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06-15-2008, 09:39 PM
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#101 | | Banned Join Date: Oct 2007 Posts: 2,719 Location: At my computer. Collection Count: I have no clue how many... | Not a mod, but if you color in the headlights with a sharpie on bumblebee it looks much cooler. |
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06-16-2008, 01:21 AM
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#102 | | Merc with a Mouth Join Date: Aug 2006 Posts: 72 Location: Northern, VA Collection Count: Few hundred or so. | Anyone here have a problem with Lugnut's mace? The gimmick doesn't work hardly at all for mine and even after tampering with it and taking it apart, I haven't figured out a good way to keep it working. Anyone done a mod for this yet? |
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06-16-2008, 01:33 AM
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#103 | | timewaster extraordinaire Join Date: Aug 2003 Posts: 213 Location: Pittsburgh, PA Collection Count: 217 | Quote:
Originally Posted by TimToyGeek Maybe not a modification, but an undocumented feature and a way to make Ratchet's alt mode that much better. Probably the worst thing about Ratchet's ambulance mode is there is nowhere to put his four tool attachments. Well, if you don't mind them being obvious, there is a very easy place to put them. | Tried this out...Given how well the tools fit, I can't help but think this was intentional on the part of the designers. Thanks for the tip! 
Recent Additions: Masterpiece Grimlock, ROTF Leader Prime
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06-16-2008, 04:16 AM
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#104 | | Voice Over Bot Join Date: Dec 2006 Posts: 294 Location: Burbank, Ca Collection Count: 100+ News Credits: 1 | Thank you Jin for the Grimlock arms fix. As always, you are the master! |
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06-16-2008, 04:31 PM
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#105 | | Mechanically Insane Join Date: Jul 2002 Posts: 1,495 Location: New Jersey Collection Count: TO MANY News Credits: 4 | Quote:
Originally Posted by Commtech Thank you Jin for the Grimlock arms fix. As always, you are the master! | strangely enough my Grimlock had so such problems with his arms |
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06-16-2008, 05:07 PM
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#106 | | Spider Pie Join Date: Sep 2002 Posts: 420 Location: Lakeland, Florida Collection Count: 599 | For the Lockdown mod, how do you go about cutting away the excess material on his wrists? Do you pop out the pin and take his hand off, or just dig at it from outside?
EDIT: Sorry...I went back and read some earlier posts, and I think I found what I need.
Autobot X
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06-16-2008, 06:23 PM
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#107 | | Merc with a Mouth Join Date: Aug 2006 Posts: 72 Location: Northern, VA Collection Count: Few hundred or so. | I didn't even realize the upper arms of my Grimlock were bulging. Now they don't. Thanks Jin  |
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06-16-2008, 07:54 PM
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#108 | | Omnibot Join Date: Sep 2007 Posts: 222 | Quote:
Originally Posted by Deadpool1283 Anyone here have a problem with Lugnut's mace? The gimmick doesn't work hardly at all for mine and even after tampering with it and taking it apart, I haven't figured out a good way to keep it working. Anyone done a mod for this yet? | First, apologies if what I ask below is something you're already tried - just covering the bases
Did you make sure the mace was pushed back in Lugnut's hand as far as it will go? If you do, the little "wings" on the side of his forearm go back and his claws will lightly clamp around the mace handle. My Lugnut figure's mace requires a really firm push on the mace handle to make all this happen, but I don't necessarily mind since it means that he can't drop it
If it's back all the way as described above, then you barely have to tap the bottom of the mace on a hard surface to make it expand. Good luck! |
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06-16-2008, 09:21 PM
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#109 | | Merc with a Mouth Join Date: Aug 2006 Posts: 72 Location: Northern, VA Collection Count: Few hundred or so. | Quote:
Originally Posted by NeoGutsman First, apologies if what I ask below is something you're already tried - just covering the bases
Did you make sure the mace was pushed back in Lugnut's hand as far as it will go? If you do, the little "wings" on the side of his forearm go back and his claws will lightly clamp around the mace handle. My Lugnut figure's mace requires a really firm push on the mace handle to make all this happen, but I don't necessarily mind since it means that he can't drop it
If it's back all the way as described above, then you barely have to tap the bottom of the mace on a hard surface to make it expand. Good luck! | Yep. I did try that. I saw a video review (I think it was Peaugh's) that mentioned that very thing. I pushed that sucker as far into his hand as possible and tapped the bottom peg. It went in, but the mechanism didn't fire. After poking the top of the mace, it limply went off. I've taken it apart but apparently I didn't fix the problem. Just curious if anyone else had the same issue and how it was fixed. Also, no apologies necessary, haha. |
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06-16-2008, 11:59 PM
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#110 | | Rawr Join Date: Sep 2006 Posts: 5,852 Location: Southern California Collection Count: Ever growing News Credits: 1 | Quote:
Originally Posted by Optimus Sledge Anyone with the Battle Begins pack taken the springs out of them? If so, how have you kept the waist from swivelling freely afterwards? So far, I've packed some Blu-Tak into mine, but I was wondering if anyone had a better suggestion. | Why did I not think to take the spring out..so long as there is an easy enough way to keep the waist from swinging around, I may just give it a shot. May not save Megs, but it'll make Prime pretty much perfect.  NGW on Steam |
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