by Windswept WIP: Generations Arcee Head |
| Thread Tools |
| | #1 |
| Mini-Con Join Date: Oct 2011 Posts: 33 Location: Houston, TX Collection Count: 50+...and still growing | Early WIP: Generations Arcee Head Yes, I know what you're thinking. Another one of these? Why would anyone bother sculpting their own when there are already several great iterations on the market? Mainly because yes, there will be a body to go with the head, and it will be explicitly based off Arcee's IDW incarnation. I'd like to get as close to the comic model as possible, and I've had a heck of a time trying to find one already cast that's what I'm looking for. That aside, I was also curious if it was even possible for the stock Animated head to be converted to Classics. I'll let you all be the judge on how successful that is. Obviously, there's still much work to do, but I wanted to get some CC before I start refining and smoothing. |
| | |
| | #2 |
| Alchemist Join Date: Jun 2008 Posts: 3,676 Collection Count: 50 News Credits: 3 | i like where this is going. tough to offer crits so early in, i would just say keep sanding to smooth it all out, and then rock on. |
| | |
| | #3 |
| Dinobot Join Date: Aug 2010 Posts: 883 | That looks pretty good. That scale is too small for me to work with. I would recommend finalizing the face before you put any more work into the helmet and can't get to it any more and flipping your photos horizontal so you can see all the asymmetry going on. Upside down makes it easier to see flaws, too. You'll notice the IDW model has very minimal lips, nose, and chin, very "boyish" features and the helmet is tiny and rounded. There's a lot of tiny detail that's going to be really hard to capture. Good luck!
Want List:Armada Overload Thundercats Armor of Omens for cheap |
| | |
| | #4 | |
| Aerialbot Join Date: Jul 2004 Posts: 1,053 Location: Duluth= Ice ball of the northwest! Collection Count: 500+ | Quote:
| |
| | |
| | #5 | ||
| Mini-Con Join Date: Oct 2011 Posts: 33 Location: Houston, TX Collection Count: 50+...and still growing | Thanks for the comments everyone. Reminded me of some things I hadn't been thinking about while working. Quote:
Quote:
It is a lot of detail, so much to the point that no matter how much I sculpt in, it might not even be visible at this point. Going through Shapeways had actually been my first option, but my 3D model capabilities are limited at best. Unless I can make more headway there, handsculpting is the way for now. I'll still try to get in as much detail as I can, but given the medium, I may be better off just going for a general likeness. | ||
| | |
![]() |
| Thread Tools | |
| |