I suspect this is an issue of specific interest to all Transformers collectors, and yet there's very little hard info. to be found online... Hopefully, some of the more informed among us can shed some light on what goes on behind-the-scenes at HasTak. Some Transformers toylines (like the Real Gear Robots) are entirely original toy designs, while others (like Masterpiece) are closely based on pre-existing animation models and toys. Prior to 1986, all Transformers had been appropriated from other Japanese toy lines; Floro Dery's designs for the Transformers: The Movie cast were among the first characters not based on pre-existing toy designs. This resulted in the first original figures Hasbro came up with, the first Transformer toys based on original animation models. In the following quarter-century, we've seen numerous examples of both, and the lines have become increasingly blurred of late. It's the old chicken-and-egg paradox. Which came first, the toy or the animation model? The Unicron Trilogy accurately depicts a toyline that was clearly designed first; the figures are consistent in appearance and design with their onscreen depictions. Conversely, the live-action film series inspired wildly inconsistent toy designs, numerous attempts at representing characters that were clearly CGI models first and foremost. There's not much to debate there. But what of Animated? Car Robots? Prime? Are the toys designed first, and the animated characters based on those designs? Or are the animation models designed first, with toys designed to represent those characters are accurately as possible? The existence of both "First Edition" and "Robots in Disguise" toy lines, each representing the same Prime characters at the same scales, suggests that the CGI models came first, and the toys are merely based on those designs. It follows that designs like Soundwave or Breakdown lend themselves to action figures much better than Airachnid or Knock Out. Or maybe some characters get designed in close conjunction with their toy counterparts -- a collaboration between animation character designer Jose Lopez and Takara's toy engineers, perhaps. Is it possible Breakdown's toy was developed at the same time as his CGI model (or even beforehand), while Knock Out's toy design was developed after the animated character had already been rendered?