Nehustan (RX-93v2_Hi-Nu), MrGreen75 and I made it to wave 69 before the server kicked us all out. It took us about close to 7 hours playing (including some food and washroom breaks in between). We were cruising along until wave 65 and that's when it got weird to say the least. From wave 66 onwards, both MrGreen75 and I couldn't see enemies at all (Nehustan was the host) and it go progressively worse until we all got kicked out. Basically, we got similar glitches and other weird stuff just like what atomicmuffin's team encountered on the PC, but we didn't make it as far as they did to confirm the rest of the glitches. We didn't get a picture of wave 69 but we've managed to get a pic of wave 67 before things got out of hand. For the most part, it was pretty much a 3 player team effort. Nehustan pretty much carried us for the last two waves as we were blind as a bat, so props to the team!. We had one kid join as Zeta Prime the game around wave 15 or so before he left after a few waves. Our team lineup and weapon set: RX-93v2_Hi-Nu -- Air Raid with scrapmaker and photon burst rifle (best PBR user I've come across on the PSN) MrGreen75 -- Arcee with scrapmaker and magma frag launcher Myself -- Jazz with scrapmaker and magma frag launcher What happened after wave 65: - all enemies started to freeze up in animation and kinda glide/moonwalk across the map towards you. It seems like only the enemies appearing inside are affected by this as the enemies outside haven't shown any sort of animation glitches before the server kicked us out at wave 69. - Brutes first appeared with no visible backpack weak spot (only the host can hit the weak point) - shotgunners, titans, CQC specialists, machine gunners and rocketeers slowly became invisible (again only the host was able to see everything while the rest of us were playing blind and guessing where the enemies would be). What I found is that if you walk out of an area and walk back in or go into another area, the enemies will magically reappear.