NetworkTFW2005 - TransformersHissTank - GI JoeToyark - Action Figures and ToysISHTALKERS - Movies and Entertainment Blog
HOME BOARDS
Go Back   TFW2005 - The 2005 Boards > Radicons > Radicons Customs
Radicons Home
IshTalkers Entertianment and Movies TFSource Big Bad Toy Store Tempting Toys for Transformers and Godzilla! Kapow Toys Automaton Toys

Tags
tutorialx

Human Alliance Bumblebee (Leg Mod)

Closed Thread Thread Tools
Old 06-26-2009, 01:45 PM   #1
Decepticon
Join Date: Sep 2006
Posts: 195
Based on the CGI renders, the details on HA Bumblebee's legs are facing the wrong way. So I tried tinkering with him and found a simple mod. Basically, you will need to disassemble his crotch and re-assemble it backwards. After that during transformation rotate the waist while at the same time rotating the hips part (dunno if it makes sense).



STEPS



Step 1 - Transform Bee's legs as normal and leave the upper body in car mode
Step 2 - Just shows what the crotch and leg parts look like out of the box
Step 3 - Disassemble the crotch pieces (Remove 2 screws from behind)
____________________________________________________________________________________




Step 4 - Reassemble the crotch pieces backwards (Compare the pics for Steps 2 and 4 to see the difference)

Your done with the mod Step 5 onwards shows the extra transformation steps

Step 5 - Lift up the leg to its side
Step 6 - Rotate 180 degrees at the hip joint

____________________________________________________________________________________



Step 7 - Bring the leg down (See pic)
Step 8 - Before rotating the waist angle the legs abit as shown in the pic
Step 9 - Rotate at the waist joint

NOTE: Adjust the angle of the legs and the thigh parts while rotating the waist. There is a certain angle where it will allow you to rotate the whole waist smoothly.


And here's a very useful video by Peaugh explaining the mod and how to make clearance to rotate the waist and hips
(Starts off at 00:48 sec)

YouTube - Final Human Alliance Bumblebee update

Quote:
Originally Posted by shadow panther
From car mode, transform the feet out first. This way there is more clearance to rotate the waist but make sure that you rotate the hips part as well (See the difference in the attached pic - inside red square).
Quote:
Originally Posted by plowking
Actually you can try this transformation first before disassembling anything. What will happen is that the crotch piece will be facing the wrong direction in bot mode because of the waist rotation.



The best way to do the mod is to swap the crotch pieces and not touch the legs. Reason is that if you try swapping legs you might end up with a non transformable figure. Here are before and after shots.

Crotch Swap - Easier and suggested way (NOTE: You will need to rotate the waist and hips after the mod to transform to bot mode)



Leg Swap - Need to take note of the hip joints. They are alot lower after the mod compared to the original position.



Which ever way you use, it will still end up the same.

Here's a very useful video by Peaugh explaining the mod and how to make clearance to rotate the waist and hips
(Starts off at 00:48 sec)

YouTube - Final Human Alliance Bumblebee update

Quote:
Originally Posted by AndreyOfDoom View Post
aren't the panels on his thighs the wrong way after the mod?
Quote:
Originally Posted by encline
Not according to this prototype:


Quote:
Originally Posted by shadow panther View Post
ok but how do you clear the waist from the roof when spinning the waist
Quote:
Originally Posted by Razerwire
I rotate the legs at the hip joint first.

Take the parts apart and put them back so they look like this:





Make sure before you put everything back together that the hip joint has the more rounded side facing downwards.
Quote:
Originally Posted by encline
Thank you again so much!!! The difference is amazing!

Quote:
Originally Posted by Molini View Post
can anyone post a pic of this alt. mode discrepancy that has been mentioned with respect to the trunk not closng as snug as before? Is the gap really that noticeable?

I love accuracy as much as anyone, but i would still like him to transform correctly.
Quote:
Originally Posted by Dally


It seems a little more noticeable in my picture, but in hand it really isn't that noticeable.
Attached Thumbnails
human-alliance-bumblebee-leg-mod-rotf_bb_mod01.jpg  human-alliance-bumblebee-leg-mod-rotf_bb_mod02.jpg  human-alliance-bumblebee-leg-mod-rotf_bb_mod03.jpg  human-alliance-bumblebee-leg-mod-rotf_bb_mod0004.jpg  human-alliance-bumblebee-leg-mod-rotf_bb_mod0005.jpg  

human-alliance-bumblebee-leg-mod-rotf_bb_mod0006.jpg  human-alliance-bumblebee-leg-mod-rotf_bb_mod0007.jpg  human-alliance-bumblebee-leg-mod-rotf_bb_mod0008.jpg  human-alliance-bumblebee-leg-mod-rotf_bb_mod0009.jpg  human-alliance-bumblebee-leg-mod-rotf_bb_mod0010.jpg  

human-alliance-bumblebee-leg-mod-first.jpg  human-alliance-bumblebee-leg-mod-second.jpg  human-alliance-bumblebee-leg-mod-third.jpg  human-alliance-bumblebee-leg-mod-habee1.jpg  human-alliance-bumblebee-leg-mod-habee2.jpg  

human-alliance-bumblebee-leg-mod-img_2471.jpg  

Last edited by Superquad7; 09-05-2009 at 09:01 AM.
len_d69 is offline  
Old 06-28-2009, 03:40 PM   #2
TRUKKS are the new MUNKYS
Join Date: Dec 2003
Posts: 2,257
Location: Bay Area
If you read the instructions, the leg transformation depicted is consistent with how HA BB is assembled in-package -- i.e., not CG-accurate, wheels facing inwards, etc. That transformation is a no-brainer: pull the legs down, and push the hip kibble in towards the crotch. Done.

If you do this mod, the leg transformation becomes a LOT more difficult.

From car mode, you have to unfold the thighs from the rest of the rear, then spin the thighs 180 degrees around on their hip joints (so the screws facing upward now face downward). Push the hip kibble so it covers the thighs, facing upwards. THEN, you have to figure out a way to turn the waist around without getting hip kibble or the thigh itself stuck in the roof.

Remember RiD Sideburn/CR Speedbreaker, and that ridiculous front bumper/arm mess? This is almost exactly like that. That alone is sufficient justification for Hasbro simplifying the transformation, via creative re-assembly (since they obviously wouldn't have the time/budget for a mold fix).

Quote:
Originally Posted by Peaugh
Just make sure the upper body is in car mode when you rotate the legs and the roof bit will be out of the way and provide just enough clearance to easily rotate the waist.
The easiest way I've found to do the waist rotation is to:

0.) Orient your "left" and "right" from the angle of looking downwards through the roof. This is to avoid confusion regarding which leg is "left" and "right", since you can describe them from the robot's POV, or yours. Let's stick with yours.

1.) Bend the *right* thigh at the hip 90 degrees downwards, away from the roof. Also give the lower (not-yet-transformed) leg a 90 degree twist to keep it from hitting stuff.

2.) Turn the waist counter-clockwise 90 degrees.

3.) Bend the right thigh back upwards, so it's straight and parallel with the other leg.

4.) Finish the waist rotation.

5.) Finish transforming the lower legs in the usual manner.

Remember that all of this comes AFTER you've twisted the thighs around, so the hip kibble faces upward (and screws downward).

-XCN-

Last edited by Superquad7; 09-05-2009 at 08:02 AM.
Xcandescent is offline  
Old 07-04-2009, 05:44 PM   #3
Customizing Mecha Pilot
JinSaotome's Avatar
JinSaotome's Ebay Auctions
Join Date: Jul 2007
Posts: 399
Location: The People's liberal Republic of California
Quote:
Originally Posted by AnimatedFan
I'm pretty sure I have it figured out. I think the way the hips now jut out, coupled with the thickness of the window pieces is the problem. They're rubbing up against each other and causing the gap. If the window's plastic, or the hips are trimmed down just a bit, enough clearance should be given, and should eliminate the gap. I don't have him in front of me right now, but as soon as I do, I think I shall be tackling that.
I believe I've nailed down the offending part that causes the roof gap! After you do the swap, shave off a bit from what was once the inner thigh. This was the part that was rubbing up against the crotch in car mode and pressing it down. The gap is gone now when I transform BB into alt mode.

Quote:
Originally Posted by AnimatedFan View Post
It worked quite well, the gap is gone. (like a hairline crack shows through, but nothing out of the ordinary. I'm thinking it's my figure that's the problem in that department.)
Yay! That was the offending piece then. The more you shave that edge down the tighter the legs fold in against the crotch piece.
Attached Thumbnails
human-alliance-bumblebee-leg-mod-bbroofgap-001.jpg  
"If my father were alive, I could make him proud!"


Last edited by Superquad7; 09-05-2009 at 09:10 AM.
JinSaotome is offline  
Old 07-13-2009, 11:25 AM   #4
Herald of Unicron
Cheebs's Ebay Auctions
Join Date: Jan 2004
Posts: 2,441
Location: Delaware
Quote:
Originally Posted by Cheebs View Post
I think Bumblebee will look better if you shave his crotch instead of shaving his legs.
Quote:
Originally Posted by AnimatedFan
The crotch has a silver coat of paint. I assume it's grey plastic underneath. If you shave away the crotch sides rather than the legs, you'd have to touch up the paint. At least the legs are just grey plastic, so it's a little more transparent a fix.
Yeah, but the crotch part in question is facing the back of the figure hidden behind the front crotch plate. You would never see the shaved area. The leg part in question is prominently on the side of his leg.

Quote:
Originally Posted by project9
If you shave down the hips and make it flat, throw a coat of nail polish clearcoat on it, and it brings back the gloss like the rest of the plastic has. Works well.
Quote:
Originally Posted by AnimatedFan View Post
If you shave down the hips and make it flat, throw a coat of nail polish clearcoat on it, and it brings back the gloss like the rest of the plastic has. Works well.
But my point is you still shaved down a visible part that is supposed to be there. That outer hip bump belongs there in the original shape for accuracy. The back of the crotch can live or die and nobody will ever see it.

Quote:
Originally Posted by J.T.Silversmith View Post
if you do the leg mod (like I have) the lower legs are much more movie accurate, but the thighs are less accurate, they are on the wrong side. They are more correct in the unmodified position. (To be perfectly correct you would also need to flip the thighpads 180 degrees)
Unmodded, the thigh pads need a 180° rotation. (as you said)

After the mod, they need a 180° rotation and a leg swap.


Any further mod to put the thighs in a 100% accurate configuration would indeed result in an untransformable toy.


So they are upside-down in both cases. But I'll venture to say that they look more accurate to me after the mod. The wheel wells are supposed to point to the outside. They point inside before the mod, outside after the mod.


So,
Unmodded: upside-down and wheel wells facing the wrong way.
Modded: upside-down and wheel wells facing the right way.

Last edited by Superquad7; 09-05-2009 at 08:58 AM.
Cheebs is offline  
Old 07-20-2009, 11:23 PM   #5
tells it like it is.
MegaMoonMan's Avatar
Join Date: Jul 2004
Posts: 10,398
Location: Minneapolis
Collection Count: 300+
Quote:
Originally Posted by Insane Galvatron View Post
Mine has the clearance issues, and I can see that the part you shaved off is not making any contact with the crotch at all. Removing it will do nothing for mine. Yet, I still have the gap.

I personally think the gap is caused by the legs attaching to the crotch a little off center. When you rotate the waist, the joint is now a millimeter lower causing it not to line up anymore.
I agree here - those parts to be shaved aren't touching or rubbing against anything in car mode. There's a huge gap between them and the waist, shaving wouldn't do any good.

I don't think that's the solution. I agree about the waist just being a hair lower now - it could probably be fixed by enlarging the hole the waist post swivels in a little, but that could lead to a loose waist swivel.

The gap is minimal, so thankfully I don't really care.

Last edited by MegaMoonMan; 07-21-2009 at 02:06 PM.
MegaMoonMan is offline  
Old 07-28-2009, 05:31 PM   #6
Decepticon
Join Date: Mar 2007
Posts: 156
Yeah, you both perfectly understood what I was talking about.

The other bad point with the mod is that since the leg support is reverted (it faces down), the legs are not as high as they are in the normal mode.

It makes bumblebee taller and "thiner".

So well, as said before, it's 50/50. I guess the prototype just has different upper legs, there's nothing we can do to fix it sadly. They didn't just swapped the legs, they also slightly modified the mold.
RHALX is offline  
Old 08-16-2009, 05:15 AM   #7
"Truth will set me free."


Superquad7's Avatar
Join Date: May 2003
Posts: 12,894
Location: Wake Forest, NC
News Credits: 3
Send a message via AIM to Superquad7 Send a message via MSN to Superquad7 Send a message via Yahoo to Superquad7
Thanks to len_69 (for the authorship of the article itself)

Also, thanks to all of the contributors:

shadow panther
plowking
encline
Razerwire
Cheebs
project9
JinSaotome
Xcandescent
RHALX
MegaMoonMan
Insane Galvatron
AnimatedFan
Dally
J.T.Silversmith
Peaugh (for the video helps)

Last edited by Superquad7; 09-05-2009 at 08:24 AM.
Superquad7 is offline  
Closed Thread

Similar Threads
Thread Thread Starter Forum Replies Last Post
Human Alliance Bumblebee Heat Guy Transformers Feedback 274 10-30-2009 07:10 AM
ROTF Preview Bumblebee vs. Human Alliance Bumblebee jala12 Transformers Toy Discussion 31 08-05-2009 04:42 AM
Human Alliance Bumblebee SWATwolf Transformers Toy Discussion 6 06-25-2009 03:33 PM
WTB: human alliance bumblebee UMC Wanted Items 1 06-17-2009 02:44 PM
Human Alliance Bumblebee Gallery tomboland Transformers News and Rumors 26 05-29-2009 10:37 PM


Thread Tools

Posting Rules
Forum Jump

All Customs Threads
Heavy Mods & Scratch Builds
Minor Mods & Repaints
Reproductions and Stickers
Non-TF Mods
All Fan Art Threads
2D Art Work
3D Art Work
Digibashes
3D Video
Non-TF
Radicon Discussion
Radicons Blog
Featured Radicons
Custom of the Month
Fan Art of the Month
Customs Gallery
Fan Art Gallery
Tutorials
Transformers Resources
Commissioners & Feedback
Commission Requests
The Junk Pit
Tools and Information
Human Alliance Bumblebee (Leg Mod). Transformer World 2005 is the largest fan community related to Transformers toys. Features information on Transformers 2, the sequel to the Transformers Movie, Transformers Animated, Classics 2.0, Optimus Prime and Megatron. Daily news, toy resources, galleries, Transformers wallpapers and more are available.

Check us out for Transformers, Transformer, Transformers 2, Transformers Movie 2, Transformers Movie, Transformers Animated, Classics 2.0, Transformers Universe, Transformers Toys, Transformers DVD, Transformers Wallpapers, Transformers Images, Transformers News, Transformers Resources, news, sequel, Transformers Comics, Optimus Prime, Megatron, Bumblebee.
All times are GMT -5. The time now is 01:50 PM.
Powered by vBulletin Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.2.0

Kapow Toys