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Metroplex fall of cybetron version

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Old 06-28-2012, 11:54 AM   #11
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Originally Posted by anemis View Post
i,ve dropped the first metroplex because of the cost to build this guy, also there are so many new things that i wanted to do on him that i would literally needed to rebuild him which took too long and also it,s too big and i needed to sacrifice some articulation which is unacceptable so that,s why this one will be 3 feet tall max instead of the 4.5 feet tall that the first one was

it will be as, if not more featured pack then the first one

if anyone wants to finish him i,m more then willing to negociate



excellent idea this will defenitly be incorporated


also i will need to build custom joint system which i dredd big time... if i had any skills in autocad i would design them and send them to shapeways
What did you have in mind? I've got a couple skills.....

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Old 06-28-2012, 11:59 AM   #12
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What did you have in mind? I've got a couple skills.....

Randy!
i,m trying to find a way to design a clicky joint system for metroplex that will allow his to have full movement and be as big as 3 feet talll....

i,ve checked some that already exist but they,re nowhere near what i need... and this could possibly interest people who build big transformers such as myself...
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Old 06-28-2012, 12:31 PM   #13
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As I suggested to Wheeljack before (for his big ass Omega project) I would use sockets and rahcets (think automotive tools) They would be strong enough fo' sho' but a bit expensive. You should be able to get away with generic tools though. You would have to build a way to be able to get at the switch (not nessasery for the shoulders) but you would need to for most other joints.
If I didn't explain it well let me know, I'll try to do better.
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Old 06-28-2012, 12:34 PM   #14
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Originally Posted by Alloy Alchemist View Post
As I suggested to Wheeljack before (for his big ass Omega project) I would use sockets and rahcets (think automotive tools) They would be strong enough fo' sho' but a bit expensive. You should be able to get away with generic tools though. You would have to build a way to be able to get at the switch (not nessasery for the shoulders) but you would need to for most other joints.
If I didn't explain it well let me know, I'll try to do better.
yeah i thought of that but it would be fun to have some plastic gears and joints at shapeways that we could order and do the same job i have the ideas, just not the tools to do it yet but i,m checking a few options and if it works, it will be benificial to all customizers...
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Old 06-28-2012, 12:42 PM   #15
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Just my opinion, but I dont think the regular TF plastic gear set up will hold up to the weight of such a big figure. Again just my opinion.
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Old 06-28-2012, 02:22 PM   #16
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anemis, when you get to work on this one, be sure to start a new thread in Customs showing your work. Conceptual threads go in Creative General Discussion, so here we are!
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Old 06-29-2012, 11:54 AM   #17
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Anemis, PM your email. I have some ideas. It'd be more of a machined/lasercut setup instead of gears that everyone could buy. but at that scale and strength, I'd agree with Alloy Alchemist, and I'd have a hard time believing it'd be strong enough (or worth the price) to print.

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Old 06-29-2012, 03:43 PM   #18
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Also working on a large scale Metroplex, in my case entirely 3D printed.

So I'm on the look out for good joint options as well, I've got a few plans, but nothing tested yet, I'll be sure to share my results here as I try some things out.

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Old 06-29-2012, 03:47 PM   #19
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This sounds awesome. Good luck with it.
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Old 06-30-2012, 05:46 PM   #20
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excellent idea this will defenitly be incorporated
Thank you, I was waiting to see if you liked that idea. There are a lot of things to be done to elaborate that. Like when Prime is placed in his hand, Metroplex could light up and say "Metroplex heeds the call of the last Prime." You could also have the weapons use a laser pointer bulb to simulate laser targeting.
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