First 13 Transformers

Discussion in 'Transformers General Discussion' started by Jess.A.Usher, Oct 27, 2009.

  1. Jess.A.Usher

    Jess.A.Usher Active Member

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    Not sure were this should go it is a tree of life for transformers based on the 13 original transformers....

    13 Primes Theory
    The sum of Good and Evil distributed in the most undivisble and unique way.

    There is only 1 being who is 100% good - Primus
    There is only 1 being who is 100% evil - Unicron

    The balance of good and evil causes a dimension to cease to exisit
    A being can never be completely balanced

    The spectrum of possibilities of good vs evil is 1-99% good to 1-99% evil
    Yielding a spectrum of 198 different possibilities.

    Only acknowledging one or the other is ignoring the choice of neutrality a being can be 99% good and indifferent the rest of the time.

    If you seperate out 198 out in the most undivisble and unique ways

    This yields the following prime numbers
    1,2,3,5,7,11,13,17,19,23,29,31,37

    This totality 198 falls between two twin primes 197 & 199 further adding evidence to the claim that there are only 13 original primes.

    Multiplying the 13 primes together yields the 13 digit number 7,420,738,134,810 quantifing this claim.

    Additional observation of the sequence yields the following results that quantify the properties of the primes.

    Each digit in a prime represents different properties
    1 Entity - not a prime as defined by terrans
    2 Prisim - the only Even Prime
    3 Power/Strength
    5 Gestalt
    7 Efficientcy
    9 Forign - The only odd single digit number that is not a prime
    XY x modifies the properties of y

    Thus the entire sequence is defined as...
    1 Entity
    2 Prisim (Clones)
    3 Power (Multi-Changers)
    5 Gestalt (Combiners)
    7 Efficientcy (?Speed?)
    11 Entity + Entity (Armor)
    13 Entity + Power (Energy Manipulation) -> 3 Types of Energon
    17 Entity + Efficientcy (Minibot)
    19 Entity + Forign (Female)
    23 Prisim + Power (Inner Strength -> Plating)
    29 Prisim + Forign (Organic)
    31 Power + Entity (Nebulon)
    37 Power + Efficientcy (Giant)

    Intial attempts at trying to balance out the numbers resulted in the prime sequence

    1,3,7,13,19,29,37,31,23,17,11,5,2

    The properties of this sequence appear to be fortelling a sequence of events.

    The sequence contains various mirrored properties.
    The sequence starts with 13 which creates order & disorder, this is followed by efficientcy. Followed again by entropy. This pair is mirrored on the second half of the sequence. (13,?,13 | 31,?,31)

    The middle digit of the sequence is efficientcy with efficientcy on both sides of the sequence. (7,7,7)

    With the introduction of forign life on only one side of the equation and then mirrored there after causes a more diverse range of spark varations. (9,2,9)

    Tetra Sequence and the corosponding mirror also appears for some unknown reason (1?2?3 | 3?2?1)

    The conclusion of the sequence starts with Entity & Entity - this appears to fortell of the ultimate battle between mirrored forces. This appears to represent Optimus Prime vs Megatron. (11)

    The end of the sequence also denotes where the phrase "until all are one" is derived. (5,2) before the ultimate battle of Good vs Evil.

    In a Paradron Sequence
    The limit of 13 primes can be established with this representing stable spark configurations limited by spark size
    (1,2,3,5,7)
    (11,13,17)
    (19,23,29,31,37)
    In the sequence notice that (1,7), & 37 form a straight line. The limiting factor is the instability of the next number in the sequence (49) which is 7x7 efficientcy of efficientcy which yields null.

    This creates 3 stable spark states coorosponding to spark size.
    The upward triangles yield only primes 1,2,7,37
    The downward triangles yield only primes
    1,2,3,5 - each capable of yielding additional abberant sparks.

    Examples of each
    1 - Canabilistic Spark
    BM Megatron
    2 - Immortal Spark
    BW Rampage/BW Starscream
    3 - Biniary Spark
    Tigerhawk (Razorclaw/Tigerhawk)
    5 - Mitopic Spark
    G1 Skylynx, Magmatron

    In a Paradron Sequence - additional Patterns start to emerge with corrosponding digit pairs in the same polarity. These sets are usually "touching" pairs sharing exactly 1 point. However the 1,9 set is a mirrored sequence with the 1's touching parrell to the 9 signifying the vast differences of the female biome. This is capable because the set falls into the island of stability created by 19 being a Center Triangle Prime as well as a centered hexagonal number (1,7,19,37) This property enables the island of stability necassary for it's exisitance

    Further proof of the stability of such primes is evident in the other Triangle Prime - 31 both share a (1 - entity) this yields a dynamic of Mind/Engine/Strength all are essential

    Center Star Prime numbers (13,37) create stability in efficientcy of the spark

    The oddball numbers in the sequence
    4,9,12,16,21,28
    Yield additional properties and limits of CNA
    4 - Limit - Cloning Limits
    9 - Forign - Enables the diversity of Alt Modes
    12 - Entity Prisim - Max Alt Modes (12)
    16 - Entity not smaller than - Minimum Spark Size 17 Celluar Level??
    21 - Prisim Entity - Multiple Primes Per Entity
    28 - Prisim Mirror - Limit Efficientcy Mutations to 2
    49 - Limit Forign - Limits spark size to 37

    These numbers in the sequence are not prime nor are part of any prime number in the sequence (excluding 9 because of its unique properties)

    4 (Prisim of Prisim) Limit
    This is a limiting factor of prisim based sparks preventing further cloning of clones...yielding blanks or generics

    9 (Power of Power) Forign - Allows for Aditional Alt Mode Diversity

    12 (Prisim of Prisim of Power) Entity Prisim
    This is a limiting factor in the maximum number of alternate modes that one entity can transform into (12)

    16 (Prisim of Prisim of Prisim of Prisim) Entity not smaller than
    A limiting factor on the minimum spark size (smaller than 17 and a spark destabilizes)??? - unproven - see Reedman case study as well as various Insecticon Entities

    21 (Power of Efficientcy) Prisim of Entity Yields multiple capabilities in single entity

    28 (Prisim of Prisim of Efficientcy) Prisim of Mirror Limits Efficientcy Mutations 2 per entity

    49 Limit of Forign (Efficientcy of Efficientcy)
    Limits the maximum spark size to 37

    Further Deciphering of the non-primes yields
    0 ?unknown?
    4 Limit
    6 ?Not Smaller than?
    8 Mirror

    1 Diversity of Entity
    1 - G1 Optimus Prime
    2 - Nemisis Prime
    3 - Cybertron Optimus Prime
    5 - Nexus (Maximus) Prime
    (Energon Optimus Prime)
    7 - Cybertron Override
    11 - Wingblade Optimus Prime
    (PM Optimus Prime with Apex Armor)
    13 - Energon Optimus Prime & Wing Saber
    17 - Vector Prime
    19 - Cybertron Override
    23 - Optimal Optimus
    29 - Leo Prime
    31 - PM Optimus Prime
    37 - Metroplex

    Additional Minor Mutations
    Stealth
    Teleport
    Hologram
    Internal Weapons/Tools
    Force Field
    Auto-Morph
    Trigger(bot/con)
    Predator Scope
    Electro Magnetics
    Internal Storage
    Gears
    Rub Symbol
    Hologram

    2 Diversity of Prisim - Starscream
    1 Starscream
    2 Skywarp, Thundercracker, Pounce | Wingspan
    3 Energon Starscream (Hyper-Mode)
    5 (ATB Megatron + ATB Starscream)
    7 Ramjet, Dirge, Thrust, Armada Skywarp
    11 Pretender Starscream
    13 Ghost Starscream, Acid Storm
    17 Armada Starscream (Minicon Ports)
    19 Slipstream
    23 Sunstorm (Electrium)
    29 Hellscream, BW Waspinator
    31 Animated Starscream (Head)
    37 Cybertron King Starscream

    Additional Body Type Mutations
    1. Seekers
    1. Junkions
    2. Clones (Different VM)
    2. Vehicons (Sparkless Drones)
    7. Car Brothers
    13. G1 Insecticons
    13. Terrorcons (Energon)
    17. Carabots
    17. Cassettes

    2 Diversity of Prisim - Bumblebee
    1 Bumblebee
    2 Cliffjumper
    3
    5 Classics Bumblebee w/Backpack
    7 Animated Bumblebee
    11 Pretender Bumblebee
    13 Goldbug
    17 Bumblebee (minibot)
    19 Tap-Out
    23 G2 Goldbug
    29 Animated Wasp
    31
    37

    3 Diversity of Multichangers
    1 Blitzwing
    2 Overcharge
    3 RiD Galvatron
    5 (No known Triple Changing Combiners?)
    7 Six-Shot, Quickswitch
    11 Thunderwing
    13 Energon Scorpinok
    17 Emergancy Team, Air Assault Team
    19 TM Airazor
    23 Rampage, Depthcharge, Optimal Optimus
    29 Transmetals, Horrorcons
    31 Fortress Maximus, Cerebros, Scorpinok
    37 Metroplex, Trypticon

    2 Double Spy
    3 Hypermode
    7 Triple Changers
    7 Quad Changers
    7 Six Changers
    7 Ten Changers
    23,29 Transmetals
    29,31 Double Dealer
    29,32 Horrorcons

    5 Diversity of Combiners
    1 Devastator
    2 Sky Lynx, Magmatron, Duocons, Omega Supreme, Defensor | Guard City
    3 Landcross
    5.7 Movie Devastator
    5.6 Monstructor, G1 Devastator
    5.5 Defensor, Scramble City
    5.4 RiD Landfill
    5.3 RiD Rail Racer
    5.2 PL (Gold/Silver)
    7 Railracer, Tripredicus, Magnaboss, Reedman
    11 Energon Omega Prime, PL Red/PL Black
    13 Powerlinx - Gold, Silver, Blue
    17 King Atlas (Brainmasters), Armada/Energon Perceptor
    19 RoF Arcee
    23 RoF Jet Covoy
    29 Tripredicus, Magnaboss, Magmatron
    31 Seacons (Piranacons)
    37 Armada Optimus Prime

    Additional Mutations
    1 Cassette Combiners
    2 Reverse Combiners (Mitopic Sparks)
    2 Duocons
    2 Alt Mode Combiners
    2 MM Squads
    2 Reflector
    5 Gestalt
    5,7 Tri-Combiners (Mind, Body, Power)
    5,7 Scramble City Type
    5,13 Powerlinx - Horizontal
    5,13 Powerlinx - Vertical
    5,13 Powerlinx - Red
    17 Perceptor

    7 Diversity of Efficientcy
    1 Blurr (Speed & Movement)
    2 Battle Chargers (Runabout | Runamuck), Starscream (Most Clones Possible - 10 Unique and infinate Generic)
    3 Six-Shot, Quickswitch (Fastest Transformation Times)
    5 Sky Lynx (Walking)
    7 Cybertron Override (Speed & Fastest Transformations)
    11 PM Optimus Prime w/Apex Armor (Most Forms Controlled)
    13 Rampage, Starscream (Immortal), Rotorforce (Projectile)
    17 Jumpstarter, Throttlebots (Minibots)
    19 Override (Speed & Fastest Transformations)
    23 Sunstorm (Most Efficient Plating)
    29 TM Optimal Optimus (Most Modes)
    31 PM Gigatron (Dual PM)
    37 Trypticon (Walking)

    1 Walking
    1 Blurr
    1 Auto Rollers
    2 Battle Chargers
    5,7 Armada Optimus Prime Trailer
    7 Gear Gimmick
    7 Auto Transform
    13 Rotorforce
    13 BM Buzzsaw
    17 Throttlebots
    17 Jumpstarters
    17 G2 Power Masters

    11 Diversity of Armor
    1 Bludgeon
    2 Monstructor | Dinoking, Thunderwing | Black Shadow
    3 Thunderwing (Mega Pretenders)
    5 Energon Landmine, Oblitterators, Monstructor
    7 Ground Breaker (Vehicle Pretender), Dual Pretenders
    11 Sky Hammer (Ultra Pretender)
    13 Energon Omega Supreme, Wing Saber
    17 BrainMasters, Rollout, Cybertron Menasor, Armada Super Prime
    19 RoF Alice
    23 Metalhawk (Pretender/Electrium)
    29 Chainclaw (Animal Pretender)
    31 PM Optimus Prime w/Apex Armor (PM)
    37 G1 Jetfire (Battle Armor), Ultra Magnus (Life Support Armor)

    Additional Mutations
    1 Pretender
    3 Mega Pretender
    5 Trailer
    5 Powerlinks - Red
    7 Vehicle Pretender
    7 Double Pretender
    11 Ultra Pretender
    17 Brainmasters
    29 Animal Pretenders
    29 Polarclaw:Bat/Scorpinok:Bee
    37 Battle Armor
    37 Life Support Armor

    13 Diversity of Energy Manipulation
    1 Laser Rods
    2 Terrorcons
    3 Aqua Raiders
    5 Energon Combiners (Blue)
    7 Rotorforce, Destructicons
    11 Energon Omega Supreme, Wing Saber
    13 Ghost Starscream, Sparker(bots/cons)
    17 Energon Saber, Star Saber
    19 Energon Arcee
    23 Terrorcons, Omnicons - Energon Stars, Energon Weapons
    29 Terrorcons
    31 Powermasters
    37 Trypticon (Electronic Lights and Sounds)

    Additional Mutations
    1 Laser Rods
    1 Electronic Lights
    1 Electronic Sounds
    1 Light Piping
    1 Fusion Cannon (Blackhole Power Source)
    3 Aquaraiders
    3 Lightformer
    7 Destructicons
    7 Rotorforce
    7 Turbomasters
    13 Sparker(bot/cons)
    13 Ghost
    17 Soundwave (Energon Cubes)
    17 Mass Change
    17 Minicon Weapons
    23 Omnicons
    23 Energon Star
    23 Energon Weapon
    23,29 Terrorcons
    31 Powermasters

    3 Types of Energon
    1 Green/Yellow Raw
    2 Red/Pink Stable
    3 Blue Super Energon

    17 Diversity of Mini
    1 Sparkplug
    2 Star Saber | Dark Saber
    3 Emergancy Team, Air Strike Team
    5 Armada/Energon Perceptor, Rider, MM Squad
    7 Gobot, Spychangers, Street Speed Team
    11 Armada Prime Trailer, Rollout, Cybertron Menasor
    13 Energon Saber, Destruction Team
    17 Ramjet (Smallest Minicon)
    19 Armada Cliffjumper
    23 Chromia Sparkplug
    29 Classics Nightscream
    31 Rollout, Rider
    37 Rollout, Brainmasters, Grandus

    1 Minibots
    1 Drones
    1 Trailer
    1 Micromasters
    1 Mini-Spies
    1 Minicons
    3 Minicon Triple Changers
    3,31 Rollout
    5 Minicon Weapons
    5 Minicon Combiner
    5 Six-(Train/Builder)
    5 Landcross
    5 Micromaster Squad
    5,13 Minicon Energon
    7 Spychangers
    37 Brainmasters

    19 Diversity of Female
    1 Strika, Elita-1
    2 Slipstream (Seekers), Tap-Out (Minibot)
    3 TM Airazor
    5 RoF Arcee (Arcee, Chromia, Elita-1)
    7 Override (Speed & Fastest Transformation)
    11 Alice (Pretender)
    13 Energon Arcee
    17 Aramada Cliffjumper (Gears)
    19 Botanica (Plantformer)
    23 TM Blackarchnia, TM Airazor
    29 Blackarchnia, Airazor
    31 HM Arcee, HM Minerva
    37 No know Giant Fembots (Cybertron Thunderblasts Giant state was unstable)

    23 Diversity of Plating
    1 RoF Optimus Prime (Mech-Alive)
    2 Sunstorm (Electrium)
    3 Transmetals
    5 RoF Jet Convoy (Mech-Alive)
    7 Sunstorm (Electrium)
    11 Metalhawk (Metalhawk, Electrium)
    13 G2 Jetstorm (Color-Changing)
    17 Chromia Sparkplug (Electrium), Beachcomber
    19 TM Airazor, TM Blackarchnia
    23 Sunstorm (Electrium)
    29 Transmetals
    31 Breastforce
    37 Giantbomb (Solarium)

    1 Solarium
    1 Mech-Alive
    1 Angolmois
    7,23 Electrium
    13 Energon Shield/Armor, Color Change
    29 Transmetals
    31 Breast Force

    29 Diversity of Organics
    1 Grimlock, Bombshell
    2 Cheetor | Tigertron | Ravage, G1 Insecticons
    3 Energon Scorpinok
    5 Tripredicus, Magnaboss, Magmatron
    7 Cheetor (Speed)
    11 Chainclaw (Animal Pretender)
    13 Sparkercons, Insecticons
    17 Classics Nightscream, Snarl
    19 Airazor, Blackarchnia
    23 Transmetals, Technoorganics
    29 Mutants, Fuzors, Botanica
    31 Horrorcons, AM Partners, Shuffler, Breastmasters
    37 Trypticon, Scorpinok

    1 Dinobots
    1 Monsterbots
    2,13 Insecticons Energon Terrorcons
    5 Tri-Combiner
    11 Animal Pretenders
    13 Sparkercons
    13 Dinobots
    23 Transmetals
    23 TechnoOrganic
    29 Savage/Nobel
    29 Mutants
    29 Botanica
    29 Fuzors
    29 Cyborgs (Hellscream)
    31 Action Master Partners
    31 Breast Masters
    31 Horrorcons
    31 Shuffler, Tigerz

    Beast Alternate Modes
    1 Mammals
    2 Insects
    3 Monsters
    4 Dinosaurs
    5 Aquatic
    6 Avian
    7 Reptile
    8 Crustean
    9 Plant

    1 Aviation
    2 Military
    3 Rescue
    4 Aquatic
    5 Space Exploration
    6 Construction
    7 Utility/Service
    8 Accessory
    9 City

    31 Diversity of Nebulon
    1 Brainstorm, Hardhead
    2 Black Zarak | Scorpinok, Ricochet
    3 Double Dealer, Horrorcons
    5 Dreadwind (Dreadwing, Darkwing), Dual TargetMasters
    7 PM Gigatron (Dual PM), Fortress Maximus (Dual HM), Quake (Dual TM)
    11 PM Optimus Prime w/Apex Armor
    13 Motorvators, Powermasters
    17 Horrorbull, Rollout, Brainmasters, Cybertron Menasor
    19 HM Arcee
    23 Breast Force
    29 Shuffler, Scorpinok, AM Partners, Breastmasters, Needler
    31 Fortress Maximus:Cerebros:Spike
    37 Fortress Maximus, Scorpinok

    Additional Mutations
    1 Headmasters
    7 Double Powermasters
    3,29 Horrorcons
    5,7 Dual Target Masters
    13 Powermasters
    13 Motorvators
    17 Brainmasters
    23 Breastmasters
    29 Shuffler
    29 Action Master Partners

    37 Diversity of Giant (Leader & Supreme)
    1 Cybertron Metroplex
    2 Animated Lugnut, Omega Sentinel
    3 Metroplex
    5 Tidalwave (based on real size)
    7 Cybertron Megatron
    11 Energon Omega Supreme
    13 Cybertron King Starscream
    17 King Atlas (any with Minicon Ports)
    19 No know Giant Fembots (Cybertron Thunderblasts Giant state was unstable)
    23 Giant Bomb (Solarium)
    29 Trypticon, Scorpinok
    31 Fortress Maximus:Cerebros:Spike
    37 Fortress Maximus (Ultimate & Supreme Size Classes Only)

    Examples of Advanced Diversity
    2,3,5,7,11,13,31,37 Energon Omega Sentinel
    3,5,11,13 Cybertron Megatron
    3,5,11,17 Tidalwave
    3,5,7,11,17,31 King Atlas
    3,5,23,37 Giant Bomb
    3,5,7,13,37 G1 Omega Supreme
    3,31,37 Fortress Maximus
    7,3,29 Trypticon

    Further Examination of the Sparkforms yield various other trends which reveal various trends

    The Spark of The Fallen often refered to as the 13th Prime exisits in all realities and can sense the disorder of nontaken paths however his body is stationary and dementionally specific.

    Original 13 Primes? - Pure Speculation?
    1 Prima
    2 Soundblaster w/Laserbeak (Logos Prime)
    3 Alpha Trion
    5 Nexus (Maximus) Prime
    5.1 Heatwave
    5.2 Topspin
    5.3 Breakaway
    5.4 Landquake
    5.5 Skyfall
    7 Jhiaxus
    11 Metalhawk
    13 Fallen
    17 Vector Prime - Safeguard, Jolt, Reveb, Six-Speed
    19 Minerva
    23 Lord Straxus
    29 Leo Prime
    31 Gigatron - Mega, Giga (HM, TM)
    37 Liege Maximo

    King Atlas
    Emirate Xaaron

    Prime Planets and known inhabitians
    1 Cybertron - Transformers
    2 Planet X
    3 Earth - Humans
    5 Quintessa - Quintessons/Sharkticons
    7 Velicotron
    11 Junk - Junkions
    13 Char
    17 Unicron - ??Minicons??
    19 Paradron - Paradron
    23 Nexus Zero - Vox
    29 Beast Planet - Battle Beast
    31 Nebulous - Nebulons
    37 Gigantia

    Real Primes, (Fallen), ???Decepticons???
     
    Last edited: Oct 27, 2009
  2. ORIO

    ORIO Plant-Based Bot Super Mod News Staff

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    Ow. My head hurts from reading that.
     
  3. Ratchet2007

    Ratchet2007 Neither Here Nor There

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    Long story, short ? :lol 
     
  4. GMfan101

    GMfan101 The Smooth Operator

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    I think we'll eventually find out the rest of the 13 without having to concoct algorithms to determine their identities as there's a good chance most if not all of them will be original characters that don't exist in fiction already.

    But honourable attempt. :wink: 
     
  5. Jess.A.Usher

    Jess.A.Usher Active Member

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    Try writing it, it basically boils down to there are only 13 different core variations of Transformers, and the others are just added on to it.

    I look at details, and cram them into a little tiny space and they all seem to fit quite well.

    You can take any Transformer and you can divide it into one of these core 13 different catagories.
    Based on features of that toy.

    No Transformer exisit that doesn't fall into one of these 13 catagories.
     
  6. Chris McFeely

    Chris McFeely Well-Known Member

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    I had to stop. I just don't understand it in the slightest.
     
  7. Mister Gone

    Mister Gone Macro-Con

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    Ewwwwwww! You got math in my Transformers!
     
  8. Jess.A.Usher

    Jess.A.Usher Active Member

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    It is a proof of the 13 Prime numbers that make up the Transformers Tree of life.

    Take Energon Omega Sentinel
    His features are as follows
    He is a robot (1), he is a clone (2), he has multiple alt modes (3), he has a mitopic spark (5), he has a fast alt mode (Space Flight) (7), He can be used as Armor for Optimus Prime (11), he has lights and sounds (13), he is a headmaster (31), he is a supreme size class (37)

    So short hand for all those things is a series of prime numbers that define his features.
    (2,3,5,7,11,13,31,37) Energon Omega Sentinel (1 is implied)

    There are only 13 branchs
    1 Robots
    2 Clones
    3 Multi-Changers
    5 Combiners
    7 ?Speed?
    11 Armor
    13 Energy Manipulation
    17 Minibot
    19 Female
    23 Plating
    29 Organic
    31 Nebulon
    37 Giant

    Additional branchs are offshoots of the highest number

    I miss omnigraffle - I could so use it to demonstrate what I am talking about in pictures - cause they are worth a thousand words.
     
  9. GMfan101

    GMfan101 The Smooth Operator

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    I'm sure there's one that doesn't...

    Life will find a way.
     
  10. Jess.A.Usher

    Jess.A.Usher Active Member

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    Try me....with a canon (official) transformer.
     
  11. Chris McFeely

    Chris McFeely Well-Known Member

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    You can use thim thar fancy words all ya like's, mister, I just sees a bunch of numbers that have been given physical values to no actual end I am capable of percieving.
     
  12. icanfly

    icanfly Well-Known Member

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    Sounds like a challenge

    Interesting theory though but I gotta ask what inspired you to play with those numbers? seems like a lotta work

    JL
     
  13. shibamura_prime

    shibamura_prime Jumpin' Jellyfish! Super Mod

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    Why didn't you just say this in the first place?
     
  14. $shockwave$

    $shockwave$ Banned

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    I don't like all these mathy thingys with transformers.
     
  15. BurnedAlive

    BurnedAlive Horrorcon

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    actually, if you look at it closely its involves juts a lot of algorithms and algebra, although i can see why you would think it is extremely complex as it is unnecessarily long.
     
  16. Shinobitron

    Shinobitron Cybertronian Ninja

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    Have no idea about all this but I do know the guy that owns the bar on Cybertron is one of the 13
     
  17. Chris McFeely

    Chris McFeely Well-Known Member

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    But... WHY does it involve maths? If it's thirteen categories into which all Transformers can be inserted... what do equations have to do with that? What do the equations actually PROVE? What do the numeric values actually represent? WHY do the numbers represent the arbitrary-to-my-eyes physical properties that have been assigned to them? If you're just going to choose thirteen categories, why do they have to have numbers attached to them? Why do they have to be prime numbers? Is it some sort of meta-joke about thirteen primes? I don't have a mathemetical mind, and I just don't understand.
     
  18. Darkwing48

    Darkwing48 Heroic Decepticon

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    How does you "balancing numbers yield" 1,3,7,13,19,29,37,31,23,17,11,5,2
     
  19. Skylock

    Skylock Rogue

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    Are you a mason?
     
  20. moreprimeland

    moreprimeland Optimus told me to do it! Moderator TFW2005 Supporter

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    Wow, interesting read and lots of work to post it.
    Do we give awards for the longest post ever? if so, we may have a winner!!:jawdropper: 
     

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