Yes, I'm bringing another DOTM tips and tricks to the collection and I thought I would do Ironhide. Primary Weapon: Auto-cannon. This is a pretty useless weapon. I thought why dose he have this instead of his cannon from the movie? But anyways, the spread on this thing is insane. I would only use it for close range. Primary Ability: Hevey Iron: A rapid fire weapon thats a instant kill on any class. I don't play as Ironhide a lot, so when I'm playing I watch what other people do. I see lots of people activate it before battle witch is a good idea because if he's using it in battle and gets shot he'll stumble and you can't shoot. Secondary Weapons: Heavy Battle Pistol: Very good at close and medium range. Just be careful of the spread. It can be fixed with one of the perks. Assault rifle: This is good for multiple set ups and fire fights and should be a weapon for longer ranges when the cannon just won't cut it. Double Rocket Launcher: Very useful for taking out people who are using jet form. Unlike in WFC you have to aim directly at the jet instead of it locking on when your pointing the gun 3 feet away. Secondary Abilities: Damage Booster: The damage boost on top of his weapons can be amazing. Nuff said. Disruption: Can prove invaluable against Megatrons and Starscreams. Just use the cannon or Rocket launcher to finish them off. Heal: Very handy if your low on health. Can be used as a back up system if you run into trouble while your using the Heavy Iron. Just remember: Don't flip it on too late. Offensive Perks: Sharp shooter is so helpful along with the grenade perks. Roll out could work. Other perks are for you to decide. Defensive Perks: Since Ironhide is the slowest leader the Health Matrix is too useful its not even funny. Fast health regain and flak armor are useful to. Other perks don't matter. I thought I would do Soundwave next, but first is the WFC Anti-Soldier tips and tricks!