Heavy/Scratch: Cyb Bumblebee Revision

Discussion in 'Radicons Customs' started by griffith76, Feb 9, 2009.

  1. griffith76

    griffith76 Well-Known Member

    Joined:
    Feb 10, 2003
    Posts:
    484
    News Credits:
    3
    Trophy Points:
    126
    Likes:
    +3
    It's been years since I made the Cybertronian BumbleBee for JDP and it seems that quite a number of people are asking for a "reissue" of the little dude. After some feedbacks JD asked me to wipe the smile off BB's face so I did. But this time round he'll keeping it. I like my little guy jolly :) 
     

    Attached Files:

  2. project9

    project9 White n' Nerdy

    Joined:
    Jun 28, 2006
    Posts:
    2,733
    Trophy Points:
    206
    Likes:
    +0
    Cool. Do you plan on any other design "improvements"? =)
     
  3. griffith76

    griffith76 Well-Known Member

    Joined:
    Feb 10, 2003
    Posts:
    484
    News Credits:
    3
    Trophy Points:
    126
    Likes:
    +3
    Hmm probably just make the parts join more seamlessly. There isn't much that I can do since the design is already very very simple. I was thinking of avoiding using ball joints but it seemed pretty impossible to have an articulated figure this small without balls. Will see how it goes.
     
  4. REDLINE

    REDLINE longer days, plz? Veteran

    Joined:
    Dec 2, 2004
    Posts:
    27,867
    News Credits:
    3
    Trophy Points:
    296
    Likes:
    +3
    I'm sorry, I totally mis-read your reply there! :lolol 
     
  5. griffith76

    griffith76 Well-Known Member

    Joined:
    Feb 10, 2003
    Posts:
    484
    News Credits:
    3
    Trophy Points:
    126
    Likes:
    +3
    :lolol 
     
  6. Treadshot A1

    Treadshot A1 Or just 'A1' for short...

    Joined:
    Jan 27, 2009
    Posts:
    7,528
    Trophy Points:
    197
    Likes:
    +4
    Me want. Just wondering, what's wrong with having ball joints? Coz you seem to be trying to find alternatives...

    And as for the above posts: :lolol 
     
  7. RHansen

    RHansen Sir. Ranbotnic Veteran

    Joined:
    Oct 7, 2004
    Posts:
    3,335
    News Credits:
    1
    Trophy Points:
    196
    Likes:
    +1
    what are you modeling in? you seem to have some geometry errors going on
     
  8. griffith76

    griffith76 Well-Known Member

    Joined:
    Feb 10, 2003
    Posts:
    484
    News Credits:
    3
    Trophy Points:
    126
    Likes:
    +3
    Since I'm casting the figure in resin and he's like... tiny (3" tall) so the material's too weak for the joints to be tight enough. Moreover I'm using silicone for the molds there's always some form of deformation when molding/casting and that will affect how tight the joints can be also. I'd have used hobby joints if they aren't so expensive.

    Anyway I did a bit more modeling done during my breaks.
     
  9. griffith76

    griffith76 Well-Known Member

    Joined:
    Feb 10, 2003
    Posts:
    484
    News Credits:
    3
    Trophy Points:
    126
    Likes:
    +3
    Maya 2008. First time trying it since I has always been using 6.5 from the beginning but i needed the edge loop tool. The errors are fine as they won't appear in the physical model. I don't do rendering to I don't care about these things.
     
  10. RHansen

    RHansen Sir. Ranbotnic Veteran

    Joined:
    Oct 7, 2004
    Posts:
    3,335
    News Credits:
    1
    Trophy Points:
    196
    Likes:
    +1

    wouldn't the errors cause confusion in the calculations or slight errors in the prototyping process? I'm just curious as I've never made one of my models into a physical yet, that would be awesome to do though.
     
  11. griffith76

    griffith76 Well-Known Member

    Joined:
    Feb 10, 2003
    Posts:
    484
    News Credits:
    3
    Trophy Points:
    126
    Likes:
    +3
    Not for the program that I'm using. The errors are probably caused by overlapping faces as I use very primitive methods (I use Maya's auto cleanup a lot) to achieve the quickest results thus my models are normally not clean. The only thing that messes up with the physical model are n-sided faces that usually causes confusion and ends up being triangular holes when converted to the stl format that my program recognizes. And due to many factors and limitations of my machine I will still have to end up doing quite a bit of work by hand so the modeling is more for getting the right form, size/proportions as well as details that are impossible to achieve by hand.

    I've come to realize that my methods and processes are pretty useless for industrial standards and since I will not go into animation or even rendering I won't want to learn the proper way to model but go for the fastest. Hope I will be able to learn proper designing using CAD programs some day though.
     
  12. Treadshot A1

    Treadshot A1 Or just 'A1' for short...

    Joined:
    Jan 27, 2009
    Posts:
    7,528
    Trophy Points:
    197
    Likes:
    +4
    So when can i get one? :drool: 

    *ahem*

    Any other changes to the original planned?
     
  13. repair_bay

    repair_bay Scramble Power!

    Joined:
    Jan 14, 2006
    Posts:
    761
    Trophy Points:
    136
    Likes:
    +0
    Ebay:
    Any pics of the original?
     
  14. JazzEd

    JazzEd Truckasaurus!

    Joined:
    Jan 30, 2008
    Posts:
    1,646
    Trophy Points:
    136
    Likes:
    +0
    griffith76, sign me up! Ever sense I saw that little guy, I wanted one.
     
  15. griffith76

    griffith76 Well-Known Member

    Joined:
    Feb 10, 2003
    Posts:
    484
    News Credits:
    3
    Trophy Points:
    126
    Likes:
    +3
    For pics of the previous one just click on my signature and you'd see them in my blog. As for folks who wanted one or wish to track the progress of the project without hassle just email me (griffith76@gmail.com) and I'll email you guys whenever there are any updates on the development.
     
  16. REDLINE

    REDLINE longer days, plz? Veteran

    Joined:
    Dec 2, 2004
    Posts:
    27,867
    News Credits:
    3
    Trophy Points:
    296
    Likes:
    +3
    you ought to submit your finished projects for the gallery man. :) 
     
  17. griffith76

    griffith76 Well-Known Member

    Joined:
    Feb 10, 2003
    Posts:
    484
    News Credits:
    3
    Trophy Points:
    126
    Likes:
    +3
    Hmm I'll check that out. Where do I submit?
     
  18. aurascope

    aurascope Kitbash Resource Indexer

    Joined:
    Aug 1, 2005
    Posts:
    795
    Trophy Points:
    147
    Likes:
    +2
    Ebay:
    i'm curious how you can make ball joint socket out of resin without it cracking when you push the ball joint in. or are you planning on using some form of liquid ABS?
     
  19. REDLINE

    REDLINE longer days, plz? Veteran

    Joined:
    Dec 2, 2004
    Posts:
    27,867
    News Credits:
    3
    Trophy Points:
    296
    Likes:
    +3
    just click on the Radicons Info link up top, and select the Gallery Submissions Guidelines link :) 
     
  20. bellpeppers

    bellpeppers A Meat Popsicle

    Joined:
    Oct 16, 2008
    Posts:
    13,566
    News Credits:
    9
    Trophy Points:
    257
    Likes:
    +229
    So, you are modeling this in 3D... and rapid proto-typing it?

    You da MAN!!!

    I've been wanting to do that for a while now. Not much out there impresses me, but your efforts are.
     

Share This Page