Transformers: War for Cybertron Preview - PlayStation 3 Preview - at IGN At the start of each level, you're given a choice to play as one of three different Transformers. The selection changes with each level and those levels are crafted specifically to fit those Autobots or Decepticons' skill sets. According to Tieger, "It's a much more linear, story-driven, Gears of War-type experience. It's not an open world type of experience. It's about getting on that rollercoaster ride, which is a really cool story, and blasting your way through it. We feel it's a real benefit, because we're trying to tell a solid story." There is a mixture of ground and air levels. Characters that turn into jets aren't playable in ground levels. Oh, and there are jet levels for both Decepticons and Autobots. Could that mean Autobot fan fave Jetfire will be playable? Transformers uses a segmented health system similar to The Chronicles of Riddick. Your health bar is made of several boxes and as you take damage, the health in a box drains. Get to safety and it recharges. If you lose all the heath in a box, it stops regenerating and health starts draining from the next box. There are two ways to restore lost health from a depleted segment: find Energon cubes or get healed by Ratchet (if you're playing as an Autobot). Trypticon and Omega Supreme show up as two of the big bosses in the game. "They bring the sense of scale to fights." Tieger warns not to be fooled by the size of these characters in the newly released trailer. "I think we make [them] bigger in the game than they are in the trailer. They are just colossal in size."