Devastator Head assisted by CAD design

Discussion in 'Transformers Fan Art' started by IScustom, Dec 6, 2011.

  1. IScustom

    IScustom Member

    Joined:
    Dec 5, 2011
    Posts:
    12
    Trophy Points:
    31
    Likes:
    +0
    Dear All,

    My first post! What I am bringing here is a Devastator Head. I am using a CAD design software to complete it and the 1st sample is in 3D printing (at shapeways). Will share more pictures when I get it.

    Enjoy and suggestions on how to improve it are greatly welcome!!

    Cheers,
    InsideStone

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     

    Attached Files:

  2. cheetor71

    cheetor71 Autobot

    Joined:
    Apr 14, 2009
    Posts:
    5,152
    Trophy Points:
    191
    Likes:
    +2
    Are you planning on casting a real head?
     
  3. IScustom

    IScustom Member

    Joined:
    Dec 5, 2011
    Posts:
    12
    Trophy Points:
    31
    Likes:
    +0
    Yes sir, the 1st sample should be available in 1 week, and if you guys here like it, I would be happy to cast more!
     
  4. bellyboy

    bellyboy working working working

    Joined:
    Feb 3, 2009
    Posts:
    1,771
    News Credits:
    1
    Trophy Points:
    137
    Likes:
    +5
    i like the overall design but i some problems with the mouth
    i find the gesture to be too cartoonish and the he is lacking some chin .
    elongating the chin abit and making some folds in the cheeks will make it better imo


    anyway great work
     
  5. IScustom

    IScustom Member

    Joined:
    Dec 5, 2011
    Posts:
    12
    Trophy Points:
    31
    Likes:
    +0
    Bro, many thanks for your suggestions. Will try to find a time to modify it to make it better!!
     
  6. fakebusker83

    fakebusker83 Radicon

    Joined:
    Aug 28, 2008
    Posts:
    2,250
    News Credits:
    4
    Trophy Points:
    222
    Likes:
    +317
    Ebay:
    Agreed with belly. Try adding more structure to the face like hints of cheekbones and chin instead of just a plain surface.

    I like the chunkiness of the overall shape, but some of the scale is off. For example the size of the grill details and neck joint cavity is too small in relation to the rest of the head. Reminds me of the TFA Headmaster, unless that's what you are going for.

    Anyway, just be prepared to have your thread moved over to Fan Art by a mod, since you have no physical sample to show yet.
     
  7. MisterFanwank

    MisterFanwank Toy Industry Analyst

    Joined:
    Dec 15, 2007
    Posts:
    4,234
    News Credits:
    2
    Trophy Points:
    177
    Likes:
    +44
    This belongs in fanart until you have a physical product. Radicons is only for things which are physical.
     
  8. Treadshot A1

    Treadshot A1 Or just 'A1' for short...

    Joined:
    Jan 27, 2009
    Posts:
    7,599
    Trophy Points:
    212
    Likes:
    +85
    Agreed with Fakebusker and Bellyboy. The head needs way more detail. I mean, look at either Fremble or Thugger, both of which are tiny, yet they are detailed all over. On something as big as Devs' head, surely more detail could be put on without making it look messy.

    I also concur with the face problem. I know i ran into the same issue and Fakebusker's been patiently scolding me for it until i learned to do better. It's not an easy thing to take, but certainly worthwhile to learn (come to think of it, so should i). A face is much better with more texture to the face rather than just a flat plain. I can say that on my recent Baynimated Sideswipe and Animated Crosshairs designs, i spent about 10 hours on each, and 2-3 hours were dedicated to sculpting out the head alone. Nothing brings out a character more than the head, and you need to work on that face a lot more.

    Also, the head ends on a flat surface at the bottom. That's kind of annoying, actually, in that it makes it obvious you carved it from a block. While that's how all heads are built to some degree, the trick is to convince people you didn't do that even though you did. If it looks like it was cut from a block, and people can picture that, it appears very simple and easy (not that i'm saying it was, this is all just a trick of the eye we're talking about here). Try making the head somewhat angled even at the bottom, it makes it less obvious how you built it and thus more convincing.

    Also, the neck ball joint uses a 3 segment circle. Why? Surely a circle would be preferable to a dodecagon?

    *reported
     
  9. vrba79

    vrba79 Well-Known Member

    Joined:
    Dec 27, 2007
    Posts:
    725
    Trophy Points:
    101
    Likes:
    +2
    This is a great start, but looks too "anime", ya know?
     
  10. IScustom

    IScustom Member

    Joined:
    Dec 5, 2011
    Posts:
    12
    Trophy Points:
    31
    Likes:
    +0
    Thanks a lot for your detailed suggestions! Saw your DOTM OP hands in your store! Awesome!

    Oh, thanks for reminding!

    Thanks!! Did it a month ago and just put about four hours on it! Really need to make it more detailed haha!!

    Thanks man. Will try to make it more ferocious!!
     
  11. BLK-OUT 4500X

    BLK-OUT 4500X Well-Known Member

    Joined:
    Feb 8, 2011
    Posts:
    484
    Trophy Points:
    76
    Likes:
    +0
    Back of the head not so square shaped , but it looks good so far great job will it fit g1 devy .
     
  12. G.I.EDDIE

    G.I.EDDIE Purple treads suck!

    Joined:
    Mar 24, 2008
    Posts:
    7,002
    News Credits:
    3
    Trophy Points:
    247
    Location:
    Southeast Michigan :(
    Likes:
    +754
    what will you be using this head on?
     
  13. Satomiblood

    Satomiblood Prototype Black

    Joined:
    Nov 2, 2007
    Posts:
    19,615
    Trophy Points:
    267
    Likes:
    +93
    The current head could actually work for a Playskool-styled Devastator. And I don't mean that as an insult, either. It just has that particular look to it.
     
  14. MisterFanwank

    MisterFanwank Toy Industry Analyst

    Joined:
    Dec 15, 2007
    Posts:
    4,234
    News Credits:
    2
    Trophy Points:
    177
    Likes:
    +44
    I guess the face could use a little bit more detailed, but this looks like a fairly nice classics styled head to me.
     
  15. IScustom

    IScustom Member

    Joined:
    Dec 5, 2011
    Posts:
    12
    Trophy Points:
    31
    Likes:
    +0
    Thanks for your suggestion, bro. Will modify the back in the next version.

    Hmm, I would like to have real ones in 2 scales, MP custom and G1. Any suggestions?

    haha

    Thank you man. Will try to put more details on it.
     
  16. thyvipera

    thyvipera ThyVipera

    Joined:
    Jul 10, 2007
    Posts:
    3,350
    Trophy Points:
    151
    Likes:
    +8
    looks good. I also suggest a different "mouth". Other than the mouth, it looks like a replica of Sculpt-Bot's devastator head. Did have a reference you went by, while designing this?
     
  17. Eyes-of-a-Snake

    Eyes-of-a-Snake Prime Slayer

    Joined:
    Feb 7, 2011
    Posts:
    10
    Trophy Points:
    31
    Likes:
    +0
    Ebay:
    I too see the similarities...

    Did you use his as a base and build from it changing the mouth?

    The CAD design looks great though... You using this on Shapeways?
     
  18. IScustom

    IScustom Member

    Joined:
    Dec 5, 2011
    Posts:
    12
    Trophy Points:
    31
    Likes:
    +0
    Thanks, bro. I will try a different mouth and add more details. I bought a cast one online and refine it using a CAD software.

    Ahh, now I know whether the Design comes. Sculpt-bot is really a genius. Yah, the first sample has been sent out from Shapeways and I hope to get it next week.
     

Share This Page