Fate/Unlimited Codes - can't contain the hype!

Discussion in 'Video Games and Technology' started by Ghost Prime, May 31, 2008.

  1. Ghost Prime

    Ghost Prime Banned

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  2. DilaZirK

    DilaZirK Is bullheaded.

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  3. RabidYak

    RabidYak Go Ninja Go Ninja Go

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    Capcom are only distributing, Raizing are developing it and their track record in the fighting genre is dubious to say the least.
     
  4. Roanstalker

    Roanstalker Great Baan Gaan fan

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    I think its for the arcades (last I heard any way).
     
  5. Ghost Prime

    Ghost Prime Banned

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    the graphics look ps2/xbox like.....please GOD RELEASE THIS FOR THE PS2!

    by Bin Ladins ghost theres gona be hell to pay if this isnt released over here on a console! i must play this game!

    if this doesnt get released here its gona be more cruel than when the PsOne version of Gaurdian Heros got cancelled
     
  6. Roanstalker

    Roanstalker Great Baan Gaan fan

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    I doubt it'll be released overseas.
     
  7. Nerroth

    Nerroth Alea iacta est.

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  8. Omega Supreme-1

    Omega Supreme-1 Autobot Sentinel

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    CAPCOM®’S Fate/unlimited codes COMES AS A DIGITAL DOWNLOAD TO
    PSP® SYSTEM THIS SUMMER

    Digital Distribution Brings the Fight of the Century to the Palm of Your Hand!

    SAN MATEO, Calif. — April 28, 2009 Capcom®, a leading worldwide developer and publisher of video games, today announced that a fighting game, Fate/unlimited codes, is scheduled for release in North America in Summer 2009. This exciting PSP® (PlayStation®Portable) system title will only be available for sale via the PlayStation®Store on the PSP system and Media Manager Pro for the PSP system. Fate/unlimited codes is rated T for Teen by the Entertainment Software Ratings Board (ESRB) and will be available this summer for $29.99.

    Based on the PC and PlayStation®2 computer entertainment system visual novel ‘Fate/stay night,’ Fate/unlimited codes takes place in a local town in Japan where 7 pairs of ‘Masters’ and ‘Servants’ compete for the ‘Holy Grail’ that will grant them any wish. This compelling combat experience for the PSP system features a deep roster of characters and unique fighting moves, while employing a fast-paced, weapons-based fighting system that is sure to meet any Capcom fans highest expectations.

    The original Arcade version has been greatly updated for the PSP system, and designed in such a way so that anyone can pull-off a speedy action move with the most basic fighting game controls. Special attacks are easy to pull off as well, making this one of those rare fighting games that almost anyone can jump into and become a pro at.

    For those feeling confident enough to take on some competition, Fate/unlimited codes supports local wireless play on the PSP system, allowing two players to duke it out wirelessly. Additionally, the game has dozens of unlockable secrets, including alternate costumes, 250 plus missions and mini-games. Eighting, the development team that brought you Tatsunoko vs. Capcom now brings this exciting game to the PSP system.
     
  9. Nerroth

    Nerroth Alea iacta est.

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    I wish they'd still do a UMD release for it, though.


    Even so, it's better than nothing...


    ...though if you prefer the Japanese version, this looks neat.
     
  10. Ghost Prime

    Ghost Prime Banned

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    well my ps2 is modded to play back ups but the odd thing is i have an original NTSC version of Xenosaga 1 but it wont load...yet my back-up copy loads up just fine...

    ive been looking for a copy of Fate Unlimited code for AGES now! i hate Capcom SO MUCH for not releasing this game in NTSC or PAL format! DAMN YOU CAPCOM! DAMN YOU CAPCOM! :cry 
     
  11. Omega Supreme-1

    Omega Supreme-1 Autobot Sentinel

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    NOW I recognize why this is so familiar...the game is a modified version of the Naruto: GNT Shippuuden EX/Castlevania Judgement engine (or the reverse is true). Like a lot of the motion is very similiar to some characters in GNT EX.
     
  12. Brawlastator

    Brawlastator it is our life - jon bovi

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    You see, when you said "Beat 'em Up," I was expecting omething like Arkham Asylum, not a fighting game.

    Still looks pretty cool, though.
     
  13. samtheman

    samtheman Well-Known Member

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    When he said "Beat em up" I thought he ment something along the lines of Turtles in Time not a fighting game.
     
  14. Nerroth

    Nerroth Alea iacta est.

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    Maybe the thread title could be changed to 'Fate/Unlimited Codes', in order to avoid confusion?


    (It's not my thread to ask about, so...)
     
  15. Enigma2K2

    Enigma2K2 Robot In Disguise TFW2005 Supporter

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    You know what I'd rather have?

    ...This...



     
    Last edited by a moderator: Sep 12, 2016
  16. Nerroth

    Nerroth Alea iacta est.

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    In case anyone's interested, the North American version just showed up on the PlayStation Store - going for 29.99 (Canadian and American dollars) and taking up 519MB.



    EDIT: I got as far as unlocking Zero Lancer, so far.

    The in-game dialogue boxes are translated, but there are no subtitles for things like encounter dialogue (a la Dissidia) - which is a bit of a shame.

    Interestingly, one of the non-Japanese characters, Sella, is translated as 'Sarah', but the other gaijin seem to have their names unchanged, so far as I can tell.

    It's really neat to note the various character-specific dialogue - not least when it comes to the reactions that Zero Lancer gives to certain others... and what a range of characters give to him!

    (I'm not sure Luvia has quite the right idea about what kind of guy Diarmuid is, though.)

    In terms of the arcade mode, I did Rider's mission first, and went through most of the 'good' characters first - although I have to say that after going through Gil's mission (which I had left near the end) I was more than glad to go through Saber's route again (as Saber Lily) and kick his smarmy face in!


    Shame Zero Lancer didn't have a true story mode, though. (You can play as him in the arcade mode, but has no actual story to it.)

    Also, some of the alternate costumes are really cool! Those for Assassin, Zero Lancer, Leysritt and others really ought to have some more art for them.

    I guess I might have been kind of spoiled by getting Dissidia last week, but I really wish that there was a Fate game that played like that - but Unlimited Codes is still fun.


    It will be interesting to see what those as yet unfamiliar with the Nasuverse will make of it all, though.


    Oh, and one other thing - the autosave option is not on initially, so if you want to activate it, be sure to go into the option menu and put it on!


    (And one other, other thing - it's kind of sad how there is more about two of Ireland's most prominent mythological heroes in this game than there is in much of modern-day Irish popular culture...)
     

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