Heavy/Scratch: Clasics Bulkhead

Discussion in 'Radicons Customs' started by wwoptimusprime, Dec 7, 2009.

  1. wwoptimusprime

    wwoptimusprime Till all are one

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    I cant take full responsibility for this. Slag66`s idea for his constructicons gave me the idea for him. It`s still a WIP. I`m still not sure on how to get his arms to work, may have to leave the original arms. Let me know what you think.
     

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  2. Cyber-Kun

    Cyber-Kun UNLEASHED!

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    those pics are really, really really tiny
     
  3. ssg4life

    ssg4life Well-Known Member

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    can't click the pics to enlarge, so it's hard to see what you did
     
  4. bakublade

    bakublade Well-Known Member

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    i can't see the pics in detail
     
  5. wwoptimusprime

    wwoptimusprime Till all are one

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    Sorry about that. I resized the wrong way. lol. Hope these pics show up better.
     
  6. MrByatis

    MrByatis Questioning Rumble

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    They don't
     
  7. katch26

    katch26 Well-Known Member

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    looks cool.....in altmode are the wheels ever level?
     
  8. wwoptimusprime

    wwoptimusprime Till all are one

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    Sorry. Still had issues. Now they work. As for the tires, they are even but, as you can see, Im not sure what to do about the arms. I might, if i cant get these to work, leave the original Onslught arms. Now that the pics are seeable, What do you all think?
     
  9. destrongerlupus

    destrongerlupus #MoreSawBoss

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    NICE! I'm planning on doing much the same thing, only I'm just going to do a straight Head-Swap on the "HardHead" version.

    Glad to see someone else bringing Bulky into the Classic-Verse :) 
     
  10. ssg4life

    ssg4life Well-Known Member

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    it's an easy and effective swap, once the arm problem is resolved. with how bulky his forearms are, i might look into seeing if you could just transplant his hands onto onslaught's arms. it'd take some heavy moding, but i think it'd be better for the vehicle mode
     
  11. wwoptimusprime

    wwoptimusprime Till all are one

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    I tryed that but just couldnt wrap my head around it. Not to mention, unless there is a way to fold then in like his hands already do, there still going to get in the way. Any ideas on how to get around it?
     
  12. gargunkle

    gargunkle someone

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    This is a very cool idea - looks good in robot mode. If you can figure out how to get the vehicle mode to work, you will have a winner.
     
  13. nemisispringer

    nemisispringer Well-Known Member

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    if you pointed the hands outwards would it be able to stay flat then it could look like an armourd road sweeper thing lol
     
  14. Autobotknight08

    Autobotknight08 Well-Known Member

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    I was thinking this same thing. Maybe even grab the hands from an activators blunkhead and articulating them with pins might be an easier mod and a better fit into the Vehicle mode.
     
  15. a person

    a person Is not amused.

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    You could try making Bulkhead's lower arms hollow and add a sliding joint in the hollowed part allowing his upper arms to slide into them.
     
  16. davidarruda

    davidarruda That one guy

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    i'd buy that
     
  17. landbasered

    landbasered Well-Known Member

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    He needs his shoulder kibble, which you could hinge forward to create the front cab and effectively hide the arms.
     
  18. wwoptimusprime

    wwoptimusprime Till all are one

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    I have though about that but the arms still get in the way. I think this is the way im going to try and make it work.
     

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  19. arscream

    arscream Member

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    i was thinking the same thing
     
  20. arscream

    arscream Member

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    how did you do the headswap, was trying to do the same thing but its hard
     

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