Well, I would have a true full review here, but so far I have only played Army of Two with my friend, and havent gotten to exparament around with the teammate AI or do any of the multiplayer (aside from split screen coop), so I didn't really experience the whole game, but I do want to share what the game is like. To start, Army of Two is about two US Army Rangers, Salem and Rios, that become mercenaries for a cooperation called SSC. Salem is the youngest and the most care free while Rios is the oldest and more suspicious of things. The game follows this duo from when they operated in 1993 as Army Rangers in Mogadishu, then became mercs fighting terrorists and insurgents. The game's story reflects off of things that has happened in history such as September 11th and the 2nd American assault on Iraq. The game's story kind of goes onto a conspiracey, but I don't want to talk too much about this. It's a decent enough plot to get the action going in the direction it needs to. The game's combat is about two man tactics. I want to state that in this game, if you do not work with your partner, just basicly be two guys who gun and run, you will lose. One of the primary elements of the game's combat is the Aggro meter. If you've played MMORPGs before, then may be familar with the term Aggro and it does work very similar to how this game does it. Aggro is basicly the attention players recieve when fighting. As you shoot and kill enemies, you draw more attention to yourself and more enemies will begin shooting at you, that's bad for you, but your teammate doesnt get as much attention, so he can flank and surprise the enemy. Controling the flow of aggro is an important element. One player could draw in the enemy attention while the other moves in and does damage, as soon as the second player starts doing his work, the aggro will be drawn to him. You can also help your teammate out if he's taking in too much fire and damage by drawing attention to yourself. The aggro is this game does make combat look a little artifical, but it's not without reason. I can relate to situations in my airsoft games where my opponents would be shooting, and my attention is more focused on them (because they're the primary threat), while their team mates are flanking. I want to give credit and really ingenious cover system this game has. It's not like Gears of War or Rainbow Six Las Vegas, but the principle is still the same. You dont hit any special buttons to hide behind and shoot around a wall (aside from maybe the crouch button for obvious reason). You just move your character to the next peice of cover, the camera may adjust it's angle a little bit (most of the time the camera doesnt even have to adjusts), then as you shoot, your character will reach his gun over the peice of cover and fire, automatically! There is no special button for you to hit to shuffle into that cover, you just move the object, thats it. There is another button ("Y" for Xbox) that'll help assist you into getting into cover, but not required, this button will have your character slide, roll, or hop over objects. The controls are pretty basic, Left stick moves, right sticks looks, right trigger fires, left trigger zooms in or "aim" it works basicly you use the left trigger to make the cross-hair move slower, zoom in slightly, and make your shots not spread so much. If you have sniper rifles, then you just look through the scope and zoom in. I'm not crazy at how some of the weapons are selected. First you have to hold the left bumper (Xbox 360 controls explained, sorry), then you use the D-Pad to select your primary gun, your secondary, your special and then grenades. What bothers me is the long process is takes to throw a grenade, you cant quickly chuck them. Your primary gun can get a shotgun and even a grenade launcher attachment too, but the same issue is you cant quickly swap to the weapon in tight situations. Sometimes it felt it wasnt even worth bothering with the attachments at all. You can hold down the right bumper to do special commands with your partner, such as syncornized sniping (more useful if the partner is AI, players together can just snipe without having to hit anything special), and swaping weapons. They're not important commands, but can come in handy. X is to reload, A is the use key, B is to cancel stuff, and clicking the left stick makes you crouch. You can perform certain maneuvers with your partner. One team mate can grab riot shields, and in some cases even rip off car doors, the other team mate can then get behind the shield carrier and shoot over the now mobile cover. Players can hoist each other up. A special "back to back" shootout happens at certain points in levels. Players basicly enter a psudo bullet time sequence, and the players go in a crazy shootout. The strategy is to make sure that your are back to back, your armor is weakest behind and you take more damage if you dont posistion yourself correctly. Sense you play as mercenaries, you get money for doing objectives and bonus objectives and then you get to spend your money! There're plenty of guns in this game to buy and then plenty of upgrades to buy for your gun. You can upgrade gun barrels to do more damage, stocks for better accuracey, cartridges for more ammo per clip, silencers (suppressors if you're going to give a crap), attach shields, and you can even add some bling to you gun. The "bling" isnt really customizable, it's more or less a different skin on your gun that add's slightly more aggro, most of the time the're some really ugly patterns, but there're some nices ones too (Favorite so far is my Famas that's chrome with a golden magazine). You can buy different mask patterns for your helmet too. The enemy AI is not bad, but there's a slight pattern they follow, and you can see it if you play long enough, also thanks to the aggro system, the AI is also a bit manipulative and can be easy. You'll have some smart and dumb enemies. Most bad guys however are good shooters, if you're in open ground and you've got some aggro on you, they will hit you. The AI will mostly just shoot the wall you're hiding behind than, but only if you're taking cover properly. I've seen an enemy hide behind a sign, his legs are exposed so I blasted those, and then another enemy hid in the same damn spot, blasted that dudes legs out too! Then I would have enemies pin me down, a small group move forward, they would pin me down, then the group in the back advances. The AI doesn't like to stay still, if you get too close to their cover, they'll move back and if you keep getting closer, they fall back some more and then guess what happens? You run into more enemies! I feel that the enemy AI does know when to advance and when to fall back, the shooting can go on for a very long time. Other things I'll just quickly summarize, the music is cool, it fits the environments and the mood. The Graphics are nice. Do not play with the children around, this game has very harsh and rough language, not as bad as Kane & Lynch, but people are yelling, giving viloent threats and saying "F*** THIS S***!" or maybe "Die mother f******!" The campaign is short but very action packed. I havent tried the multiplayer but from what I understand, it's a 2 vs 2 match with loads of enemy AI in the middle and the players have to complete their objectives in order to win (not kill the next guy). Pros: +Guns! Lots of things to do with your guns! +Teamwork is a must. +Graphics +Really effective cover system. +Lots of action. +This is like the ultimate co-op game. Cons: -Aggro system is a little confusing and also can make the battles be a little too predicable. -Enemy AI is also manipulative. (Forgot to add) - Although cool looking, melee attacks are activated sloppy. Hope this helps explain at what Army of Two is like. I would've given a score and stuff but I havent tried out every feature yet.