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classics bruticus

classics bruticus

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Old 08-30-2009, 06:53 PM   #1
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classics bruticus

first off...this is only a wip for now.(i didn't put "wip" in the title so that when he's finished,i don't have to bug a mod to change it)secondly,props go out to ptitvite,alphamagnus,f/r and every other customizer who's done these combiner customs and inspired me to finally try one for myself!another big shout out goes to good ol nemesispredaking for the "balljoint/struxx" ideas!!
the main thing i tried to do to make my version of him a bit different from everyone else's was to only use voyager classed bots for the limbs.however,with astrotrain,i had to use him cause that's all i had for a shuttle for now.atleast i can beef him up with armor/guns.

a break down of the bots so far=
onslaught=cybertron prime
swindle=marvel xover captain america
brawl=universe dropshot
vortex=energon bulkhead
blastoff=classics astrotrain
so far,this is what's been done...
unicron's body has been dissected and a heckuvalotta areas cut out or off completely
2 balljoints added to cybertron prime(to combine)
1 balljoint added to captain america(to combine)
1 balljoint added to astrotrain(to combine)
1 balljoint added to bulkhead(to combine
1 balljoint added to dropshot(to combine)
movie1 ultimate bb has been dissected also,his head removed,cut out,and turned into a partial mask so far that fits right over cyb.prime's head.he won't be able to look up or down,but he can turn his head left/right.
vectorprime has been dissected and turned into 90% of bruticus's chest shield(the shield will transform into a aerial battlefield scout.
still to come.....
i have to complete the head/mask with more styrene/putty
thicken up his thigh's
fabricate the main twin cannon that will mount onto his back and be used by onslaught in vehicle mode
more styrene panels to help fill in some gaps/holes
proper foot pads.(although he stands pretty stable right now,i want some foot pads so that when i go and put him in poses,he doesn't fall over)
i may also fill the empty cavities in the two foot bots to help add more weight to his legs.i may also add some fiberglass weight to the two arm bots so that when he lifts his arms,it won't be as liable to keep wanting to swing back down.
he is ultimately a wip and the first big combiner bot i've tried,so comments and critiques are totally welcomed,especially in these early stages
Attached Thumbnails
classics-bruticus-1-820.jpg  classics-bruticus-1-822.jpg  classics-bruticus-1-823.jpg  classics-bruticus-1-824.jpg  classics-bruticus-1-827.jpg  

classics-bruticus-1-828.jpg  
http://i272.photobucket.com/albums/j...2ndplace-2.jpgdecepticons are weak,insecticons rule!
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Old 08-30-2009, 07:17 PM   #2
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Cooolio!!!
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Old 08-30-2009, 07:22 PM   #3
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Dude freakin awesome
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Old 08-30-2009, 07:25 PM   #4
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oh man, this guy is looking MEAN! i like it!
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Old 08-30-2009, 07:43 PM   #5
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Looks like he's gonna be real menacing!


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Old 08-30-2009, 07:53 PM   #6
Time after time.
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awesome. can't wait to see the finished product.
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Old 08-30-2009, 07:56 PM   #7
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Good god! This is a beast!!! Can't wait to see this finished! Very nice job on the proportions and combination, incredible job on the head!
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Old 08-30-2009, 08:33 PM   #8
Huh?
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WTF Otis. That's awesome! You make mine next, yeah?
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Old 08-30-2009, 08:46 PM   #9
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Whoa...a lot of Voyager sized bots, that's huge! I did a shed a tear for Vector Prime...and did you steal that Cyb Prime from me?

That looks great, bro.
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Old 08-30-2009, 09:01 PM   #10
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I LOVE the idea of using large-scale figures for the Combaticons. They'll look badass!

My only quibble is that Classics Astrotrain is so puny, especially compared to the rest of the team. I might suggest tracking down one of those oversize Astrotrain KO figures... they've gotten easier to find... I think KOTOYS has them. It's basically a Voyager sized Astrotrain, but with a few minor simplifications (basically the legs).

The head also looks great!

zmog
"Why is bad taste ubiquitous?"
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