Having seen quite a bit of Draven's works as well as the works of several others on this board has inspired me to try my hand at this. My first attempt was, of course, Optimus Prime. I would say it was a decent attempt, and certainly a learning experience, but not quite what I wanted. This, on the other hand, is turning out better as far as that goes: At the moment I'm going for more of the animated look (hence the Cell shading and rudimentary, if any, joints) with the eventual goal of making a possible fanimation reminicent of the original G1 series. So, how does he look so far? On a slightly different note... When I was doing Optimus Prime, the hardest part was certainly his hands. In the series, they are little more than human hands with lines drawn on the areas that signify joints for the most part. This didn't quite compute when I was making them, and since then I've been trying to figure out how to make a more robotic looking hand that incorporated elements of both the humanoid looking hands and the mechanical hands that most artists are using in their works presently. The biggest problem was the opposable thumbs and how it relates to the rest of the hand at rest and when it bends to touch the pinky finger (thus bending fully half the palm as well). Just tossing on a ball joint made the hand look bad, and every other kind of connection that I tried tended not to quite have the freedom of motion the thumb needs. Anyone else have these problems? And if so, how were they solved?