Anyone disappointed that FoC has less playable characters?

Discussion in 'Transformers Video Game Discussion' started by Sideways77, Jun 18, 2012.

  1. Sideways77

    Sideways77 oh shoogah

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    WFC had a good variety of playable characters, plus thee per level. FoC definatly lacks in characters, and only has one character per level.

    Is anybody dissappointed with this? WFC had so much, with DLCs and the unlockables. I know we don't know FoC's DLCs or unlockables (if there is any), but is anyone dissappointed by this?
     
  2. Grimlockimus

    Grimlockimus Wot?

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    Not really, it's just in single player mode, and we're bound to see many familiar faces throughout the campaign.

    That, and MP seems to be giving us thousands of different forms we can play as, and Escalation is giving us a nice amount as well.

    So long as the gameplay is good, I'll be fine.
     
  3. MV95

    MV95 @marlinfan1995 Moderator News Staff

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    Well maybe FOC has more levels, which could mean just a little less or the same amount of playable characters. On top of that, some levels of WFC had repeat characters from previous levels.
     
  4. scoobsterinc

    scoobsterinc Scoobs

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    Its better it gives more time for charector devolpment in the story and gives high moon a more wide open story that make sense and have levels that can focus on one certain thing (such as a cloaking level melee level etc)

    For escalation. I dont mind in escalation aslong as all charectors in the campaign are playable and DLC maps have the DLC charectors (if we get DLC maps that is) and it also gives escalation a more even game so we dont have 4 cloakers and all that instead we have a person for defence, healing, buffing, and a destroyer (as in someone who can take a load of enemys on)
     
  5. MV95

    MV95 @marlinfan1995 Moderator News Staff

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    I wonder if we get to choose our escalation character or if it randomly chooses one for us since it's only 4 characters. If we get to choose, it's gonna be a race to get the character you want lol
     
  6. SPLIT LIP

    SPLIT LIP AKA Beve Stuscemi

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    Substance > flare.

    I would prefer we have one character uniquely suited to a specific play style and narrative and not jumble it by flip-flopping between a whole bunch of unrelated blokes with a single, fluid play style.
     
  7. silverbolt07

    silverbolt07 head Aerialbot

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    We dont know if the characters we've seen so far is the final roster.. they kept saying that there will be dozens of characters to choose from.
     
  8. Dirge121

    Dirge121 Eat the chikums

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    Absolutely, I've already seen the entire playable character roster and it did not meet my standards


    That was sarcasm, just a heads up.


    You choose
     
  9. Sso02V

    Sso02V Injector Has a Posse

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    ^
    This.
     
  10. Galvanitro

    Galvanitro Vanguardian

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    We don't even know everything for Fall of Cybertron yet, so I think it's unfair to say that.

    WFC Single Player (17): Megatron, Brawl, Barricade, Soundwave, Breakdown, Starscream, Skywarp, Thundercracker, Optimus Prime, Bumblebee, Ratchet, Sideswipe, Warpath, Ironhide, Silverbolt, Air Raid, Jetfire

    WFC Escalation (19): SP + Arcee, Slipstream

    WFC DLC (7): Scattorshot, Onslaught, Zeta Prime, Dead End, Shockwave, Jazz, Demolisher

    WFC Total (AFTER DLC): 26

    _______________________

    And so far announced for FOC:

    FOC Single Player (9): Optimus Prime, Bumblebee, Cliffjumper, Jazz, Grimlock, Megatron, Starscream, Vortex, Bruticus

    FOC Escalation (16): Optimus Prime, Bumblebee, Warpath, Ratchet, Wheeljack, Cliffjumper, Jazz, Perceptor, Megatron, Starscream, Shockwave, Soundwave, Swindle, Brawl, ???, ???

    FOC DLC (1): G1 Optimus Prime (completely new model for Single Player; it counts)

    FOC Total (After DLC): 19 (20 if Vortext isn't in Escalation)

    ____________________

    I think FOC is doing okay, considering we haven't seen all of the characters yet. ;) 
     
  11. Firestorm777

    Firestorm777 Banned

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    The characters so far:

    Autobots

    Optimus
    Bumblebee
    Ironhide
    Cliffjumper
    Jazz
    Warpath
    Sideswipe
    Percepter
    Wheeljack
    Metroplex
    Edits:
    Silverbolt!
    Jetfire

    I have not seen Air-raid yet. I hope he's in the game.

    Decepticons

    Megatron
    Starscream
    Shockwave
    Soundwave
    The combaticons

    Edit: Don't have time to list them all.

    I'll go back and edit later.
     
  12. Zhadow

    Zhadow Oh hi there

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    So long it's just for single player, I'm ok with it. But it annoys me a bit that we get 4 to choose from in escalation.
     
  13. Firestorm777

    Firestorm777 Banned

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    Me too.

    In WFC I play as Shockwave a Megatron a lot. If their taken then pick Starscream. In this game: Only four and completely different. If ones taken theres not another one thats like him or her.

    I guess the gunship and stuff make up for that.
     
  14. Transformed

    Transformed 神戸 Member

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    This choice to fixed characters and stages does suck, and saying things are so because it is a single player campaign is a cop out. Characters in multiplayer share abilities, so why couldn't this have happened in the campaign too? The same characters are available for both modes, right?

    Why does Jazz have to be the only character that has a grappling hook? Why couldn’t have High Moon Studios given us Hoist or any other character with this ability too? Why is Cliffjumper the only invisible Autobot? Not only would Mirage have been a better choice, but this could have worked with him as well. With shared abilities popping up in the multiplayer side of the game, it’s stupid that the same isn’t true for campaign mode.

    I know Matt Tieger said changes were made to tell a better story, but I refuse to accept this statement. Sure, a linear story makes Matt’s job easier, as well as gives us that buddy-buddy feel we Jazz and Cliffjumper and Cliffjumper clips, but the same could have been achieved with other characters too on multiple levels.

    How cool would FOC have been if High Moon Studios wrote the story like a Find your fate series? The beginning and the ending could be the parts already decided by HMS, with the middle portions to be determined by the gamer, giving us multiple adventures with various characters and interactions--lots of story replay value right there, folks.

    I'm sure I'll enjoy FOC just as much as the next guy, but WFC’s layout or any other layout that allows for multiplayer play with many more characters to choose from in campaign mode would have been better, IMHO.


    Still, I think gamers who successfully complete the campaign will be rewarded with secret characters for use in multiplayer modes only, similar to the way WFC gave us Slipstream and Arcee--Ultra Magnus still has to fit in this game somehow, right?
     
  15. Cyber-Scream

    Cyber-Scream Well-Known Member

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    When was that confirmed?
     
  16. emoo

    emoo Well-Known Member

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    I think keeping character select would have been the better way to tell the story you could retain each characters unique ablity and take different paths using that ability to complete the level, it would also improve replay value. With starscream we know he now has a cloak but lets say in character select like in wfc they gave the option of all three seekers and skywarp was given the cloak not starscream. Playing as skywarp you could use that ability to go to different areas of the map that the others could not go, and playing as starscream he might need to take a different path to complete the level not having a cloak. If a level was built that way and a certain character was central to that level plot in using a different character all that would need to be added was slight variations in cutscenes based on who you chose. Again using the starscream level we know he has an encounter with grimlock. If you chose starscream the scene plays out normal as hm has already planned it, but if you chose to use skywarp or thundercracker instead it would pan over to show them entering the screen with starscream.
     
  17. SlagSwoopSnarl

    SlagSwoopSnarl BUT PRAHM.

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    In the new gameplay videos. Each map has a set of 4 different pre-selected characters. For example, one has Megatron, Shockwave, Starscream and Soundwave to choose from.
     
  18. Cyber-Scream

    Cyber-Scream Well-Known Member

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    You sure that wasn't just for the demo they were playing? I don't recall them actually stating that.
     
  19. Transformed

    Transformed 神戸 Member

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    Matt said the characters to choose from in Escalation mode are fixed in the GI gameplay demo. This move was done to make gamers work as a team, something that wasn't working well in WFC. This move is HMS' way of addressing many complaints they received about this mode.

    It should be a problem for gamers who are interested in playing like a team. Gamers. Eed to learn to share.
     
  20. Dirge121

    Dirge121 Eat the chikums

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    I think the general idea was to avoid the situations you had in WFC where everyone who could cloak was basically the same guy, everyone with shockwave was basically the same guy and so on.

    Now you have an ability tied to one character per side and it helps the individuals stand out a bit more instead of having a half a dozen guys all do the same thing.

    It also helps force teamwork when applied in this way because now you won't get lobbies filled with bloody cloakers who will all try and lone wolf it. You'll have your roles determined by character and each player has to take up a specific 'job'. Tieg is right, the teamwork was basically non-existant in WFC because you had most of the team trying to fill the same role half the time. To use another game with classes as an example, you join a team in Team Fortress 2 and half the team are spies. You leave because you know you're just going to get steamrolled because you have too many of one class.

    Lets look at a character selection for Decepticons in Fall of Cybertron:
    Megatron - Crowd Control, with his shield and firepower he'll be drawing the brunt of the enemy attention and keeping it focused on him.
    Soundwave - Supporting his teammates by laying down turrets and offering supressive fire should things get out of hand.
    Shockwave - As the medic you'll want to stay close to Soundwave and Megatron keeping them healthy. If your allies know what they're doing then they'll be protecting you. As a jet you can easily retreat should the situation call for it. Of course his viability as a medic will rest entirely on if he starts with a skill/weapon that heals allies. If not, no point calling him a medic
    Starscream - Cloaking and flanking, taking out high priority targets before they become a problem for the rest of the team and picking off stragglers is where you'll be most useful. Your jet mode will give you access to areas other characters can't reach allowing you to provide overwatch and communicate the location of more dangerous enemies to your team.

    The same 4 characters in WFC:
    Megatron - Crowd control with drain and hover, still decent at holding the attention of multiple enemies.
    Soundwave - Still a great defender, probably the guy who gets stuck playing medic because he doesnt have anything else to do.
    Starscream - Crowd control with hover and shockwave but lacking the vehicle mode firepower of Megatron. You're basically a weaker Megatron with an escape option.
    Shockwave - Same as Starscream, a weaker Megatron with a faster alt mode.


    Just from assigning each ability to one character per group you've already expanded your options as a team. WFC would give you 3 crowd controllers and a defender. FOC gives you a crowd controller, a support specialist, a medic and a flanker.

    Personally I can't wait to see what kind of skillsets the rest of the character groups will feature, although I imagine they will all use a similar if not identical set up but maybe they will surprise and only have a few overlapping skills.
     

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