Customs: Abomius have monster knees after all!

Discussion in 'Creative General Discussion' started by SteamShield, Mar 3, 2018.

  1. SteamShield

    SteamShield Well-Known Member

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    Been working on this design on and off ever since I saw the picture from NYCC - finally ready for testing and the overpriced Hun-Gurr figure from Amazon is here this weekend. Excited!

    hun gurr knees 2.png

    The lower jaw can move, I was wondering if I should make the entire head movable too. Thoughts? Definitely more moving parts = more cost.
     

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  2. SteamShield

    SteamShield Well-Known Member

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  3. deliciouspeter

    deliciouspeter Back in Black TFW2005 Supporter

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    Dude! I personally don’t think it needs the extra moving parts. Looks awesome.
     
  4. Digger

    Digger Gohan wa Okazu!

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    You think you’ll give then purpose in the other modes or just leave them to the side?
     
  5. SteamShield

    SteamShield Well-Known Member

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    On the side, too many heads otherwise.
     
  6. astrakhan

    astrakhan Well-Known Member

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    If you want to try something really ambitious (as in I'm not sure this is even possible) maybe the original heads could be removed and replaced with the kneecaps if they rotate 90 degrees down. It would require unscrewing the legs and swapping out each head with an additional combiner limb bracket.

    Another idea: since the kneecaps could slot into the shoulder extensions you also sell, if you add a 5mm peg or two to the extensions then those could get carried more easily.
     

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