Updated with pretty pictures! New profiles added! I obviously love the Transformers franchise and would be very interested to see these awesome characters in a successful MOBA top down style game similar to League of Legends or Blizzards new Heroes of The Storm, although heavily G1 influenced (like Transformers Devastation) where Autobots and Decepticons wage war for dominance on exciting battlefields (Earth, Cybertron, Unicron's disembodied head), and they're all set up for awesome the MOBA standard 4 ability action which can be vastly customized. Of course skins could be offered for fans of other incarnations of their favorite robots, including movie skins. I'd want a TF game to do it right and be a huge success. They'd be able to tap into the Asian market of gamers with no issues- as these gamers are always thirsty for something new. Every time LOL updated, it seemed to become more restrictive, and slowly changed into some number crunching, farm fest where the slightest mistake cost you the advantage, and team fights and exchanges became an eye blink. I left the game feeling the developers literally transformed the game from something a casual player could pick up and enjoy (with experimentation amongst the characters) to game tailored to irate, addicted, competitive players that want a flash-in-the-pan experience where every game is brutally formulaic. The existing characters really have it all for melding with established gaming roles and rules. For example, most characters in MOBA style games have an 'initiating/escape' ability that allows them to quickly enter or exist combat. Virtually every Transformer could have this ability (with varying degrees of effectiveness) to create a unique player experience. Optimus Prime for example could easily fill the 'fighter' role, have a charge attack, utilizing his alt mode to ram his opponents and push them back across the battlefield, where as Smokescreen, small, sleek and dangerous, could have an escape mechanic that leaves a blinding trail of smoke which reduces the defense and movement speed of anyone foolish enough to follow him. The seekers respectively could have various effects with their alt mode 'initiation' abilities, with Skywarp teleporting to advance great distances and engage/escape certain death, or Ramjet simply slamming into little Autobots with his senses shattering nosecone. The variability and possibilities are endless with one familiar mechanic. Need a healer?! Bring Ratchet along to repair your team. Nano-bots, arc welders, monkey wrenches, he's got it all. Need a tank? Sludge. They don't build them much bigger, and denser than a robotic Brontosaurus. Sure he's not going to dish out a lot of damage, but he's going to soak it up, and split the ground beneath anyone foolish enough to try to get past him. Good luck squashing the enemy team's Bumblebee when he's got his lumbering Dinobot buddy along. Heck, we now have a legitimately threatening use for G1 Megatron's questionable G1 gun-mode! When on the battlefield, activate his ultimate and for 5 seconds Megatron leaps into the hand of his nearest team mate. During this time, his energy is focused, Critical Strike chance is increased by 25%, Damage Bonus is 35%, and Range by 100%, guaranteeing (practically) any Autobot hit by one of his blasts is toast! Oh and what's Starscream's Passive Ability? The traitor gains a 15% Damage Bonus when attacking an enemy from behind. You've now turned the heel-biting Starscream into the team's celebrated sniper. You want Megatron in Starcream's hand. Sick and tired of that loudmouth, and think Soundwave should be the one blasting Autobots to pieces? Well, when you have Trailbreaker, Mirage, and Prowl crippled with the onslaught of minions you just released with your ultimate, its easy to line up those fatal shots for a triple kill... I have created some examples below for how each character would feel/play in a team based MOBA: _______________________________________________________________________________________________ Megatron: Decepticon Commander: Primary Role: Warrior Megatron is the founder of the Decepticon uprising, and their most feared leader. The opposite of his mortal enemy Optimus Prime, he feels great contempt for other Transformers who, he feels, betray their proud heritage by demanding peace and cooperation with weaker life forms. It is the destiny of the Decepticons to bring order to the universe through conquest, though in the millions of years since coining this purpose it remains to be seen how much of his mission statement is altruistic- and how much of it is mere words built to fuel warriors to further his desire for personal power. UNSTABLE FUSION (Passive): Megatron's attacks adding stacks of Fusion Particles which combust for increased damage. Up to 5 stacks can be added before combustion. FUSION PULSE: Megatron unleashes a blast of energy from his signature Fusion Cannon which does energy damage. Each blast adds unstable Fusion Particles which cause additional damage when enemies are struck with Energon Mace! ENERGON MACE: Megatron constructs a powerful solid Energon Mace, and swings it in a wide arch, using his immense power to deal physical damage, briefly stunning his target. Combusts Fusion particles for extra damage! LAY WASTE: Megatron's leaps into the air, hovering for a moment to unleashed a volley of energy blasts, raining destruction onto the battlefield and adding stacks of Fusion Particles. Scurrying Autobots below can be targeted for certain death. ANNIHILATION (Ultimate): Megatron transforms into a powerful pistol weapon joining a team mate to wield his awesome power, focusing his energy attacks. During this time, his energy is focused, Critical Strike chance is increased by 25%, Damage Bonus is 35%, and Range by 100%. Whatever Megatron hits- he destroys! Megatron is a warrior class that deals massive long range damage- however he lacks the armor of some of his hearty Autobot rivals such as Optimus Prime or Skyfire. When surrounded by his loyal minions- he is an unstoppable force of destruction capable of eliminating virtually every threat on the battlefield with his impressive single target damage! Megatron's Ultimate ability is exceptionally powerful-but requires a team mate present to cast. If the Decepticon team mate holding Megatron is killed the Ultimate effect is ended- and he leaps from the defeated ally returns to his robot mode. A solo Megatron on the battlefield suffers a slight handicap without a team mates to receive the benefit of the awesome destructive power of his mighty Fusion Cannon ultimate- but a skilled player will maximize his true potential! Optimus Prime: Autobot Leader: Primary Role: Warrior Bio Loading... BOUNDLESS COURAGE (Passive): Optimus Prime's courage inspires the other Autobots to fight- whenever their beloved leader is near, all Autobots receive a defense buff, as well as health regeneration. ROLL-OUT/ION DISPERSION: Optimus charges into battle- if he hits enemies they are knocked out of his path. If no enemies are hit, Optimus can perform a series of shots with his Ion Cannon- increasing the range of his roll out! Ion Dispersion blasts have a small critical strike bonus! ENERGON AXE: Optimus unleashes his Energon Axe to deal extra damage on all his basic attacks- allowing each strike to become a sweeping blade which causes an arc of damage that cuts through any Decepticons in his path hitting multiple targets- but this comes at a the cost of draining his energy. SOARING HERO!: Optimus utilizes hidden rockets to propel himself over the battlefield performing several devastating perfectly aimed shots with his Ion Cannon. Optimus' skill and precision during this attack bypasses enemy dodge/defenses against critical strikes! SELF SACRIFICE (Ultimate): Optimus Prime overloads his circuitry with energy, receiving increased armor and damage output and charges into battle-if he is defeated during this time he will fall in battle- only to be shortly rise from the ashes through the sheer force of will! If he is not defeated the cooldown of this ability is reduced. Optimus Prime's perfect balance of offensive and defensive power carries his team to victory- though he excels in solo combat he can carry a team- and when defeat looks imminent he can return from the brink to turn the fight at the last moment. Optimus is without a doubt the most sturdy and balanced character- and can solo any lane, hold checkpoints or push deep into enemy territory. Use Roll-Out to rush into enemy encampments- and finish with Soaring Hero for an explosive combination. When coupled with his team mates Optimus' Ultimate ability is a game changer! Trailbreaker: Autobot Defensive Strategist: Primary Role: Support It's hard not to like Trailbreaker, but it exceptionally hard to kill him. He's a good-humored warrior, always ready with a joke or comment to lighten the mood when things get dark. Trailbreaker's loyalty to the Autobot cause, bravery, and impenetrable force fields and magnawheels are all of great use, and he knows how to make the most out of both his abilities. MAGNAWHEELS (Passive): Trailbreakers magnawheels give him traction on all ferrous surfaces, providing him a slight edge in battle, increasing his speed and ability to dodge incoming ranged attacks. When traversing certain terrains on the map, such as Cybertron's metallic environment, Trailbreaker has an advantage! INDUCTION FORCE BUBBLE: Trailbreaker creates a personal force bubble that briefly absorbs incoming energy damage. Trailbreaker leeches a small amount of energy from the incoming energy attack. TRI-MISSILE BURST: Trailbreaker launches a trio of short range explosive missiles from his hand cannon. The spread of these missiles can be quickly adjusted. This is his most damaging ability! If he gets a killshot, the cooldown of this ability is reduced. TRAIL RUSH/SHIELD ALLIES: Trailbreaker transforms and heroically charges into battle, arriving to summon a large defensive shield bubble to aid his enemies. This shield reduces incoming enemy ranged damage by 50%. If only one ally is shielded, the absorption is increased to 75%. FORCE FIELD (Ultimate): Trailbreaker projects a life saving expanding force field around his allies which shields them from all damage for 3 seconds. The shield is very powerful and can shrug off enemy Ultimate abilities. While the Force Field blocks all incoming ranged damage, enemies within the Force Field can still perform melee attacks. Trailbreaker is a sublime support class that excels at protecting his team members, when combined with a damage dealing warrior and tank- he makes for a sturdy and powerful composition that can press on the enemy team. Shielding a heavy tank like Sludge, or a medic like Ratchet will ensure immense team suitability- even under the heaviest of fire. A Trailbreaker player must exercise caution as he will become the focus of enemy fire if he strays too far from the team mates that he is buffing. If caught solo- a map aware Trailbreaker player can perform some nifty escapes with his Magnawheels passive. Trailbreaker's gameplay is dynamic and offers up much utility for highly organized team combat. Skywarp: Decepticon Infiltration Officer: Primary Role: Warrior Bio Loading.... BLINK (Passive): Skywarp's a bit of a coward at times, surprise is his weapon, but when the tables are turned, he can use his ability to teleport as a defensive mechanism. Skywarp will automatically 'blink' away from danger after receiving a critical hit. This can only occur once every 2 minutes. BOUNCER BOMB: At close range, Skywarp unleashes a fist full of missile! His custom bouncer bomb slams into up to 3 targets, exploding on the last one hit for extra damage over time. The initial impact of the Bouncer Bomb is so powerful it stuns the target for a brief moment. The bomb can even be bounced off walls and obstacles increasing its range! STRAFE SHOT: Skywarp rushes diagonally, blasting his enemies with his armaments. Skywarp can activate this ability a second time to strafe in the opposite direction. RAIN FIRE: Skywarp transforms and takes to the skies and lays down a line of heavy fire from his blasters, searing everyone on the battlefield. Enemies that are caught in the Rain Fire waves receive a penalty to Armor for a brief period. TELEPORT (Ultimate): Skywarps' most effective and terrifying ability, teleport allows Skywarp to blink up to 3 times across the map to escape danger, engage an enemy, or surprise a fleeing Autobot. Skywarp is a warrior balanced warrior that combines range and movement- but lacks the armor of some of his Decepticon comrades- however the immense utility of his Ultimate can make up for this when used correctly. Skilled players will make use of his damage output- saving his teleport to escape sticky situations- combined with the cowardly nature of his Passive ability- those who prefer to fight with a little help to bolster his damage output and defense- he will seem virtually uncatchable! A carefully timed Bouncer Bomb can take out a fleeing Autobot at great distance- or surprise a close range target with a nasty stun effect. Sludge: Dinobot Special Terrain Operative: Primary Role: Tank "Sludge dumb" is how Grimlock, the Dinobot commander himself, describes the giant plodding Autobot. The Dinobots have a perhaps undeserved reputation for being dimwitted, but Sludge is the genuine article. He makes the other four look like scholars in comparison. As Sludge can't make much of an impression in the mental department, he likes to make his presence known physically. He'll stomp his dense metallic hide around, felling trees, just so you know he's there. Decepticons who make the mistake of engaging him in battle soon learn of his true strength. Sludge is an effective combatant on land and water where some of his wheeled comrades fail. LUMBERING BEHEMOTH (Passive): Sludge's mammoth bulk rumbles the earth and causes enemies standing on the ground to lose accuracy and potentially miss their targets, or even miss critical strikes! EARTH SPLITTER: Sludge transforms and stomps the earth, creating a rift in the ground, slowing enemies that try to escape the expanding void CLEAR THE ROAD: Sludge transforms sweeps the area with his tail, knocking away smaller Decepticons. Autobots hit by the tail sweep can use its momentum to spring into action, launching themselves from his tail like a rock in a catapult! TECTONIC BARRIER: Sludge rears up and performs a massive double stomp! This ground splitting slam unearths a ramp of dirt and stones which acts as a temporary shield- deflecting incoming projectiles. Autobot allies can transform and roll out, using the barrier as a ramp to jump a short distance! SEISMIC VORTEX (Ultimate): Sludge transforms and unleashes all his prehistoric rage, slamming the earth repeatedly until he creates a sinkhole, enemies are sucked into his vicinity, and their movement speed is reduced as they are crushed under the mighty Dinobot! Enemies that reach the center of the vortex are stomped under Sludge's massive pile driver like feet and are temporarily stunned! Sludge is the perfect tank, and a walking shield against damage- causing disruption to the enemy team in combat with his very presence of the battlefield. His allies take advantage of his powerful passive ability when standing close to him, a when supported by his team members- Sludge is an nearly unstoppable force of prehistoric metallic might that can soak up even the most potent of attacks as he sucks enemies into crushing seismic traps! However as a solo combatant he lacks mobility and damage- without aid from Scouts, Warriors like Optimus Prime, Grimlock or Iron Hide, he is not much of a threat, becoming overwhelmed and taken down by smaller, fast moving Assassinswith ease. Utilizing Space Bridges to traverse the map can make Sludge effective in game changing surprise attacks- stomping enemy teams flat as he splits the ground beneath him. Soundwave: Decepticon Communications Officer: Primary Role: Support Bio Loading... SHUFFLE (Passive): Soundwave constantly cycles through his powerful army of minicons. Use Eject! to summon the minicon of your choice SONIC WAVES: Soundwave transforms into his cassette player mode, and emits waves of sonic energy in a large radius around him which blankets the battlefield, disrupting enemies systems. The damage is not high, however enemies which remain in the field become slowed. Combine this ability with his ultimate for maximum potential! EJECT!: Soundwave ejects a chosen minicons, to fight with him for a limited time! Each minicon possesses a unique talent for destruction. Laserbeak blasts enemies and reveals them on the map for a short time. Rumble creates seismic fields with his pile-drivers, temporarily stunning enemies in the radius. Frenzy engages with pistols blazing! Ravage chases down fleeing enemies, launching his dual missiles when they are out of melee range. Ratbat peppers enemies with shattering steel screeches. Buzzsaw tears at his enemies optics with his beak, blinding them and reducing their vision. OPERATION SURVEILLANCE: Soundwave summons Reflector to spy on an area of the map, granting vision for a short time. If they are discovered, they engage the enemy before retreating and going on cooldown. OPERATION DESTRUCTION (Ultimate)!: Soundwave unleashes his personal army of Ravage, Lazerbeak, Ratbat, Rumble, and Frenzy which attack his enemies for a short period of time before returning to him! During the duration of the ultimate, Ratbat hovers at Soundwaves position to release a stunning sonic screech at anyone foolish to attack his master! Activate this ability again to return all minions to Soundwave. Soundwave is a very balanced warrior class that excels at hold rally points and engaging enemies in combat. He can solo virtually any Autobot- regardless of their classification thanks to his own personal army of Minicons- however his damage output is severely reduced when his ultimate is on cooldown making him vulnerable. While he can combat solo effectively- he benefits best with a tank/assassin combination where he can use his large AOE to rattle the enemy team as the high output damage dealers make quick work of anyone foolish enough to get caught in his sinister sonic waves! Even a powerful solo warrior such as Iron Hide or the mighty Grimlock can be overwhelmed if caught in Soundwaves Ultimate!