Fusion Wars, but signupier

Discussion in 'RPG and Games Forum' started by Gerth, Oct 18, 2016.

  1. Gerth

    Gerth Well-Known Member

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    Whilst there are combiners, those things aren't CLASSY enough to fight the war at hand, they have proven themselves inadequate, they require team specific coding and surgeries, and are often unstable, Fusion, on the other hand, merely requires any two or more partners with T-cogs, so long as at least one has a combination matrix installed. FUSION has successfully proven itself to be the most CLASSY tactic ever executed in the history of Cybertron.

    The Great War has evolved, and now the
    FUSION WARS have begun. You will be playing as soldiers in either of the two elite task forces on either side of the War who have been assembled specifically to implore this tactic. The Autobot team led by Noram, and the Decepticon team led by Vibracken.

    Signup:
    Name:
    Faction:
    Appearance: (A description or a picture will do)
    Subfaction: (If applicable)
    Alt.Mode: (A description or a picture will still do)
    Successful Fusions: (Leave blank until your character has successfully fused with another, at which point, you should put either the name of the Fusion, or the name of its other component)

    Fusion Signup:

    Name:
    Components:
    Appearance:
    Faction:
    Subfaction: (if applicable)
    Alt.Mode: (If applicable)

    Autobits:
    1. Noram
    2. Dev & Nosedive
    3.
    4.
    5.
    6.
    7.
    8.
    9.
    0.


    Decepticans:
    1. Vibracken
    2.
    3.
    4.
    5.
    6.
    7.
    8.
    9.
    0.

    Rules:

    • There should NOT at any time be a Fusion between two of the same person's characters.
    • While not a strict rule, I'd like for there to be the same amount of Autobits as there are Decepticans.
    • Characters are controlled just like in any other RP.
    • Fell free to use whatever IC format you're comfortable with.
    • Fusions are controlled by all of their components, the players of these individual characters should use OOC conversation to determine what the Fusion would do IC, and then each post segments of this action, dialogue, etcetera.
    • For the time being, you can't have more than two characters, one Autobit, one Deceptican.
    • Head/Target/Power masters or Minicon partners do not take up extra character spots.
    • You can, however, have as many Fusions as you want.
     
    Last edited: Oct 31, 2016
  2. Devaron9

    Devaron9 Token Falchion Wielding Welshy

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    Ima claim this post for myself and my Minicon Nosedive

    Name: Dev
    Faction: Autobots
    Appearance: [​IMG]
    Subfaction: -
    Alt.Mode: Truck/Car & Carrier Jet
    Successful Fusions: -


    Name: Nosedive
    Faction: Autobots
    Appearance: [​IMG]
    Subfaction: Minicon/Weaponizer
    Alt.Mode: Drill Tank/Drill Weapon
    Successful Fusions: -
     
    Last edited: Oct 23, 2016
  3. Chief Gage

    Chief Gage Well-Known Member

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    Reserving space--------
     
  4. Gerth

    Gerth Well-Known Member

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    Name: Vibracken
    Faction: Deceptican't
    Appearance:
    [​IMG]
    Subfaction: Anti Autobot Fusion Squad
    Alt.Mode: Anti-Aircraft Turret
    Successful Fusions:
     
    Last edited: Oct 23, 2016
  5. Pinpoint

    Pinpoint Banned

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    Reserving a slot.
     
  6. Devaron9

    Devaron9 Token Falchion Wielding Welshy

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    Done my bios, should I do bios for possible fusions?
     
  7. Gerth

    Gerth Well-Known Member

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    Seeing as nobody else has submitted any bios yet, there shouldn't really be any possible Fusions thusfar.
     
  8. Gerth

    Gerth Well-Known Member

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    Name: Noram
    Faction: Autobit
    Appearance: Yellow and Navy Blue, with several gray bits, green optics, a firehose on her forearm, and rounded wings on her lower legs, two fuel tanks on her back, and the front of a firetruck on the front of her torso.
    Subfaction: Autobot Fusion Squad
    Alt.Mode: Firetruck & Spaceship
    Successful Fusions: