Wip Classic Devastator g1 style: 85% done! |
07-05-2009, 12:46 AM
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#11 | | Well-read chick magnet Join Date: Mar 2009 Posts: 259 Location: Philadelphia, PA Collection Count: Three bags full! | I like your concept and execution here, but if you feel the need to graft a dump truck onto his back, the original might be less intrusive. The head and chest plate looks great on there! Real hands would be great on there. |
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07-05-2009, 02:00 AM
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#12 | | Quintesson Join Date: Jan 2007 Posts: 601 Location: newcastle, united kingdom Collection Count: 40 classics style | this is awsome, ive done a similar bash just not as involved. still cost me quite a bit too buy two devastors so that he would be all green and purple. ive always thought this figure had tons of potential. its the original classics devastator head i dont like its look too alien for me. the mold suits the g1 devastaor head much better |
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07-05-2009, 03:13 AM
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#13 | | Mini-Con Join Date: Dec 2007 Posts: 22 | Quote:
Originally Posted by fakebusker83 Hey Ghilbert,
Just some suggestions/queries:
Can Scrapper (i'd say the right leg) be flipped upside down? I thought having a 'shovel foot' would make it a whole lot more G1 accurate. You are still using the 'energon' feet for it right? | Yeah. I have tried to reverse "Scrapper" but doing so requires an extensive mod because an all new joints is required, and i lack the capabilities to do this right now. I have to wait till Classic Bruticus come here and see if i can adap one of joint on Devastator (Im planning to simply add a G1 chest plate to Bruticus too and to change his "clones" limbs with more appropiate ones ^_^). In addiction the different in lenght between the legs(Scrapper without his energon feet is a bit too short) may lay to some stability problem. i have to check this anyways. I agree with you, if i will able to reverse scrapper the aesthetics will improve a bit Quote:
Originally Posted by fakebusker83 Regarding his right fist, how about reverting back to the original KO's fists? Otherwise, an alternative could be to use those Gundam 1:100 scale fists if you have any floating around. It's so hard to find good fists nowadays. | Original KO fist are too poor compared with the rest of the mold, 1/100 Gundam hands are good but a little to small. I have a couple of candidate now, an 1/60 articulated God Gundam hand and a 1/48 recasted Yamato Valkirye hand. I have to experimet a bit Quote:
Originally Posted by fakebusker83 I was mulling over slicing into my KO Devy, and was wondering if a light mod could be done to his head. It's certainly has enough space at the back, and my theory was to mount the led, and use a tiny dremel to cut away the current eyes, replacing them with clear plastic sheet pieces or squeezing clear epoxy into them. Since you're so far into the project already, I'd love to see someone who could make this a reality.  | I'd love to do this mod but unfortunately KO plastic is so soft that using a Dremel will melt it ruin the head. Quote:
Originally Posted by fakebusker83
Are you going to paint it in the end? There is too much detail on this (even on the KO pieces) for it to be left unpainted. All the best! | I'm planning to add some painting details, but not to do an extensive repaint due to lack of time. I already have a lot of miniatures to paint on my desk, you know Quote:
Originally Posted by REDLINE I wonder if swapping hook down to the leg position next to mixmaster would help your proportions out. lengths of the arms, as well as a more even distribution of the bulk (mixmaster's leg is a lot skinnier than the other). | Yes but Devastator legs have to be Scrapper and Mixmaster since G1 and i feel that to look more geeone this is the best solution ^_^. Quote:
Originally Posted by Tom_Servo I like your concept and execution here, but if you feel the need to graft a dump truck onto his back, the original might be less intrusive. The head and chest plate looks great on there! Real hands would be great on there. | The original truck is a little too small and not add bulkiness and firepower to Devastator, and it doesn't have the big Decepticon logo on his back too 
In addiction you have to mod Scavenger to be able add the original g1 truck, instead energon demolisher connects on devastator body on his own, without any modifications ^_^. Quote:
Originally Posted by DJCHARTERS this is awsome, ive done a similar bash just not as involved. still cost me quite a bit too buy two devastors so that he would be all green and purple. ive always thought this figure had tons of potential. its the original classics devastator head i dont like its look too alien for me. the mold suits the g1 devastaor head much better | Yeah, Energon head it's not very bad on his own, but it just doesn't feel right for this mold. As soon as i decided to involve myself on this task, i decided to replace it with the original one ^_^
Bye |
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07-05-2009, 08:42 AM
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#14 | | La Femme Fatale Join Date: Aug 2008 Posts: 1,073 Location: Singapore Collection Count: Beyond numbers | Oh hey! This is a refreshing take on devastator! Hope it hits 100% soon!!! |
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07-06-2009, 01:25 AM
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#15 | | Crush n Rule! Join Date: Jun 2007 Posts: 1,122 Location: Gainesville,Florida Collection Count: I've lost count now. | Amazing,I was just sitting here looking at my Classics Devs trying to figure out how to get Long Haul incorporated into and how to turn one of the cranes into Mixmaster,already got an idea on how to turn the other loader into Bonecrusher.  http://www.tfw2005.com/boards/wanted...mus-wants.html |
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07-06-2009, 04:37 AM
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#16 | | Mini-Con Join Date: Dec 2007 Posts: 22 | Quote:
Originally Posted by Overhaulimus Amazing,I was just sitting here looking at my Classics Devs trying to figure out how to get Long Haul incorporated into and how to turn one of the cranes into Mixmaster,already got an idea on how to turn the other loader into Bonecrusher. | Ok, later i will post some pictures in order to show how to combine long haul with scrapper the way i do with my devastator ^_^, so if you like my soluction you can use that on your devvy too ^_^. As i already have told to attach Long haul to Scrapper you don't need any mod and it doesn't limit the little pelvis mobility that devastator have ^_^. For Bonecrusher due to transformation and posability in arm form there are two possibilities;
-you can use tracks from Bruticus maximus tanks to replace front wheels on the loader, but personally i don't like the aestetichs of the arm mode with this soluction.
-other soluction is to use Ko devvy treads and swap them from the modes, in order to have always the best aestetichs in all 3 modes. I decided this soluction and later i will post pictures of bonecrusher individual modes too ^_^. |
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07-06-2009, 01:54 PM
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#17 | | Mini-Con Join Date: Dec 2007 Posts: 22 | Hi, as i promised here are the updates ^_^
First of all in these pictures you can see the right way to attach Demolisher/Long Haul to Devastator body;
As you can see this is very simple and the connection is very stable
And here are bonecrusher vehicle mode without the weels and with the tracks in the right position
and mixmaster vehicle too
on mixmaster i plan to add some details to hide the big gap visible from the side... i have yet to decide how is the best effective way to do this ^_^
About the hands i have found good candiidate in 1/48 recasted Yamato gbp hands, but i still have to decide if i will leave the claw for the left arm, or use a real fist. As i told in the beginning i was planning to use the claw, but it d0oens't suit devastator too weel
Bye |
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07-06-2009, 05:24 PM
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#18 | | Aerialbot Join Date: Mar 2007 Posts: 1,038 | have you considered the possiblity of kitbashing a backhoe limb into a dump truck for long haul?
other then salvagin the appropriate parts from a g1 or knockoff long haul figure and making the appropriate mods to the back hoe figures back and lower legs it can be donei bet |
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07-06-2009, 06:41 PM
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#19 | | Mini-Con Join Date: Dec 2007 Posts: 22 | Quote:
Originally Posted by GENOZAUR have you considered the possiblity of kitbashing a backhoe limb into a dump truck for long haul?
other then salvagin the appropriate parts from a g1 or knockoff long haul figure and making the appropriate mods to the back hoe figures back and lower legs it can be donei bet | Sorry, i haven't understand
What do you mean?
Bye |
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07-07-2009, 01:36 AM
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#20 | | Crush n Rule! Join Date: Jun 2007 Posts: 1,122 Location: Gainesville,Florida Collection Count: I've lost count now. | I love everything you have done,but I think the Cement drum and the half tracks should be bigger on Bonecrusher and Mixmaster,thats why I found approximately the same size vehicles to raid the pieces from for mine.  http://www.tfw2005.com/boards/wanted...mus-wants.html |
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