Discussion in 'Transformers Fan Art' started by grimmlock, May 3, 2008.
here is my first renders of my alt bumblebee transforming.
hope you guys enjoy it
glad you like it split tip. i have planned to do a short run sequence and some explosion where he jumps through a cloud of smoke and transforms in mid air. but i'm not sure when i'm currently working on some animated stuff at this point. i'll keep everyone updated though
Kinds of quick but very cool. Excellent job.
Now that is just coolness! Very nice work.
Nice job !
Makes me sad that we didn't get an Alternator Bumblebee though.
thanks again for all the great feedback guys
i agree it does make me sad we didn't get an alt bumblebee and that why i decided to make a 3-D model of him. thanks again and i'll keep you guys up to date on my latest project as it gets closer to being done
Very nice work!
I especially like his forward flip version.
Very nice design and animation!
One thing - I notice that a lot of fan-produced 3D animations of Transformers tend to have the parts moving in slow, constant paths, so that they all stop moving right as the character hits altmode. At the other end of the spectrum are the extremely serial transformations from _Cybertron_ and some 3D animation tests.
In the middle are the more "G1"-type sequences such as those from Design Assembly - http://www.themichaelsmith.com/othertransformers/Sally_1.mpg for an example - where the parts move in groups, and transformation sort of runs in segments. In the G1 cartoon, there was often a lot of this, especially in "roll-call" shots, where there would be an initial pose of parts getting out of the way of the main transformation, then the overall shape would change, then the smaller parts would arrange themselves into place again. Alternatively, sometimes there was a 'ripple' effect where the transformation kind of ran from head to toe. It kind of evoked the "instruction sheet" process a little, although nowhere near as much as _Cybertron_.
I just wanted to ask - what's your opinion on the smooth, time-co-ordinated set of paths as a deliberate design choice over the other options? Is it a software artifact, simply less hassle to animate, a personal preference, or something more complex?
this was my first time doing any animation, so it was more trial and error. all i did was make the parts move from begining to end and then changed the time sequence so that solid objects are not going through another solid object.
but i like overall how it came and really don't have a preference. whatever works.
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