I know the title says Crankcase but thats what the Enforcer looks like, only its a police car not a SUV. If you guys want me to do a certain character then please say so. Weapons: Sniper Rifle: Its okay. Theres just so much more you can do at close range. But if you like to snipe then pick it. Rocket Launcher: I wouldn't use it for the Autobot scouts because they have it in stealth force, but since Crankcase dose not its okay I guess. Its very good. Sub-Machiengun: Its a great weapon. I know that I said for Breakaway that don't choose a scoped weapon because he already has one. You guys should use it. I know he already has the assault rifle but its still good. If you use it then use the assault rifle for medium and long range and the Sub-Macheingun for close range. Abilities: Dash: Very useful except it won't work on slopes. Mark Target: Good for evening the odds agains Warpaths and Ratchets etc. Orbital Beckon: I sometimes use it. Its a kill streak but if your on a roll or you don't die a lot then use it. If you die a lot you can constantly get the kill streak so theres no point. Offensive Perks: Roll out: If you like ramming people. Just be carful not to ram strait in to the whole enemy team. Nemesis maker and Explosive Capacitor: If your skilled with grenades. They go boom on contact with a enemy. Backstab: As a scout yes. Martyrdom: No. It only takes away 20% health away from a Hunter. Sharp shooter: Maybe. Defensive Perks: Weapon stabilizer: For the assault rifle yes. First aid: Yes. Flake armor: No. The Autobots don't have a lot of explosives for their primaries. Fast Health regain: The Scout's health regain is all ready fast. Leg Servos: Sure. If you want it to go with dash. Health Matrix: I would use it for the heavier class's. If you want ROTF tips and Tricks or a certain character then say so.