Well, since no one’s done a non-video review yes, I guess I’ll throw something up in a half-assed fashion (I don’t have a lightbox, so apologies for the crappy pics). Whirl is packaged in robot mode with Major Sparkplug and two c-clip gunpods. The rotors are packaged separately. They’re meant to be mounted on the back of the robot, but it’s also possible to wrap them around one of the gunpods to make a cannon that can mount on the arm or shoulder. He has a nice headsculpt, very Gundam-style, with little guns molded into the forehead. The back of the head is a searchlight, used in the alt modes. He also has giant skid feet. A lot of people don’t like this, but they actually look pretty good in person; I tried replacing the feet with smaller ones (Breacher’s feet switch out perfectly), but then they’re too small. Anyway, I like a robot that can ski. Transformation to copter mode is pretty simple; just fold up the robot bits and unfold the cockpit. It’s an okay mode, but kind of stumpy looking, and never looks quite right; the skids, winglets, and legs don’t peg into place, so something is always just a little uneven. Weapon mode is an equally simple conversion, and is basically midway between robot and alt modes. The 5 mm peg is on a swinging mount that helps with putting him on other figures for a 2-handed grip. Unfortunately, there aren’t a lot of Voyager-class figures that have both the arm articulation as well as 5 mm fist holes. There are plenty of deluxes with those characteristics, though, and Whirl will look like an absolutely huge BFG for them. Here he is with Voyager Recon Ironhide: For those who are enjoying the varied mech-suit modes of the HA Basics, Whirl has a few options. My preferred style tucks the lower cockpit closer to the pilot, but it’s a matter of personal aesthetics. Overall, he’s kind of a mixed bag. In my opinion, the bland vehicle mode is made up for by the other modes and the overall fun value.