Credit to Kaymac and The Constructicon for inspiration and part of the idea. Player ratio Autobots: 25 Max Decepticons: 5 min. AND max. Player Restrictions and details Autobots: Everyone playing an Autobot will be a randomly selected Autobot enemy. To be specific, whatever Autobot enemies there are in campaign is what any player can play as. There will be no wait to respawn, all will respawn immediately. Decepticons: The game cannot start without five players on the Decepticons side. Each one will play as a Combaticon. The higher leveled players will play the higher ranked Combaticons. For example, A level 25 Prime player would be Onslaught, while a Level 24 Prime player would be Blast Off or Vortex. Now, on to the description. Five players will play as the Combaticons, as you already know. A minimum of 10 players, maximum of 25, will play as randomly selected Autobot enemies. For 30 minutes, the Combaticons will desperately fight for their lives, gaining points for destroying Autobots, like Escalation, except for one crucial detail: These points count as XP. And you still do have to open doors, buy overshields, health, etc. You must sacrifice XP to not get surrounded as more players join the game. As for the fact that real players are WAY smarter than any AI that could be completed by late '12, Autobots will be incapable of buying health. To make it worth being an Autobot, first I must mention that, since Autobot players are playing as generics, they will have no overshield. Combaticons will. But, it will be significantly weaker than in Campaign, and since playable characters must ALWAYS be a lot more durable than generics, Autobots would get points for destroying the Overshield of the Combaticons. Plus the Overshield would not regenerate. That's why they'd have to buy overshields. But Autobots are not free of the Combaticon's problems, they, too must sacrifice XP to pay for ammo. All this Overshield talk is, of course, based on UndeadMonkeyGuy's theory that Health does not regenerate, and Overshields do. Before going into description of Round 2, I must mention that it will not be used if all the players don't rack up a minimum of 5,000 XP. On to the main event. After the thirty minutes are up, a cutscene would engage, where Onslaught asks the rest of the Combaticons what their energy was. They would speak their current energy/XP amount (it is, of course, above 5,000, or this cutscene would not activate) and then Onslaught would proclaim "We have enough energy for the combination!" Then they would proceed to form Bruticus, where the following controls would be arranged: The player who controls Onslaught would control small machine guns on the chest of Bruticus, and would control movement. Whoever plays Vortex would control medium damage gatling guns, and the helicopter shield. Whoever played Blast Off would control the "flame thrower" (Which, in my opinion, is an energy beam...), whoever played Brawl would control a Tank Cannon, a replica of the Soldier's vehicle weapon from WFC. Whoever played Swindle would control rockets fired from those "exhaust" tubes, which apparently are now the style for FOC (Optimus' shoulders, legs, Jazz's back [which was in WFC, but whatever...] etc...). So, all players would have something important to do while in combined form while still retaining the control of their assigned character, without conflict of control. Each Combaticon would gain control of a tractor beam to suck the health, ammo and overshields out of their dispensers (of course, still paying their XP for it), seeing as when you're a leg you can't go walking up to the soda machine and poking the quarter in there. All this is hypothetical of course, I say this because I used "will" instead of "would" a lot. And again, I would like to thank Kaymac and The Constructicon for inspiring part of this idea. And I'm sure they could do this, all they need is a little bit different HUDs and HUD "personality" if you will, and wide open maps and one new cutscene and program the ability to play Autobot generics and to program new Combaticon gameplay, which would probably not be that hard seeing that they already have Brawl and Onslaught gameplay animations, and they, of course, already have Blast Off and Swindle character models. All they really need is for us to petition them into doing this. They already should have all the character models. So, what does anyone think? Does anyone have any improvement ideas or opinions?