by fakebusker83 TF: Prime deluxe Airachnid upgrades (Shapeways) |
| Thread Tools |
| | #1 |
| Radicon Join Date: Aug 2008 Posts: 1,690 Location: USA Collection Count: Many in pieces News Credits: 3 | TF: Prime deluxe Airachnid upgrades (Shapeways) UPDATE December 10, 2012: This project has been put on indefinite hold due to many, many pragmatic reasons. Sorry! CAVEAT: PIECES SHOWN ARE NOT FINAL AND ARE STILL EXPERIMENTAL. MAKE NO ASSUMPTIONS. Hi guys, for now I'm just going to share some of my recent experiments with the Airachnid figure. Awesome, awesome character. Shitty, shitty toy. I can't even understand how such a simple to create character could have gone so wrong. I mean, the visual cues like canopy shoulders, tail fin legs are all there so it should be obvious how it should have been designed. Nevertheless, I'm on a mission to enhance this figure, so here I go. First off, I did 2 variants of possible rotor -> spider leg replacements. The first is made to be thinner and proportionally accurate, and the legs can be transformed into a tri-rotor arrangement. Unfortunately the thinness became a liability as the legs can't pose at all, which doesn't say much about their ability to support Airachnid's weight. ![]() ![]() ![]() For the second variant, I made them (and their joints) thicker. These seem to work better for posing and supporting weight. Unfortunately, the joints are so tight that 2 of them broke ![]() Also, for this variant I did a less accurate 6 rotor arrangement. This will be changed in a later version. And surprise surprise, they can support Airachnid's weight even with just 4 of them :3 Balancing is the key. ![]() ![]() ![]() The other drawback to this version is that overly thick legs don't look like rotors at all... Some compromises have to be made for functionality. But there is an upper limit on how thick I can make those rotors without having them look bigger than the body itself. Update September 8, 2012 Alright, here's a little progress report. I had been trying to improve the arms of Airachnid, and also experimented with modifying her neck for better posability... For the neck I made a replacement with a double joint so that she can tilt her head forward, but I'm sad to say the whole concept didn't work as the huge canopy behind her head is still as restrictive as ever. It serves you better to dremel off the chair backrest behind her head and modify the balljoint socket for a wider range of movement. I'm still deliberating if I should create a replacement lightpipe piece to serve that purpose. Now for the forearms! These new ones are much, much better than what we get on the stock figure (which really doesn't say much, lol). The upper, lower arms are ball jointed, the wrist is double ball jointed and her hands can hold onto 5mm pegs. Also, I made it possible for the arm to flatten down into her chopper mode, but unfortunately there are still uncomfortable gaps that break the vehicle's silhouette. There is simply too much mass in these new arms to fit onto the sleek alt-mode. ![]() ![]() ![]() ![]() Hence, for my next steps I will be doing a few things: - Reduce length of arms (they are too long now in comparison to torso) - Flatter arm panels for sleeker silhouette - Reduce size of hands Also, I am still working on those rotor legs but I haven't sent out my test order yet. We'd see how it goes in a few weeks. And on a totally separate tangent, Mythbusters have proven you can indeed polish a turd. Until next time! |
| | |
| | #2 |
| Vehicon Join Date: Jun 2009 Posts: 569 | Please please please make her better arms. ![]() Also... why dont you make the legs accordion over themselves? Like instead of folding themsideways, have them fold over onto themselfs using henge joints. Then place a balljoint near the tip of the rotor "so the claw can rotate" and at the base. |
| | |
| | #3 |
| Decepticon at the Gate Join Date: May 2010 Posts: 1,754 Collection Count: So...many... | I'm so in regardless. And let me be counted among those that do not care about helicopter mode. Give me a good spider and the rest can go hang. My Feedback - Minus a few I forgot to solicit.
|
| | |
| | #4 |
| Predacon Join Date: Dec 2007 Posts: 400 Location: central Ohio Collection Count: hundreds | Looking good already! I was hoping someone would make a set like this. Any chance of making a set of 6 legs that are longer like on the show that don't turn into rotors? Copter mode is stupid to me, but if there was a set of 6 legs, so she had 8 appendages, for just a spider mode I would bite in a heartbeat. |
| | |
| | #5 |
| My Name is Football Join Date: Apr 2010 Posts: 2,341 Location: PA Collection Count: ∞ News Credits: 6 | You are a brave soul to attempt to improve her! Looks great, can't wait to see more progress. ![]() |
| | |
| | #6 |
| Autobot Join Date: Jun 2010 Posts: 7,912 News Credits: 1 | Looking good so far FB. I do also hope you take a stab at replacing the arms. Burnout V4 - Free papercraft energon cubes made by me![]() My Thugger gallery |
| | |
| | #7 |
| Loves Godzilla & Arcee. Join Date: Oct 2011 Posts: 12,289 Collection Count: Many so far | I love this upgrade! ![]() Are you thinking of doing her arms next? They are in need for some improvements! ![]() Sig made by Noneatme. Arcee for HOF 2013! |
| | |
| | #8 |
| Autobot Join Date: Apr 2011 Posts: 61 | looks amazing it might fix her all together |
| | |
| | #9 |
| I'm an agile cat. Join Date: Oct 2005 Posts: 44,877 Location: The Lost Light Collection Count: Enough to cover a body. News Credits: 1 | As valiant an effort this is, unless you do an upgrade to replace literally every single piece of her, it'll be like sprinkles on a turd. ![]() ''Brevity is the soul of wit.'' - Bill Shakesguy |
| | |
| | #10 |
| >implying Join Date: Sep 2008 Posts: 12,587 Location: BC, Canada News Credits: 8 | Holy shit they look like crap as rotors, but as spider legs they look 1000000000000x better than the ones it comes with. Unfortunately, the rest of the figure is still shit. ![]() Want to buy: Asia Exclusive Onslaught; PM me if interested |
| | |
![]() |
| Thread Tools | |
| |