Non-TF: Automate Toy Design V.2. (MODELING ADVICE WANTED!)

Discussion in 'Transformers Fan Art' started by TedimusPrime, Apr 12, 2012.

  1. TedimusPrime

    TedimusPrime Part Time Toy Designer

    Joined:
    Jun 3, 2009
    Posts:
    2,400
    Trophy Points:
    187
    Likes:
    +50
    Well at the end of the year, I plan on modeling this thing up in Autocad. After taking in the advice given to me last time, I went back and revised my design- essentially replacing all "revoltech" like joints with ball joints. Feel free to give any 3D modeling tips or problems with my design to me. I haven't designed anything before, and I feel like I captured what I wanted to do with the design in this image.

    I uploaded the original and the new for comparison.

    New
    [​IMG]

    Old
    [​IMG]
     

    Attached Files:

  2. Superquad7

    Superquad7 We're only human. Super Mod

    Joined:
    May 19, 2003
    Posts:
    47,952
    News Credits:
    11
    Trophy Points:
    377
    Likes:
    +179
    I think this looks really cool. :thumb 
     
  3. fakebusker83

    fakebusker83 Radicon

    Joined:
    Aug 28, 2008
    Posts:
    2,243
    News Credits:
    4
    Trophy Points:
    202
    Likes:
    +237
    Ebay:
    It looks pretty interesting...Your sketches really pulled me in with their detail.

    From what little I know of design I will advise looking at the hip section; you might want to add some space between the thighs and torso to give the thighs space to rotate.

    Also watch for the area where the balls meet the stems on your joints. An acute angle is more prone to snapping.

    Third, you can have blocky shapes to be consistent with your aesthetic, but you may want to round off some corners where the joints are to aid movement.

    I guess that's all I can think of for now.
     

Share This Page