Based on the CGI renders, the details on HA Bumblebee's legs are facing the wrong way. So I tried tinkering with him and found a simple mod. Basically, you will need to disassemble his crotch and re-assemble it backwards. After that during transformation rotate the waist while at the same time rotating the hips part (dunno if it makes sense).
STEPS
Step 1 - Transform Bee's legs as normal and leave the upper body in car mode
Step 2 - Just shows what the crotch and leg parts look like out of the box
Step 3 - Disassemble the crotch pieces (Remove 2 screws from behind)
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Step 4 - Reassemble the crotch pieces backwards (Compare the pics for Steps 2 and 4 to see the difference)
Your done with the mod

Step 5 onwards shows the extra transformation steps
Step 5 - Lift up the leg to its side
Step 6 - Rotate 180 degrees at the hip joint
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Step 7 - Bring the leg down (See pic)
Step 8 - Before rotating the waist angle the legs abit as shown in the pic
Step 9 - Rotate at the waist joint
NOTE: Adjust the angle of the legs and the thigh parts while rotating the waist. There is a certain angle where it will allow you to rotate the whole waist smoothly.
And here's a very useful video by Peaugh explaining the mod and how to make clearance to rotate the waist and hips
(Starts off at 00:48 sec)
YouTube - Final Human Alliance Bumblebee update Quote:
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Originally Posted by shadow panther From car mode, transform the feet out first. This way there is more clearance to rotate the waist but make sure that you rotate the hips part as well (See the difference in the attached pic - inside red square). |
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Originally Posted by plowking Actually you can try this transformation first before disassembling anything. What will happen is that the crotch piece will be facing the wrong direction in bot mode because of the waist rotation. |
The best way to do the mod is to swap the crotch pieces and not touch the legs. Reason is that if you try swapping legs you might end up with a non transformable figure. Here are before and after shots.
Crotch Swap - Easier and suggested way (NOTE: You will need to rotate the waist and hips after the mod to transform to bot mode)
Leg Swap - Need to take note of the hip joints. They are alot lower after the mod compared to the original position.
Which ever way you use, it will still end up the same.
Here's a very useful video by Peaugh explaining the mod and how to make clearance to rotate the waist and hips
(Starts off at 00:48 sec)
YouTube - Final Human Alliance Bumblebee update Quote:
Originally Posted by AndreyOfDoom aren't the panels on his thighs the wrong way after the mod? |
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Originally Posted by encline Not according to this prototype:  |
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Originally Posted by shadow panther ok but how do you clear the waist from the roof when spinning the waist |
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Originally Posted by Razerwire I rotate the legs at the hip joint first.
Take the parts apart and put them back so they look like this:
Make sure before you put everything back together that the hip joint has the more rounded side facing downwards. |
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Originally Posted by encline Thank you again so much!!! The difference is amazing!  |
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Originally Posted by Molini can anyone post a pic of this alt. mode discrepancy that has been mentioned with respect to the trunk not closng as snug as before? Is the gap really that noticeable?
I love accuracy as much as anyone, but i would still like him to transform correctly. |
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Originally Posted by Dally
It seems a little more noticeable in my picture, but in hand it really isn't that noticeable. |