I never expected to give a shit about board games again, but my appreciation was renewed a little while ago, and how. We played: Drakon http://www.boardgamegeek.com/game/23107 Nuclear Escalation http://www.boardgamegeek.com/game/1213 Tsuro http://www.boardgamegeek.com/game/16992 Frag http://www.boardgamegeek.com/game/2025 Transformers 3D Battle Card Game http://www.boardgamegeek.com/game/29405 Drakon is a fucking amazing game where you build the dungeon on each turn, tile by tile, trying to plan your construction around what your opponents might do, and using certain tiles to screw with them from afar. Tsuro is a simplified version where you build paths, again tile by tile, defining the routes available to you and your opponents, with the goal of running them off the board. I'd had no idea how much I would love games about evolving spatial relationships. Nuclear Escalation doesn't have particularly imaginative gameplay, but it wins for theme. You play various missiles and bombers to extinguish your opponents' populations before they do the same to you. It's actually an expansion to the original Nuclear War, which was released in 1965, just a few years after the Cuban Missile Crisis. Frag is described as an FPS brought to the board, and I guess it is that, though not especially fun. The Transformers game is utter crap. A week later, we played Twilight Imperium: http://www.boardgamegeek.com/game/12493 http://en.wikipedia.org/wiki/Twilight_Imperium This was in a nine-hour session with eight players and the Shattered Empire expansion. The complexity of this game is insane; it's the first where we actually had to watch training videos beforehand so we wouldn't be too much of a drag on the more experienced players. Not that it ultimately mattered - even the supposed "veterans" bickered interminably about the rules. I'd say that about 75% of the time was spent on rule discussion and 25% on actual play. You'd think that would ruin the experience, but somehow it didn't.