Helllllo! I'm chillin' after work, with no one to talk to about this stuff, so I thought I''d make a couple of threads. Just had a couple of things to bounce around... After watching (and loving) TF Prime, I reflected a bit on Liquid Metal faces, and how different the concept appears when illustrated in CGI vs cell animation. I don't think it was ever intentional to have the G1 faces be "liquid metal". I don't think the artists/editors ever sat down and decided that detail. I think the point was they had silver faces, they are robots. They didn't have the budget or take the time to draw panel lines around the jaw, or illustrate that the faces were made of smaller panels for expression. Plus, it was "for kids" so silver faces were fine for the purpose. "Liquid metal" was not a factor design-wise at the time, that I'm sure of. Silver face = robot Now, we have TF P coming full circle and like lots of TF animation uses the G1 facial look, but, in CGI it looks totally different. It doesn't just look like an animation shortcut, it actually looks like liquid metal, which looks really strange in CGI, although I grew up in the 80s watching G1! (disclaimer: Beast Wars also had CGI liquid faces but I didn't start watching Beast Wars until recently...ps...its good) I suppose that brings up the idea that the animators were drawing them like that because the toy's faces looked like that, but, again, I think the toys faces were smooth like that for the very same reason. Silver face = robot...good enough. Again, I don't think the toy designers sat down in like 1978 or whenever the Diaclone toys were first designed and said "these robots have faces that are like liquid metal". Budget. Toys. Silver face = robot. And now, so many years later, we have shows that are illustrating liquid metal faces for TFs intentionally. It's now a design trait. (other than the films) So, what are thoughts? Intentional or shortcut back in the day?