UPDATE DotM Shockwave- Now with MORE wrist! As the start of the CGI-accurate Shockwave I'm working on, I gave his left hand a wrist, modded the shoulders so they aren't so trollish, and made room so his head could use the ball-joint it's mounted on. Simple enough. It looks rough at the moment because I'm still in the process of adding lots of mods to this figure. Intended- right hand sculpted into the canon, cannon flare-tips, runes and textured painting, plus NEW feet to match the CGI. This last part has been the most troublesome. What's shown here are unmodified legs. The ones I'm reworking are sitting on the workbench. He'll have ankles and positionable feet (with the third horn-spike) that can still transform. Ugh. It's Shockwave, though. For me, that's all the incentive I need. UPDATE- 6/26 So, I'm at the point where showing some WIPs of the rest of the figure may be useful. I'm still planning on adding bulk to the feet and shoulders (maybe). Aside from the obvious, I also trimmed a bit of the bicep which allows for more arm movement, filled in the hollow sections of the blade, and filed the heel to match the level of the front foot. The paint I'm planning will take longer than the entire build, so I have that to look forward to. C/C welcome. UPDATE 7/3 I redesigned the feet, added heel rails, modded the arms a bit more, then primed and undercoated it with a mix of dark beaten steel and Testors purple pearl. Paint details will begin tomorrow once the paint has had time to cure. I plan on going to town with the paint apps. He's a bit more purple now than in the movie, but that'll change. He looks a bit speckly due to the paints used for the base coat, but that's actually what I was going for. The texturixing effect will add to the final result.