online version is (it shrunk both your images because they were larger thna the max allowed for the online edition) But the best part is, just by nature of the svg format, if you use the native svg (or eps, or pdf) file, the image will scale almost perfectly in both directions, unlike raster graphics. D/L
Thanks! Destrongerlupus, I used your vectored version and did a mix with mine. It's removed a lot of the 'fuzziness' texture from the original image but kept a lot of the detail that got lost in yours. I also sharpened the resulting image. This looks pretty good to me now. Here's comparisons... My original screen grab: Destrongerlupus' version: Combining them:
Indeed! I couldn't find any tool in PS that did the vectoring like that, and it would have meant a lot of work smoothing out all that blotchy texture by hand. Glad it is appreciated Here's some form 'The Core', including I think the tallest image yet! (from when Megatron and Starscream ride up from underground). And from 'Master Builders'...
This is amazing stuff. For those of us who would like to make some of our own backgrounds, would you be willing to share some tips on how to do this using Photoshop? (I'd like to try this with some backgrounds from Voltron) One of my questions is how you adjust for camera lens distortion when panning across background images. Another is how you match up zoomed-in images with the zoomed-out ones. Thanks in advance!
No probs! I covered the basics in post #83; once you've screen-grabbed the necessary frames it's fairly easy. The most difficult part is probably lining up one frame with another, especially the zoom in ones where you have to shrink down the middle area to the right size by eye. Don't be afraid to use distort if a frame seems impossible to match (because as you say, due to animation camera imperfections they may well actually be distortion between frames). Sometimes they are off by such small amounts that it's best to use the numeric tools across the top to alter Height, Width, Scale etc by a percentage point. Ditto with any slight rotation. As long as there's no animation cells in a shot you probably only need to grab the first, last and mid-point (unless of course it's a particularly long pan; then it's just making sure you get a grab for every half-a-screen movement or so). Hope this helps!
Desertion of the Dinobots! This one is a bit unusual. The image being shown on an oval screen was panning down, so I've kept the top framing of the screen, compiled the movement, and ended with the bottom edge of the screen below.
As always great stuff. That military base would make a nice backdrop for a more modern Bot and military encounter.
small request: at the very end of "The Golden Lagoon" they do a pan shot starting with Beachcomber sitting on a fallen tree looking at the landscape. I'd love to have it as a poster. Would you mind putting one together?
Thanks, yeah that base scene actually has a nice horizontal perspective that seems perfectly suited to being a backdrop. Oh yes I know the scene, should be doable
Glad it's appreciated guys Think this is what Deadsled wanted... And here's some from 'The Gambler'... And 'Kremzeek'...
Cheers Make Tracks... Prime Target... The director of this episode seemed to be fond of vertically scrolling down, then horizontally panning across in the same shot (hence the blank space top left in these shots). And from 'A Prime Problem'...