Fan-Character Bios (TF-related only)

Discussion in 'Transformers Fan Fiction' started by cybertron2006, May 21, 2007.

  1. cybertron2006

    cybertron2006 Fly By Clockwork Pictures

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    I might as well start first...

    Name: Cyberblast Prime
    First Appearance: Seibertron Forums
    First fan-fiction Appearance: Episode 1 of Transformers: Voltage
    Tech Specs: all 10+
    Transformation: Red Ford GT
    Alliance: Autobots
    Sub-Alliance: Nitro-Bots
    Abilities: Can combine with Nova Prime, Optimus Prime, Sunstreaker, and Octane to form Epsilon. Can also combine with Nova Prime to form Omega Mode. Carries the Matrix that can turn him into Primus himself.
    Function: Supreme Leader
    Created by: cybertron2006

    Name: Zarakatron
    First Appearance: TFW2005 Forums
    First Fan-fiction Appearance: Episode 1 of Transformers: Voltage
    Tech Specs: all 10+
    Transformation: Stealth Bomber
    Alliance: Decepticons
    Sub-Alliance: none
    Abilities: Can combine with Starscream to form Destruction Mode. Carries an Solarium Shard that can turn entire planets to dust.
    Function: Supreme Leader
    Created by: cybertron2006

    Anyone else?
     
  2. Omnius

    Omnius Well-Known Member

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    Name: Nightstar (formerly Firestar)
    First Appearance: TFW2005 forums
    First fan-fiction Appearance: Built For War
    Strength: 7
    Intelligence: 7
    Speed: 9
    Endurance: 6
    Rank: 4
    Courage: 8
    Firepower: 7
    Skill: 9
    Transformation: Seeker (Cybertron), Eurofighter (Earth)
    Alliance: Decepticon
    Sub-Alliance: Seeker
    Abilities: Spark sensor - can detect the presence of any Transformer within an approximate radius of 3 kilometres.
    Function: Reconnaisance
    Created by: Omnius

    Name: Heavy Haul
    First Appearance: TFW2005 forums
    First fan-fiction Appearance: Built For War
    Strength: 10
    Intelligence: 6
    Speed: 4
    Endurance: 8
    Rank: 6
    Courage: 9
    Firepower: 2
    Skill: 5
    Transformation: Monorail locomotive (Cybertron), railway locomotive (Earth)
    Alliance: Autobot
    Sub-Alliance: N/A
    Abilities: Can haul loads of up to 8000 tons in Cybertron mode, haulage capabilities significantly reduced on Earth. Can lift equivalent weight in mech mode.
    Function: Logistics
    Created by: Omnius
     
  3. Rumble02

    Rumble02 Radicon of Obliticons

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    Name: SAINT
    First appearance TFW2005
    Function = Peace Maker
    Quote = “I shall avenge your fallen sparks.”
    Strength = 6
    Intelligence = 10+
    Speed = 8
    Endurance = 9
    Rank = 2
    Courage = 10 +
    Fire Power = 5
    Skill = 4
    NAME: SINNER
    FIRST APPEARANCE TFW2005
    Function = Reaper of Servants
    Quote = "War has sown the seeds, I am merely the reaper."
    Strength = 10 +
    Intelligence = 9
    Speed = 9
    Endurance = 8.5
    Rank = 4
    Courage = 10+
    Fire Power = 10 +
    Skill = 9
    Line = Universe, Faction = OBLITICON
    One of SHOCKWAVE’S most horrific experiments yet. After learning the truth about PUNCH and DOUBLEDEALER, SHOCKWAVE went hunting for parts. What he developed would be known to the AUTOBOTS as SAINT and to the DECEPTICONS as SINNER. Being truly evil SAINT/SINNER loves to get an AUTOBOT to trust him and then spring the attack from behind. His friendly AUTOBOT face in SAINT mode hides his true intentions with a sense of honestly and inexperience. OPTIMUS PRIME had heard of SHOCKWAVE creating such a machine but is yet to find out who among his ranks could take down the AUTOBOTS from the inside. Serving SHOCKWAVE SAINT/SINNER transforms into the “GRAVESCRAPPER” unit. He scours the battlegrounds and burial sights for fallen CYBERTRONIANS that SHOCKWAVE can use to secretly build his own personal army. SINNER uses his spikes and sonic concussion pile drivers to remove debris and he pulls his victims out the rubble of war. What SHOCKWAVE and SINNER do not know is that SAINT has been developing his own consciousness and is aware of what SINNER is making their shared body do. When strong enough SAINT can cause SINNER to have feel the pain of his latest victims. This only last for a moment but when used SINNER is offline long enough for his next victim to get away. One day when he gains control of the body he may just show SINNER and SHOCKWAVE how powerful of a creation he is.
     
  4. rebelbot

    rebelbot rebelbot

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    Names:Crunch & Crash
    Function:Warrior
    Allie:Autobots
    Strength:10+
    Endurence:10+
    Interlect:10+
    FirePower:10+
    Speed:10+

    Profile: Crunch and Crush are a strange pair. They look like a ball with three wings, two dragon heads, two normal heads, and one arm between them. Alot a people think that there one spark but instead they two: One is Crunch and the other is Crash. The reason behind Crunch and Crash strange body is that they were one of Shockwave's experiments gone bad. In the past Shockwave was trying to create two dragon robots that can powerlink into the ultimate robot against the Autobots. Many of the experiments ended in faileour. When it came down to Crunch and Crash the eperiment caused their body to merge into the form other see now. As a result of the failed experiment Shockwave threw them out and went on with the experiment thinking that they were going to die but they didn't. They somehow survived and they joined the Autobots. Their are easy tempered at only until they see Shockwave or in battle They proved to be a great member due to their great power. It is rumored that Shockwave has his eye on regain Crunch and Crash hoping to do futher test on them.

    Weapons/Abilities: Crunch and Crash are amazing flyers and great fighters. Their armor is very thick so weapon are useless against them. The two dragon head are they main weapon for they fire powerful plasma blast. Their one hand has claws so they can slice anyone. They can create a sheild of wind when flap they wings on ther shoulder. They have a fast processor and are very smart. Its true what they say: Two heads are better then one.
     
  5. Draven

    Draven Banned

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    SPEARHEAD
    Faction: Autobot
    Function: Autobot Assault Commando, Resistance Commander, Polyhex Quarter
    Motto: “The way to victory is through one’s enemies – literally.”
    HISTORY: Spearhead is an Autobot legend, and a Decepticon nightmare. He was the first Autobot built during the Great War, and was designed specifically for the task of killing Decepticons. Tales of his exploits in command of the Autobot assault Unit "Strike Force Omega" have elevated Spearhead (and the other members of the squad, including Sub-Sonic, Full-Auto and Mogg) to near-legendary heights. And Spearhead HATES it. As far as he is concerned, he's a soldier and nothing more. Literally. Having never known peace, Spearhead exists to kill; he doesn't stop hacking, slashing and firing until he is bathed in the fuel of his enemies.
    His most infamous mission was to assassinate a Decepticon warlord by the name of Trannis, a mission he successfully completed (but which unfortunately led to the ascension of the infamous Warlord Straxus, creator of The Smelting Pool). The fact that Spearhead not only killed Trannis, but also his bodyguards (12 of them, all bigger than him) and 3 squadrons of Decepticon soldiers in less than 15 minutes cemented his reputation as one of the most dangerous Autobots ever built. Spearhead has kept up this reputation; he has the largest confirmed headcount of any Autobot during the entire course of the Great War.
    When the Hub took Cybertron, Spearhead lost it. In one fell swoop, the Hub managed to undo everything he and his comrades had fought for millions of years to achieve. This broke Spearhead. He now lives solely to kill his enemies, and holds within him the certainty (to himself anyway) that his days are numbered. He knows in his own fuel pump that he is destined to die in battle. But he is determined to take a HELL of a lot of Decepticons with him.
    ABILITIES: Spearhead is one of the most lethal Autobots ever constructed. He is massively strong, massively tough, and formidably armed. He wields an impressive array of missiles and plasma weapons to excellent effect. He prefers, however, to engage his enemies in a more intimate manner, using his two energo sabres to shred even the toughest foes. He transforms into a ground-based missile carrier.
    WEAKNESSES: Spearhead is utterly fearless in battle, but is worried about what he would do should he actually survive his current predicament, and see the War through to its end. He has no concept of peace, and the possibility of a life without battle terrifies him.
    Strength: 9
    Intelligence: 7
    Speed: 9
    Endurance: 9
    Rank: 8
    Courage: 10
    Firepower: 9
    Skill: 10
    Transforms into: Tracked all-terrain missile carrier
     
  6. Draven

    Draven Banned

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    SUB-SONIC
    Faction: Autobot
    Function: Chief Communications officer
    Motto: "If I can't hear it, old boy, it's probably not making any noise anyway."
    HISTORY: Sub-Sonic was a perfect Cybertronian success story; after deciphering several form of ancient Cybertronian script, and successfully negotiating trade rights with 2 alien races during The Golden Age, he was fabulously wealthy and well respected. He would hold massive soirees for not only his rich friends, but would frequently invite Empties (down and out Transformers) to them as well, lavishing gifts on them and helping to find them employment. It is said the during these times, Sub-Sonic helped thousands to a better life.
    When the Great War broke out, Sub-Sonic not only enlisted in the Autobot Army at once, but he also ploughed his personal fortune into keeping it going. He assisted in the initial programming of the assault force that would become known as the Dinobots (this forged a bond between him and them; they would give their lives for him and vice versa), and taught the Autobot Blaster much of his communications knowledge.
    His exceptional communications & linguistics skills led to him being assigned as a member of the elite Strike Force Omega squad, under Spearhead’s command. He has remained by his commander’s side throughout the Fall Of Cybertron, and continues to act as his right hand man and, on occasion, his conscience.
    ABILITIES: Sub-Sonic is capable of monitoring 300 simultaneous transmissions at once; his linguistics skills are second to none. He is can see in multiple spectrums simultaneously. He is capable of maintaining a constant linkup between up to 80 Autobots at once. He carries 2 plasma rifles, but his primary weapon (which was custom designed for him by Full-Auto) is an integral, chest mounted sonic cannon capable of disorientating an opponent at a range of 800m or, at close range, literally shredding him with its sheer concussive force. He possesses an advanced audio dampening system that protects him from not only loud noises, but also from the telepathic abilities possessed by some other Transformers. He transforms into a WWII Spitfire fighter aircraft; he kept this form after returning to Cybertron, feeling it better suited his sophisticated personality. Sub-Sonic is extremely resilient, and has exceptional fuel economy; in fact he processes fuel so well that he's been known to drink Grimlock under the table at MacAddam's on a regular basis.
    WEAKNESSES: Sub-Sonic is not terribly strong, although he is extremely well armoured. Using his sonic cannon at higher settings drains his power severely.
    Strength: 6
    Intelligence: 10
    Speed: 8
    Endurance: 8
    Rank: 8
    Courage: 10
    Firepower: 7
    Skill: 10
    Transforms into: WWII Supermarine Spitfire
     
  7. Draven

    Draven Banned

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    FULL-AUTO
    Faction: Autobot
    Function: Gunner & munitions specialist (currently under sentence of death for high treason)
    Motto: "As long as one Spark is endangered, that is one Spark too many."
    HISTORY: Full-Auto started life as a demolition worker, alongside Mogg and Paralyser. When the war broke out, he enlisted immediately, and his vast knowledge of explosives and high velocity weaponry soon found extensive use against the Decepticons. Full-Auto possessed a kind of "sixth sense" which frequently allowed him & his comrades to escape from situations that they should have perished in.
    When the Hub invaded Cybertron, Full-Auto was present in the final assault on Polyhex that was underway at the time. He saw Optimus Prime cut down by Megatron, and was first on the scene when Prime's body hit the ground below. Although Prime was declared dead at the scene, something bothered Full-Auto; his sixth sense had kicked in, and he just felt that Prime's Spark had NOT rejoined the Matrix; he could still sense his leader around the area, formless yet still present. Prime's Spark was still there.
    That night, Full-Auto broke into the tomb where Optimus' body had been laid to rest, and stole his leader's body. When his deed was discovered, Spearhead immediately called for a Kill-On-Sight order to be placed on his former friend, and Full-Auto has spent more than a century evading the death sentence hanging over his head. Since this happened, Full-Auto has become a legend. he has not been seen for over 80 years now, and it is uncertain whether he is actually still alive.
    ABILITIES: Full-Auto has an uncanny affinity with weapons; he can literally pick up any weapon placed before him and use it immediately. His memory storage capacity is vast, and he has detailed files on a wide variety of subjects including (but by no means limited to) weapon construction, demolitions, sabotage, gunnery, artillery, and mechanical engineering. He is fitted with a variable-bore ballistic cannon, built into his right arm; this weapon is a one of a kind, and its variable bore means that Full-Auto can do a degree of damage ranging from blowing a penny sized hole through a Decepticon's head to demolishing a medium sized building.
    Full-Auto is also prodigiously strong and well armoured; he is by no means an easy mark in a fight, and he is a crack shot (it is actually rumoured that it was Full-Auto who taught the renowned Autobot sharpshooter Sureshot his trade).
    WEAKNESSES: Full-Auto has very few know physical weaknesses other than a relatively slow vehicular top speed. However, his current situation means that any Autobot will try to kill him on sight, or at least capture him. There are, of course exceptions to this rule; despite being the Autobot who ordered the KOS on Full-Auto, Spearhead would much rather take him alive (most likely so he can kill him himself).
    Strength: 9
    Intelligence: 10
    Speed: 7
    Endurance: 9
    Rank: 7
    Courage: 10
    Firepower: 10
    Skill: 9
    Transforms into: Humvee
     
  8. Draven

    Draven Banned

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    PARALYSER
    Faction: Decepticon
    Rank: Frontline morale destroyer (currently assigned as Field Commander, Decepticon Extermination Garrison – Cybertron)
    Motto: "So many sinners, so little time."
    HISTORY: Paralyser was originally an Autobot demolition worker before the Great War. In the early days of the war, in his initial assaults, Megatron destroyed several City-States outright. Paralyser was caught up in one of these assaults, and buried beneath millions of tons of debris.
    Being built to withstand massive impacts, Paralyser was not killed by this; however, it still took him several weeks to dig himself out. Somewhere in this time, his mind just snapped, and he went completely and hopelessly insane.
    A Decepticon Harvester unit (teams sent out by Megatron to salvage useful components and materials) found Paralyser just as he finished blasting his way free. It took him just under 8 seconds to reduce almost the entire unit to scrap, before he was finally subdued and captured with the aid of 4 Decepticon heavy bombardment units.
    Megatron, impressed with Paralyser's resilience and ferocity, ordered him rebuilt and reprogrammed as a Decepticon. His faceplate was replaced with massive razor sharp jaws capable of biting through an Autobot's arm with next to no effort; his hands were removed, and replaced with 8 barrelled gatling cannons; and his exterior armour was reinforced even further and restyled to make him appear even more fearsome.
    When the newly rebuilt Paralyser was brought back online with his new Decepticon programming, he felt as though he had undergone a religious epiphany; he now saw his former comrades as "sinners" who deserved to be sent back to the Matrix, that they may be reborn as "pure" Decepticons.
    Paralyser has spent the last 4 million years roaming the surface of Cybertron on an open-ended mission to terminate as many Autobot Sparks as he can. The fact that he has one of the biggest confirmed Autobot killcounts is a grim testimony to his ability; he is even rumoured to have "cleansed" an entire entire city-state.
    ABILITIES: Paralyser is horrendously heavily armoured. He can increase his vehicular speed a hundredfold for up to 3 seconds. This allows him to slam into a building (or Autobot) with a raw percussive force equal to a small nuclear device, literally levelling it in one shot. However, doing this take a tremendous strain on his systems. His jaw can bite through almost any Cybertronian alloy yet devised, and the twin 8 barrelled gatling cannons mounted in place of his hands fire a variety of shells at 8000 rounds-per-minute. He can also link all 8 barrels of each gun and fire volleys. Paralyser also possesses the ability to alter his mass (& size, between 60-250 feet) for short periods of time. This is a favoured assault technique of his.
    WEAKNESSES: Paralyser is utterly fearless, but he is somewhat slow and ponderous in robot mode. However, the fact that he is almost indestructible does mitigate this. If he is knocked off of his feet, he can have difficulties getting up again. His mass-shifting ability is incredibly draining and, if used too much, can cause him to go into stasis lock.
    Strength: 10
    Intelligence: 6
    Speed: 4
    Endurance: 10
    Rank: 7
    Courage: 9
    Firepower: 10
    Skill: 8
    Transforms into: WW1 "landship" tank
     
  9. Nerroth

    Nerroth Alea iacta est.

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    Hmm, I wonder where I've heard about those last four before...


    Gary
     
  10. alphie

    alphie Veteran

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    Bare with me, this is my first TRUE bio for a character of mine.


    Echo

    Faction: Autobot
    Sub-Faction: Deceptibot
    Rank: Sniper for the team Outcasts on Earth
    Motto: “Dear Primus, I don‘t kill for murderous intentions. I don‘t kill for fun. I kill to save the ones that need saving.”

    Transforms into a Cybertronian stealth fighter plane.

    Strength - 7
    Intelligence - 9
    Speed - 8
    Endurance - 10
    Rank - 5
    Courage - 9
    Firepower - 7


    Echo was originally built for mining, a drone that was suppose to have no spark. Tales told that he might have a special ability and before the War, Jetfire and Shockwave took him away from the mines to began the process of making a true sniper out of him. As the War started Echo was locked away and left to rust. Several vorns later, he was discovered by a group of scientist loyal to Megatron and Shockwave. They dubbed him, Ex-0 for Experiment 0. For many vorns he was experimented on and augmented to suit the needs of the Decepticons. Essentially built by Shockwave and Megatron for the Decepticon's purposes, when he awoke he had an Autobot spark. How did that happen? Only Primus and a certain scientist know. Echo had to endure countless cycles of torture before the experiments were finally completed and he managed to get back to the Autobots. Here, Optimus Prime and Kup dubbed him, "Echo".


    Abilities; He's blind, has a metallic visor over his optic casing and a battle mask that slides over the remaining part of his face. He has buffers on all his joints to make him virtually silent when hunting his victims. He see's through sonar and echo location (think of Daredevil sight). His hearing is exceptional, so much so he can actually hear the sparks of other Cybertronians. Because of this, he never misses when targeting a victim. He can also "read" a spark. It is unknown how he is able to do this, but he can easily tell if the spark is an Autobot or a Decepticon, if the intentions of the bot is either good or bad. Most likely the ability that led Jetfire and Shockwave to take him away from the mines.

    Weaknesses: He's blind. He uses echo location and sonar to see which leaves for the occasional trip up or frustration. Being blind also causes problems in that, most shuttles are not equipped to handle him. His team had to take measures for his safety and to help him get around. This included adding trip guards, hand rails and raised hieroglyphs throughout the shuttle. During battle the noises are so intense his commander, Sonicblaze always orders him to a far off sniping position. Not good with hand to hand combat and only shoots with his sniper rifle. He's also a loner and is used mostly for a weapon or a search tool by his own team. The worse weakness of all, a cracked spark which limits his life span.
     
  11. Nerroth

    Nerroth Alea iacta est.

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    This is the character I'm currently RPing as on another board. While I have typed up some bio-related stuff for this character, I haven't given him formal stats...

    Étienne Champlain/Nerroth

    Faction: Autobot
    Sub-Faction: Pretender
    Rank: Field Agent
    Motto: "An expat habitant, who is more than meets the eye...”

    Possesses a human-form Pretender shell (as seen in Masterforce), Cybertronian alt mode is an aerospace fighter craft (which looks like Titanium Jetfire, only with green instead of red).

    Strength: 07
    Intelligence: 09
    Speed: 09
    Endurance: 07
    Rank: 07
    Courage: 08
    Firepower: 08
    Skill: 09


    Étienne is an Autobot Pretender, a Cybertronian disguised at a sub-molecular level in the body of a human-form Pretender shell. Like other such Pretenders, he is capable of forming armour around his human shell in combat, and while in armour-form can revert to his original Cybertronian form, and back, at will.

    Under the command of Metalhawk, Étienne is currently deployed as a field agent in Nishinomiya-shi, Japan, investigating a series of unusual events which have been taking place in this city for the past several months. The anomalous events began with a significant dataspike three years ago, but only picked up again more recently. These events eventually drew Metalhawk's attention - and possibly that of other, less benign groups. Étienne has been sent to further examine the apparent source of the anomalies, as well as the various other factions which seem to have coalesced around the same.

    Most importantly, his mission is to prevent the Decepticons, or another malevolent faction, from subverting the source - at any cost.

    To that end, he has assumed the role of a French-Canadian expat, which suits him well (as he enjoys practicing his English, French and Japanese).

    Also, as he possesses an alt mode capable of flight, he is often rotated in and out of patrol duty over the western Pacific Ocean, along with Metalhawk himself and the few other flight-capable Autobot Pretenders serving in Japan.

    Etienne has only been on Earth for a relatively short time, but has a long-standing interest in this world, which he cultivated from the tachyon data bursts his ship received when he was assigned to Countdown's command. That mission saw him patrol and explore a hitherto-unknown region of the galaxy, but did involve the occasional stopover at friendly and allied worlds, such as Nebulos and Paradron.

    Only 1200 Earth years old, Étienne is relatively young compared to many of the other mechs he has served with, but his colleagues are generally quick to warm to him.

    His new role on Earth is taking a little time to get used to, but he has found that life as a human is pretty interesting... so long as he's able to revert back and forth every so often. Notably, the longer he spends as a human, the more comfortable he is with staying that way - but even so, he's well aware of the need to keep his skills in each form sharp.


    Likes:
    Earth history, culture, political science and geography (which are quite distinct from what could be found on his war-torn home world). Also likes various tabletop wargames.

    Dislikes:
    Having to hide his identity from humans (despite understanding the reasons for this policy).

    Positive Traits:
    Kind, helpful, intelligent, thoughtful, occasionally good in social situations.

    Negative Traits:
    More often uncomfortable in social situations, often self-conscious, can be unstable if not able to revert to native form from time to time (though this is less of an issue as time goes on).


    Gary
     
  12. Omnius

    Omnius Well-Known Member

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    I'm surprised to see so many 10+ across the board 'Mary Sue'-type characters!
     
  13. chaosbringer_00

    chaosbringer_00 I am indescribable.

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    Might as well post mine, too. However, strictly speaking, this is not my character; onesock made a kitbash from a junker rumble/frenzy, and then asked for someone to make up a bio for it. I decided to do so:

    Discord

    Tech Specs

    Strength: 6
    Intelligence: 10
    Speed: 7
    Endurance: 4
    Rank: 4
    Courage: 10
    Fireblast: 9
    Skill: 8

    “Pain is the fuel that I run on.”

    Discord loves war. He loves the fear, agony, and destruction that goes along with it. He thrives on pain, and is an expert at inflicting it. Of all of Soundwave’s agents, he is by far the most viscous. Discord specializes in extracting information from victims. When an Autobot spy won’t crack, they send in Discord. When he’s done with a victim, not even Ratchet can help them. No one knows exactly how he extracts the information, which gives him an air of mystery and fear. Discord also excels at sabotage, using a myriad of disruptive abilities to render almost any form of machinery inoperable. However, while Discord is an excellent saboteur and information gatherer, his true talents lie on the battlefield. Despite his small size, Discord is a feared warrior, with many successful campaigns under his belt. He possesses great courage, a rarity among the Decepticon ranks, and will not rest until his objective has been completed. He looks down upon his protoform “brothers” Rumble and Frenzy because of their cowardice. Discord also has a fierce loyalty to Soundwave, and serves him without question. Discord spreads the chaos and fear he loves so much everywhere he goes, from the battlefield to the recharge station at Decepticon HQ. Nobody messes with Discord.

    Abilities

    Discord, because of his small size, makes use of a variety of potent weapons and abilities to get the job done. His primary weapon is a sonic disruptor that sends the target into agony by using sound waves to short out systems at random, sending the victim into convulsions of pain that can last for hours. While Discord is indeed small, he is easily the strongest of the cassette agents, capable of standing his own against most of the larger Autobots. He also has a revolutionary circuit design that allows him to generate powerful electrical charges along his body, which can short out almost any type of machinery (including Transformers), and is highly painful to anyone on the receiving end. Last but not least, he possesses a special kind of chameleon circuitry that allows him to blend in with most surroundings. However, he prefers to use it to disorient enemies by making vibrant colors flash rapidly all over his body.

    Weaknesses

    While Discord is surprisingly strong and durable for his size, the fact of the matter is that one so small can only have so much armor. His electric circuitry is a prototype, and thus has any number of flaws, such as backfiring and shorting out all of Discord’s internal mechanisms. The backwash from his sonic disruptor can also dull his senses and cloud his thinking. Finally, his cruel tendencies and loyalty to Soundwave make him extraordinarily unpopular among his fellow Decepticons, and he seems to be prone to numerous “accidents” on and off the battlefield. However, Discord is smart and strong enough to live through most of these, and usually treats the cause of the “accident” to a rather painful display of his abilities.

    -----------------------

    Hope you liked it!!! BTW, check out onesock's original kitbash here. It's awesome :thumb 
     
  14. Nerroth

    Nerroth Alea iacta est.

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    I hope you don't consider Éti to be one of those - I've tried to be careful with how I created him.


    Gary
     
  15. General Magnus

    General Magnus Da Custodes of the Emprah

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    Ironclaw

    Transmetal King crab

    Aligeance: AU Maximal

    Tech Specs:

    Strength: 9.5
    Intelligence: 9
    Speed: 6
    Endurance: 4
    Rank: 4
    Courage: 8
    Fireblast: 9
    Skill: 8
    Wisdom: 10

    "Peace within you, makes a strong force against the dark."

    Ironclaw is an alternate version of the Predacon Rampage. He comes from a universe where his creation was a sucess and the Maximals managed to create a immortal warrior. But realzing what he was, and how his people were playing God, Ironclaw ranned away and went into hidding. He traveled his galaxy, learning with each new voyage the ways of Primus, and also mastering every knowed version of Cybertronian marcial arts, soon he became a very religious and spirital transfomer. Unlike Rampage who is a vicious and cruel creature, Ironclaw is more similar to a budist monk, a very calm creature, very slow to anger and very peacful. But mak no mistake, he is a very powerfull warrior.
    He shares the same TM abilites has his other universe twin, including a very powerfull King crab beast mode and an assult tank mode, wich due to his very peacfull ways rarely uses.
    When Primus learned the existance of this warrior, he called him to be one of his avatars on the war against the darkness that was Unicron. Ironclaw accepting his Father´s calling and became one of Primus most worthy generals.

    Abilities:

    Ironclaw is a very powerfull warrior. He can lift several times his own weight in beast mode and robot mode. His huge crab claws make short work of most Unicronians who are fool enought to provoke him. In robot mode he is armed with a triple barreled missile laucher and a shock rifle. He has also a master of all the cybertronian marcial arts, includin the feared Metalikato, wich become more dealdy due to his huge strenght. His assault tank mode his rarely used, althought when it is, it´s devastating.

    Weakness:

    Ironclaw has no fisical or even psicological weakness. His only flaw is that he is very slow to anger and reluctant to use his full power.
     
  16. Nerroth

    Nerroth Alea iacta est.

    Joined:
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    Name:
    Aoyama Mitsuomi

    Faction: Decepticon
    Sub-Faction: Pretender
    Rank: Field Agent
    Motto: "Is enslavement the true fate of all organic beings?"


    Possesses a human-form Pretender shell (as seen in Masterforce), Cybertronian alt mode is an aerospace fighter craft (which looks like Galaxy Force Noizemaze, only with blue instead of red/orange).

    Strength: 07
    Intelligence: 08
    Speed: 08
    Endurance: 06
    Rank: 07
    Courage: 08
    Firepower: 05
    Skill: 10

    Age:
    17 (real age, approx. 972 Earth years).

    Birthday:
    26 July

    Gender:
    Male

    Eyes:
    Blue

    Hair:
    Blue

    Personality:
    Mitsuomi has long been a committed follower of both the mysticism of Metallikato and the expansionist ideals of the Decepticon empire - but in recent years has raised his own private doubts about his assumptions, a process which his new Pretender form has only served to accelerate.

    Physical Description:
    Height - 176cm, Weight - 63kg, Blood Type - O (Synthetic)

    [​IMG]

    (Replace the red and orange parts on the following images with the various shades of blue seen on the above clothing, and the Autobot logo with a Decepticon one.)

    [​IMG]

    [​IMG]

    Occupation:
    Field Agent

    Classroom Year/Number:
    1-A

    Specialty:
    Swordsmanship

    History:
    Mitsuomi - his Cybertronian name is classified - was created on one of the worlds formerly under the sway of the once-mighty Decepticon empire.

    He was sworn to the service of the ruthless, ambitious and resourceful Skystalker - who had left the worn-out homeworld behind a long time ago, and had focussed his energies on bringing 'lesser' alien worlds to heel.

    In Skystalker's service, Mitsuomi fought in many campaigns of conquest, alternating between subterfuge, sabotage and all-out combat, against the indigenous peoples of the worlds in question, and the team led by the Autobot Countdown - a team which, in recent centuries, included a certain being now known as Étienne Champlain...

    Mitsuomi was quite content with accepting the xenophobic, expansionist and ruthless policies of the empire, and cut down his opponents without mercy - though he was no indiscriminate killer.

    Almost uniquely among Cybertronians, he was a student of the bushido-esque mystic art of Metallikato - which stressed personal honour, skill with a blade, and the personal quest to unlock the unknown worlds which lie beyond even the superior senses of a Cybertronian.

    And if he is asked by a superior, he will still give these twin lines of reasoning - and, indeed, will say as much to himself.

    And yet...

    The horrific assault on Cybertron in 2005 - when a dark and terrible being of Entropy came within a hair's breadth of destroying the entire planet - gutted the Empire.

    With the fall of Decepticon hegemony on the home world, and the catastrophic losses in the face of the Chaos Bringer, the infrastructure which had held the empire together crumbled rapidly. World after world rose in revolt, or was abandoned voluntarily, as the few scattered survivors fled to the lonely strongholds that remained.

    Mitsuomi had seen his works cast to the wind, as worlds he had helped conquer, and even the world he was created on, were now free once again.

    He had seen the true depth of darkness that lay beyond the mundane - and saw it vanquished by the power and light which lay at the core of the Cybertronic race.

    And he had questioned the honour of his 'comrades' too many times to continue setting the issue of loyalties to one side.


    So, when the need arose for an agent to go to Earth and pursue the investigation of the mysterious Source, he quickly volunteered, hoping that it might help him find his answers...

    ...only to learn that his new life in human form has served to open up more questions than he could have imagined.


    Despite this, he remains loyal, not least because he is all too aware of the punishments meted out to traitors, but also because he is not quite ready to cast aside his sworn beliefs just yet.

    For the time being, at least.

    Likes:
    Martial skill, personal honour, the pursuit of mysticism.

    Dislikes:
    Indiscriminate killing, non-Cybertronic forms of life (though his doubts in that regard are beginning to grow), the brazen disregard for self-discovery that he sees all too often in others.

    Positive Traits:
    Courageous, honourable (in his own way), charismatic, skilled at masking his intentions behind an amiable facade.

    Negative Traits:
    Ruthless in combat, still too easily prone to xenophobia, and just as prone to deny the rising doubts in his own mind.

    Organization:

    Mitsuomi is a Decepticon agent - the faction whose emblem he bears in biomech form is an ancient, powerful and utterly ruthless military machine.

    Or, at least, it used to be so.

    The empire once held sway over a significant portion of the galaxy, with dozens of races enslaved or exterminated by its malevolent hand.

    But the glory days are over - and none may say if they shall ever return. For not only is the home world lost, the vast majority of conquered worlds have been left behind. Only a meagre portion of resource-poor and burned-out planets currently lie within their aegis.

    The few operatives who have not been recalled have turned to subterfuge and sabotage, seeking to at least offer some sort of reminder of their presence, and to not lose track of the evolving political situation in the Milky Way.

    For such a force, the promise held by the Source is a tempting one - if it can be harnessed.

    And though the Earth is now too well defended to attack directly, they will not be denied such a prize so easily...

    Techniques:

    Pretender - Mitsuomi is a Decepticon Pretender, a Cybertronian disguised at a sub-molecular level in the body of a human-form Pretender shell. Like other such Pretenders, he is capable of forming a 'battle mode' around his human shell in combat, and can revert to his original Cybertronic form, and back, at will. Said form possesses a humanoid biomechanical form, and his alternate form is that of a Cybertronic aerospace fighter.

    Metallikato - Mitsuomi is one of the finest swordsmen in the Decepticon ranks, and has spent the last three years honing his skills in human form, as part of his preparation to assume the identity of a kendo-trained transfer student at North High. In human form, he is armed with a custom-made dai-sho (An energo-nodachi and an energo-wakizashi he himself forged) and is highly skilled in their use. He wields similar close-combat energo-weapons in biomechanical form. However, due to his strict honour code, he never uses ranged weapons in either human or biomech form - he only uses such weapons when in his alternate mode.
     
  17. Rhinox007

    Rhinox007 Liquid Fire

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    Name: Scorponok/Crago'Da
    Transformation: Scorpion
    First Appereance: Transformers: Humanize
    First Appereance in Fan-Fiction: Chapter fifteen, The Shadowpath...
    Tech spec: Mostly 10 and 9, but speed:5 and firepower: 6
    Alliance: Decepticons
    Sub-Alliance: Shadowpaths
    Abilities: Because Scorponok has fused with the Shadowpath Crago'Da he can travel trough shadows. it's called Shadowleaping. he has stronger armor then any other Transformer
    Funtion: right hand of Starscream
    created by: Rhinox007
     
  18. Hakudoushi

    Hakudoushi Well-Known Member

    Joined:
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    Name: Zandrex
    First Appearance: Fanficiton.net
    First fan-fiction Appearance: Chapter one of TF: Collateral Damage
    Tech Specs:
    Strength-9
    Speed-10
    Intelligence-10
    Endurance-8
    Rank-2
    Courage-10
    Firepower-9
    Skill-10

    Transformation:Cybertronian fighter jet.
    Alliance: None. His home planet having been held hostage, Zandrex was forced into serving Megatron. Given the choice however, he would gladly join the Autobots.
    Sub-Alliance(s): Yassur (his home planet) and his fellow Keys*.
    Abilities/personality: Fast, quite, and calculating, Zandrex is the one bot you don't want to get mad. Normally calm and cool his more then capable of going ape-shit on you given the right provocation. Tall with black armor and yellow optics, Zandrex is an imposing figure, but get to know him and he's a big softy.
    Function: Whatever is needed of him.
    Created by: Hakudoushi/Neko/Lnzy1 (I am known by many names)


    * - The Keys are beings who act as living hosts to pieces of the Artifact (see Transformers Collateral Damage at FF.N for more details)
     
  19. Ziero

    Ziero TFW2005 Supporter

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    Name: Zero
    Alligance: Autobots
    Transformation: Light blue Plymoth Prowler
    Quote: "I'm no thief, I'm just good at taking what doesn't belong to me"

    Tech Specs
    Strength: 6
    Intelligence: 5
    Speed: 7
    Endurance: 5
    Rank: 1
    Courage: 8
    Firepower: 4
    Skill: 9

    A self professed "reclaimer of objects not yet mine" Zero excels at two things. Breaking into places he shouldn't, and taking things that don't belong to him. Targeting the finest in rarities, artifacts and antiquities, as well as any 'pretty shiney objects' which may catch his eye, Zero makes sure to go after only the highest quality items. A risk taker who enjoys a challenge, the stronger it's protected, the more eager he is to break in and take it. Though this brave and daring nature is often absent in open combat, this rogue would rather follow his feet and head in battle before his fists and firepower. That's not to say he's not capable of fighting, he'd just rather avoid it. A tendency that would cause other 'bots to think him a coward if not for all the high risk missions he's "volunteered" for during the war.

    If it weren't for Zero's impressive talents for getting into, and out of, dangerous situations he'd most likely be rotting in an Autobot prison cell waiting out the war. But having his special skills noticed by Autobot Lieutenant Jazz, he's been given the task of working directly under Prime's right hand man on numerous high risk, low profile Special Op missions. Given his nature as a freed criminal, Zero doesn't have have much of a rank, nor many friends within the Autobot army. Though through a surprisingly impressive amount of charisma, humor and confidence he never seems to have trouble getting other bots to trust him. And despite not being all too loyal to the Autobot cause, or their way of life, a strange sense of honor, a seed of respect and a nagging conscience in the back of his circuits prevents him from ever turning or abandoning his teammates.

    Not being one for combat, Zero isn't very heavily armed. Though that doesn't mean he's not highly skilled with the weapons he does have. His preferred weapons are dual laser-edged "Boomer-blades," two wide blade knives curved like boomerangs. These weapons are highly effective at both close and long range and can cut through most armor, or vault doors. His only firearm is a Charged Pulse Pistol, a small, slow but powerful blaster. He also carries a full auto conversion kit to turn his Pulse Pistol into a rapid fire Plasma Sub-machine Gun for heavy fire situations. Though it weakens the impact blast of each shot, the increased speed more then makes up for it. Zero is also equiped a retractible visor equiped with numerous different scanners and detection systems ranging from infra-red, x-ray, electro-magnetic, and so on. And most importantly of all is his wide array of small tools, parts and equipment used to pick locks, open doors, trick alarm sensors and mess with security infra-structures. He prides himself on being able to get into anywhere unseen and undetected and he makes sure he has the right tools for the job.
     
  20. DaraRex2.0

    DaraRex2.0 I'd totally eat the leaf

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    Name> Reaper-Reapertron
    Alliance> Decepticon . . . Faction> N/A
    Function> Soldier/stratigist/phsychological warfare
    Alt form> Cybertronian helicopter mark $%^ Ident. serial 09.791
    Appearance> TFW, "Lasting Impressions"

    Strength - 8
    Speed - 9
    Firepower - 9
    Intelligence - 7
    Skill - 5
    Endurance - 7
    Rank - 10
    Courage - 8

    Quote> "Sublime beauty is the breath reaped by my shadow"

    There are rumors about that his sigil is not actually his, but one torn from the body of his first victim. His name is derived from his habit of gathering the badges from Autobots cut down by him, some stolen while that machine was still partially alive and too aware the horror surrounding him. Reaper has little patience for mercy and thrives on the screams of those begging for him to cease his slaying. His specialty is to locate and isolate a small platoon of Autobots and kill all but one, typically the recruit. Many could not believe all this carnage until they saw the fires burning from Reaper's last assualt, or the unrecognizable bodies of the deceased melded together in tattered mounds.

    ----

    Name> Sonic Boom
    Alliance> Autobot . . . Faction> Mini-Con
    Function> Soldier/medic
    Alt form> Kawasaki motorcycle
    Apperance> TFW, "Transformers Generation 0.01"

    Strength - 9
    Speed - 10+
    Firepower - 6
    Intelligence - 10
    Skill - 9
    Endurance - 10
    Rank - 7
    Courage - 10+

    Quote> "I ask not for forgiveness"

    There is no Transformer more insane, more upbeat or cheerful as Sonic Boom; who makes a habit to annoy others beyond end with harmless pranks. But all this front hides a deep greif ancient and heavy, as this exuberant happy Mini-Con once answered to the name Grave Digger. It is no secret to the Mini-Cons whom avoid direct contact with him at all cost, they can feel the raw power budding inside his armor ready to be unleashed - the energon that once coursed through Unicron's body.
    During confrontation Sonic Boom becomes a feral brute that attacks with claws and teeth rather sword and gun. Uninterupted he can move beyond mach 5 easily and generate thundering sonic booms which he yeilds against his enemies to throw them down. The thrusters on his back key to this ability also allow him to push power behind a simple leap in order to topple large powerhouses, despite his unusual light weight for armor density and sinuey frame.

    Weakenses> Speed is the key to his successfulness in battle, he must keep moving and attacking or suffer a pot shopt that could hinder his jet engines and hamper his ability to continue fighting. Once he is wounded he begins the slow decline of speed, ability to evade weapons, and his energon aborption increases dynamically. Being small is also a nagetive as it means he is easily thrown aside or deflected from attacking. The gruef he feels for his past sins as Grave Digger also hamper his abilities to fight, as it disturbes his battle poise while also driving him on and on until he is nearly killed or carried away at the brink of stasis.

    ---

    Name> Vex
    Alliance> Autobot . . . Faction> Decepticon
    Function> Laborour/instructor/mechanic
    Alt form> Not sure. Check the quote
    Appearance> TFW, "Transformers Generation 0.01" most likely

    Strength - 7
    Speed - 8
    Firepower - 5
    Intelligence - 9
    Skill - 10
    Endurance - 5
    Rank - 3
    Courage - 7

    Quote> "Don't bug me, I'm busy"

    He's lazy, vexing, and easily distacted by bright shiny objects. Why do the Autobots put up with him? He's an excellent overseer of the Omnicons work and always has his strike filled for the day, unlike some...(Strongarm).... Aside from that he's a skilled combat specialists and has a unique knack for identifying a Transformers weak points from just a glance giving him an unfair advantage in a hand to hand fight. So, why's he not in the front lines with the other warriors? The same reason why he switched to the Autobots, he hates fighting. He doesn't dislike the war, has no ill feelings towards Megatron or nothing like that, he just...doesn't like to fight.
    Before coming to Earth and making the switch he was an instructor for fledling Decepticons fresh from the assembly line, his job was to test these new units and give them the foundation before they were distilled into their first fields prior to the front line. In the process he would mark down which of those were promising candidates for the higher units and which would be used in the initial attacks, in other words, expendable.
     

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