Crazy Facial Animation Tech

Discussion in 'Video Games and Technology' started by Prowl, May 23, 2011.

  1. Prowl

    Prowl Well-Known Member

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  2. smangerbot

    smangerbot The Holy Zombie Jesus TFW2005 Supporter

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    that is pretty amazing how it picks up even the slightest little twitches in the muscles. makes the character's face look totally believable. looks like it'd need a lot of power to get that level of detail though without being pre-rendered.
     
  3. Prowl

    Prowl Well-Known Member

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    Imagine the next Super Mario game with this, dude??
     
  4. smangerbot

    smangerbot The Holy Zombie Jesus TFW2005 Supporter

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    i will be terrified of bowser
     
  5. Trenner Dios

    Trenner Dios Humility > Huge Ego

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    It'll just be Dennis Hopper's face then.
     
  6. Prowl

    Prowl Well-Known Member

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    Lol at Trenner,

    All joking aside, a Silent Hill with this level of detail would be awesome.
     
  7. Trenner Dios

    Trenner Dios Humility > Huge Ego

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    Definitely, but it would be all but lost on Pyramid Head. :( 
     
  8. SPLIT LIP

    SPLIT LIP Dry built

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    This is crazy cool.
     
  9. Smasher

    Smasher HUNKY BEATS

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    This still pales in comparison to the facial tech used in Spider-man 3.
    The in-game model for Kirsten Dunst was indistinguishable from her real life counterpart.
     
  10. Prowl

    Prowl Well-Known Member

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    I wonder if games like Mass Effect could benefit from this with variables based on the original date. In other words, if an alien has an elongates mouth, the animation would still compensate with an offset, and make the alien look lifelike.
     
  11. x BlackMagnus x

    x BlackMagnus x Is not impressed

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    [​IMG]

    :lol 
     
  12. Trenner Dios

    Trenner Dios Humility > Huge Ego

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    LOL. This makes me want to throw in my copy of Spider-man 3 for 360 out of curiosity's sake. Yes, I still have it...
     

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