Dash : 7 Shockwave : 6 Whirlwind : 5 Barrier : 5 Spawn Sentry : 4 Hover : 3 Cloaking : 2 Drain : 1 Warcry : 1 Disguise : 0 Moleculon Bomb : 0 Mark Target : 0 Ammo Beacon : 0 This is the current distribution of abilities on the iconic characters. I've included disguise as well, because even though it wouldn't differ from cloaking aside from the effect, that alone would mix the whole thing up a bit. Also, I think Demolisher has Ammo Beacon and/or Moleculon Bomb, but he doesn't count since he's preorder only. Even if that wasn't the case, we they could've still mixed the abilites up a bit. Dash, besides being more or less pointless against the AI, is still shared between 7 characters! I know there are 3 more abilites, as well. However these wouldn't really make sense or work against the AI. The abilites I'm talking about are: Disruption Energon Sling Decoy Trap What are your thoughts on this matter? EDIT: There are 34 aviable ability slots on all characters and, as listed above, 13 usable abilites. That means every ability should be used 2,6 times, so let's just say a maximum of 3 times. Which leads us to the conclusions that 5 abilites are used too often while many are used only once/twice or not at all. I for one think they were just lazy with the iconic characters.