Discussion in 'Video Games and Technology' started by Prowl, May 23, 2011.
Just when Noire Blew my mind, this comes up:
VFX Head Tech Demo Video - IGN
that is pretty amazing how it picks up even the slightest little twitches in the muscles. makes the character's face look totally believable. looks like it'd need a lot of power to get that level of detail though without being pre-rendered.
Imagine the next Super Mario game with this, dude??
i will be terrified of bowser
It'll just be Dennis Hopper's face then.
Lol at Trenner,
All joking aside, a Silent Hill with this level of detail would be awesome.
Definitely, but it would be all but lost on Pyramid Head.
This is crazy cool.
This still pales in comparison to the facial tech used in Spider-man 3.
The in-game model for Kirsten Dunst was indistinguishable from her real life counterpart.
I wonder if games like Mass Effect could benefit from this with variables based on the original date. In other words, if an alien has an elongates mouth, the animation would still compensate with an offset, and make the alien look lifelike.
LOL. This makes me want to throw in my copy of Spider-man 3 for 360 out of curiosity's sake. Yes, I still have it...
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