3D Artwork: 'Classic' Astrotrain Prototype - WIP

Discussion in 'Transformers Fan Art' started by Sledgehammer, May 18, 2006.

  1. weewoo

    weewoo Veteran

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    i love your work :) 
     
  2. Sledgehammer

    Sledgehammer Ancient and knackered

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    Thanks, Jess - I love your work, too! :rock 
     
  3. CrackerBoy

    CrackerBoy SeƱor Member TFW2005 Supporter

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    looks great, can't wait to see it with color
     
  4. Sledgehammer

    Sledgehammer Ancient and knackered

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    Pretty ironic that colour pix have just appeared, and I've got about as much chance of seeing them as a chicken has of outflying an F-15... :cry 

    EDIT: Well, looks like supersonic bantams are alive and flapping - colour tests coming soon! :D 
     
  5. Star Cracker

    Star Cracker Well-Known Member

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    Nice work on the head so far. The face looks too much like it was extruded from a cylinder. Eyes, nose, and mouth seem correct in terms of size. Is this to just be a straight up reproduction of the toy or do you plan making this an animation model?
     
  6. Sledgehammer

    Sledgehammer Ancient and knackered

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    Guilty as charged, SC - it looked to me from the original proto pix that his face was just that, a flattened half-cylinder with extrusions. Although actually building it out of the overall head mesh was more fiddly than I first anticipated...:banghead: 

    And as for your second point - both. :D 

    Every piece is fully articulated with locked-off pivots, so although the model itself will be a reproduction of the toy, it'll be ready for animation. :thumb 
     
  7. Viper_486

    Viper_486 Cobraaa!

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    Wow, that looks fantastic so far.:thumb 
    I can't wait to see how it looks as the work progresses.
    Thanks for sharing!
     
  8. Draven

    Draven Banned

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    Beautiful modelling d00d. :thumb 
     
  9. Acid Wing

    Acid Wing Senior Alien TF Member

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    Crisp modeling as usual Sledgehammer! Looking forward to colors soon.
     
  10. Sledgehammer

    Sledgehammer Ancient and knackered

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    Many thanks again, all! And cheers, Draven - means a lot! :thumb 

    Not had much time, but found enough to do a couple of small 'mold changes' and add a splash of colour:

    [​IMG]

    Roll on getting 5 minutes to actually continue modelling... :rolleyes2 
     
  11. Thunder_Cracker

    Thunder_Cracker Friendship is Evil!!

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    Wow! That's excellent :rock 
     
  12. ashe5k

    ashe5k Well-Known Member

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    Awesome. You've got some great skills.
     
  13. Gears

    Gears buh-buh-body ya Veteran

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    Lookin good!
     
  14. GrungeWerX

    GrungeWerX Well-Known Member

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    Simply awesome. Especially the colors. Really nice and the texture is nice and smooth. All the tiny details really stand out as well. :) 
     
  15. Star Cracker

    Star Cracker Well-Known Member

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    hey Sledgehammer, it's looking really awesome. Care to share any wire renders? I'd love to tak a look at your topology. Also, are you using polys, or sub Ds? Any booleans? There seems to be a lot of indents and grooves in Astrotrain. Or was it a lot of inwards extrusions?
     
  16. Sledgehammer

    Sledgehammer Ancient and knackered

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    I'll try to get some wires up before too long, SC...been tied up putting stuff together for our latest game (and when this particular publisher asks for something, you don't say no... ;)  )

    It's all primitives and poly modelling - I use a lot of spline 'markers' to predetermine where the vertices are going to end up. Bit of a slow, labour-intensive process, but it gives me the results I'm after. And I rarely use booleans as such, as they always seem to give me no end of mesh problems; ShapeMerge, on the other hand, is a function I couldn't live without. :rock 

    As for the grooves and indents, yeah, there's a fair number of plain old extruding, but there has been (and will be) a ton of it being done by hand. Needless to say, there's probably a dozen ways of doing it all more efficiently, but truth of the matter is, I'm danged if I know what they are! :confused: 

    More to come...eventually! :D 
     
  17. KA

    KA Well-Known Member

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    haha incomplete classic astrotrain
     
  18. Draven

    Draven Banned

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    Booleans get a lot of bad press they don't deserve, to be honest. I swear by them (and I don't mean in a bad sense); if you've seen my work, you've seen a LOT of boolean work. I usually make panel lines by making a stencil and stencil cutting the pattern onto the object, then bevelling inwards.
    One of the keys to clean booleans is planar polys (all points laying in the same plane). If you bend a square piece of paer in half, you get 2 triangles, right? 3D apps don't make that distinction; they still see it as the poly it is. Non-planar polys often don't render correctly, and they play merry hell with booleans.
    What 3D app are you using, BTW?
     
  19. Rattrap587

    Rattrap587 Maximal Ground Operations

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    Keep up the good work!
     
  20. Sledgehammer

    Sledgehammer Ancient and knackered

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    MAX 7, Draven; funnily enough, it sounds to me like what you do is the LW equivalent of a ShapeMerge, kind of. Not that I'm 100% on that assertion, because I wouldn't know LW's control structure from a kick in the pants. :redface2: 

    But yeah, in my experience 'merry hell' would be quite the understatement...